//HEADER_GOES_HERE #ifndef __ENGINE_H__ #define __ENGINE_H__ //offset 0 //pCelBuff->pFrameTable[0] extern char gbPixelCol; // automap pixel color 8-bit (palette entry) extern int dword_52B970; // bool flip - if y < x extern int orgseed; // weak extern int SeedCount; // weak extern int dword_52B99C; // bool valid - if x/y are in bounds void CelDrawDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDecodeOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelDecDatOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth); void CelDrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDecodeLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelDecodeHdrLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDecodeHdrLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cel2DecDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cel2DrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cel2DecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cel2DecodeHdrLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DecodeLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cel2DrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void CelDecodeRect(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth); void CelDecodeClr(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawHdrClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void ENG_set_pixel(int sx, int sy, BYTE col); void engine_draw_pixel(int sx, int sy); void DrawLine(int x0, int y0, int x1, int y1, UCHAR col); int GetDirection(int x1, int y1, int x2, int y2); void SetRndSeed(int s); int GetRndSeed(); int random(BYTE idx, int v); unsigned char *DiabloAllocPtr(int dwBytes); void mem_free_dbg(void *p); BYTE *LoadFileInMem(char *pszName, int *pdwFileLen); void LoadFileWithMem(char *pszName, void *buf); void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); void Cl2DecodeFrm1(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatFrm1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DecodeFrm2(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatFrm2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DecodeFrm3(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2DecDatLightTbl1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DecodeLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecodeFrm4(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatFrm4(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DecodeClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DecDatClrHL(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DecodeFrm5(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2DecDatLightTbl2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DecodeFrm6(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void PlayInGameMovie(char *pszMovie); /* rdata */ extern const int engine_inf; // weak extern const int rand_increment; // unused extern const int rand_multiplier; // unused #endif /* __ENGINE_H__ */