//HEADER_GOES_HERE #ifndef __DIABLO_H__ #define __DIABLO_H__ extern HWND ghMainWnd; extern int glMid1Seed[NUMLEVELS]; extern int glMid2Seed[NUMLEVELS]; extern int gnLevelTypeTbl[NUMLEVELS]; extern int MouseY; // idb extern int MouseX; // idb extern BOOL gbGameLoopStartup; // idb extern int glSeedTbl[NUMLEVELS]; extern BOOL gbRunGame; extern int glMid3Seed[NUMLEVELS]; extern BOOL gbRunGameResult; extern int zoomflag; // weak extern BOOL gbProcessPlayers; extern int glEndSeed[NUMLEVELS]; extern BOOL gbLoadGame; extern HINSTANCE ghInst; // idb extern int DebugMonsters[10]; extern char cineflag; // weak extern int drawpanflag; // weak extern int visiondebug; // weak extern int scrollflag; /* unused */ extern BOOL light4flag; extern int leveldebug; // weak extern int monstdebug; // weak extern int trigdebug; /* unused */ extern int setseed; // weak extern int debugmonsttypes; // weak extern int PauseMode; // weak extern char sgbMouseDown; // weak extern int color_cycle_timer; // weak void FreeGameMem(); BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer); void run_game_loop(unsigned int uMsg); void start_game(unsigned int uMsg); void free_game(); BOOL diablo_get_not_running(); int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); void diablo_parse_flags(char *args); void diablo_init_screen(); BOOL diablo_find_window(LPCSTR lpClassName); void diablo_reload_process(HMODULE hModule); BOOL PressEscKey(); LRESULT CALLBACK DisableInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK GM_Game(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); BOOL LeftMouseDown(int wParam); BOOL LeftMouseCmd(BOOL bShift); BOOL TryIconCurs(); void LeftMouseUp(); void RightMouseDown(); void j_gmenu_on_mouse_move(LPARAM lParam); BOOL PressSysKey(int wParam); void diablo_hotkey_msg(int dwMsg); void ReleaseKey(int vkey); void PressKey(int vkey); void diablo_pause_game(); void PressChar(int vkey); void LoadLvlGFX(); void LoadAllGFX(); void CreateLevel(int lvldir); void LoadGameLevel(BOOL firstflag, int lvldir); void game_loop(BOOL bStartup); void game_logic(); void timeout_cursor(BOOL bTimeout); void diablo_color_cyc_logic(); /* data */ extern int diablo_inf; // weak /* rdata */ extern BOOL fullscreen; //#ifdef _DEBUG // SpawnHealer is only bin exact with the following defined extern int showintrodebug; extern int questdebug; extern int debug_mode_key_s; extern int debug_mode_key_w; extern int debug_mode_key_inverted_v; extern int debug_mode_dollar_sign; extern int debug_mode_key_d; extern int debug_mode_key_i; extern int dbgplr; extern int dbgqst; extern int dbgmon; extern int arrowdebug; extern int frameflag; extern int frameend; extern int framerate; extern int framestart; //#endif extern BOOL FriendlyMode; extern char *spszMsgTbl[4]; // weak extern char *spszMsgKeyTbl[4]; // weak #endif /* __DIABLO_H__ */