//HEADER_GOES_HERE #ifndef __MULTI_H__ #define __MULTI_H__ extern BOOLEAN gbSomebodyWonGameKludge; // weak extern char szPlayerDescript[128]; extern short sgwPackPlrOffsetTbl[MAX_PLRS]; extern PkPlayerStruct netplr[MAX_PLRS]; extern BOOL gbShouldValidatePackage; extern BYTE gbActivePlayers; extern BOOLEAN gbGameDestroyed; // weak extern char byte_678640; // weak extern BYTE gbMaxPlayers; extern char szPlayerName[128]; extern BYTE gbDeltaSender; // weak extern int player_state[MAX_PLRS]; void multi_msg_add(BYTE *a1, unsigned char a2); void NetSendLoPri(BYTE *pbMsg, BYTE bLen); void multi_copy_packet(TBuffer *a1, void *packet, BYTE size); void multi_send_packet(void *packet, BYTE dwSize); void NetRecvPlrData(TPkt *pkt); void NetSendHiPri(BYTE *pbMsg, BYTE bLen); unsigned char *multi_recv_packet(TBuffer *packet, unsigned char *a2, int *a3); void multi_send_msg_packet(int a1, BYTE *a2, BYTE len); void multi_msg_countdown(); void multi_parse_turn(int pnum, int turn); void multi_handle_turn_upper_bit(int pnum); void multi_player_left(int pnum, int reason); void multi_clear_left_tbl(); void multi_player_left_msg(int pnum, int left); void multi_net_ping(); int multi_handle_delta(); int multi_check_pkt_valid(TBuffer *a1); void multi_mon_seeds(); void multi_begin_timeout(); void multi_check_drop_player(); void multi_process_network_packets(); void multi_handle_all_packets(int players, TPkt *packet, int a3); void multi_process_tmsgs(); void multi_send_zero_packet(int pnum, char a2, void *pbSrc, int dwLen); void NetClose(); char multi_event_handler(int a1); void __stdcall multi_handle_events(_SNETEVENT *pEvt); BOOL NetInit(BOOL bSinglePlayer, BOOL *pfExitProgram); void dummy_nop_used_in_NetInit(); void buffer_init(TBuffer *pBuf); void multi_send_pinfo(int pnum, char cmd); int InitNewSeed(int newseed); void SetupLocalCoords(); BOOL multi_init_single(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info); BOOL multi_init_multi(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, int *pfExitProgram); BOOL multi_upgrade(int *pfExitProgram); void multi_player_joins(int pnum, TCmdPlrInfoHdr *cmd, int a3); /* rdata */ extern const int multi_inf; // weak extern const int event_types[3]; #endif /* __MULTI_H__ */