/** * @file sync.cpp * * Implementation of functionality for syncing game state with other players. */ #include #include "gendung.h" #include "monster.h" #include "player.h" namespace devilution { namespace { uint16_t sgnMonsterPriority[MAXMONSTERS]; int sgnMonsters; uint16_t sgwLRU[MAXMONSTERS]; int sgnSyncItem; int sgnSyncPInv; void SyncOneMonster() { for (int i = 0; i < ActiveMonsterCount; i++) { int m = ActiveMonsters[i]; auto &monster = Monsters[m]; sgnMonsterPriority[m] = MyPlayer->position.tile.ManhattanDistance(monster.position.tile); if (monster._msquelch == 0) { sgnMonsterPriority[m] += 0x1000; } else if (sgwLRU[m] != 0) { sgwLRU[m]--; } } } void SyncMonsterPos(TSyncMonster &monsterSync, int ndx) { auto &monster = Monsters[ndx]; monsterSync._mndx = ndx; monsterSync._mx = monster.position.tile.x; monsterSync._my = monster.position.tile.y; monsterSync._menemy = encode_enemy(monster); monsterSync._mdelta = sgnMonsterPriority[ndx] > 255 ? 255 : sgnMonsterPriority[ndx]; monsterSync.mWhoHit = monster.mWhoHit; monsterSync._mhitpoints = monster._mhitpoints; sgnMonsterPriority[ndx] = 0xFFFF; sgwLRU[ndx] = monster._msquelch == 0 ? 0xFFFF : 0xFFFE; } bool SyncMonsterActive(TSyncMonster &monsterSync) { int ndx = -1; uint32_t lru = 0xFFFFFFFF; for (int i = 0; i < ActiveMonsterCount; i++) { int m = ActiveMonsters[i]; if (sgnMonsterPriority[m] < lru && sgwLRU[m] < 0xFFFE) { lru = sgnMonsterPriority[m]; ndx = ActiveMonsters[i]; } } if (ndx == -1) { return false; } SyncMonsterPos(monsterSync, ndx); return true; } bool SyncMonsterActive2(TSyncMonster &monsterSync) { int ndx = -1; uint32_t lru = 0xFFFE; for (int i = 0; i < ActiveMonsterCount; i++) { if (sgnMonsters >= ActiveMonsterCount) { sgnMonsters = 0; } int m = ActiveMonsters[sgnMonsters]; if (sgwLRU[m] < lru) { lru = sgwLRU[m]; ndx = ActiveMonsters[sgnMonsters]; } sgnMonsters++; } if (ndx == -1) { return false; } SyncMonsterPos(monsterSync, ndx); return true; } void SyncPlrInv(TSyncHeader *pHdr) { pHdr->bItemI = -1; if (ActiveItemCount > 0) { if (sgnSyncItem >= ActiveItemCount) { sgnSyncItem = 0; } pHdr->bItemI = ActiveItems[sgnSyncItem]; sgnSyncItem++; auto &item = Items[pHdr->bItemI]; pHdr->bItemX = item.position.x; pHdr->bItemY = item.position.y; pHdr->wItemIndx = item.IDidx; if (item.IDidx == IDI_EAR) { pHdr->wItemCI = (item._iIName[0] << 8) | item._iIName[1]; pHdr->dwItemSeed = (item._iIName[2] << 24) | (item._iIName[3] << 16) | (item._iIName[4] << 8) | item._iIName[5]; pHdr->bItemId = item._iIName[6]; pHdr->bItemDur = item._iIName[7]; pHdr->bItemMDur = item._iIName[8]; pHdr->bItemCh = item._iIName[9]; pHdr->bItemMCh = item._iIName[10]; pHdr->wItemVal = (item._iIName[11] << 8) | ((item._iCurs - ICURS_EAR_SORCERER) << 6) | item._ivalue; pHdr->dwItemBuff = (item._iIName[12] << 24) | (item._iIName[13] << 16) | (item._iIName[14] << 8) | item._iIName[15]; } else { pHdr->wItemCI = item._iCreateInfo; pHdr->dwItemSeed = item._iSeed; pHdr->bItemId = item._iIdentified ? 1 : 0; pHdr->bItemDur = item._iDurability; pHdr->bItemMDur = item._iMaxDur; pHdr->bItemCh = item._iCharges; pHdr->bItemMCh = item._iMaxCharges; if (item.IDidx == IDI_GOLD) { pHdr->wItemVal = item._ivalue; } } } pHdr->bPInvLoc = -1; assert(sgnSyncPInv > -1 && sgnSyncPInv < NUM_INVLOC); const auto &item = MyPlayer->InvBody[sgnSyncPInv]; if (!item.isEmpty()) { pHdr->bPInvLoc = sgnSyncPInv; pHdr->wPInvIndx = item.IDidx; pHdr->wPInvCI = item._iCreateInfo; pHdr->dwPInvSeed = item._iSeed; pHdr->bPInvId = item._iIdentified ? 1 : 0; } sgnSyncPInv++; if (sgnSyncPInv >= NUM_INVLOC) { sgnSyncPInv = 0; } } void SyncMonster(int pnum, const TSyncMonster &monsterSync) { const int monsterId = monsterSync._mndx; Monster &monster = Monsters[monsterId]; if (monster._mhitpoints <= 0 || monster._mmode == MonsterMode::Death) { return; } const Point position { monsterSync._mx, monsterSync._my }; const int enemyId = monsterSync._menemy; if (monster._msquelch != 0) { uint32_t delta = MyPlayer->position.tile.ManhattanDistance(monster.position.tile); if (delta > 255) { delta = 255; } if (delta < monsterSync._mdelta || (delta == monsterSync._mdelta && pnum > MyPlayerId)) { return; } if (monster.position.future == position) { return; } } if (IsAnyOf(monster._mmode, MonsterMode::Charge, MonsterMode::Petrified)) { return; } if (monster.position.tile.WalkingDistance(position) <= 2) { if (!monster.IsWalking()) { Direction md = GetDirection(monster.position.tile, position); if (DirOK(monsterId, md)) { M_ClearSquares(monsterId); dMonster[monster.position.tile.x][monster.position.tile.y] = monsterId + 1; M_WalkDir(monsterId, md); monster._msquelch = UINT8_MAX; } } } else if (dMonster[position.x][position.y] == 0) { M_ClearSquares(monsterId); dMonster[position.x][position.y] = monsterId + 1; monster.position.tile = position; decode_enemy(monster, enemyId); Direction md = GetDirection(position, monster.enemyPosition); M_StartStand(monster, md); monster._msquelch = UINT8_MAX; } decode_enemy(monster, enemyId); monster.mWhoHit |= monsterSync.mWhoHit; } bool IsEnemyIdValid(const Monster &monster, int enemyId) { if (enemyId < 0) { return false; } if (enemyId < MAX_PLRS) { return Players[enemyId].plractive; } enemyId -= MAX_PLRS; if (enemyId >= MAXMONSTERS) { return false; } const Monster &enemy = Monsters[enemyId]; if (&enemy == &monster) { return false; } if (enemy._mhitpoints <= 0) { return false; } return true; } bool IsTSyncMonsterValidate(const TSyncMonster &monsterSync) { const int monsterId = monsterSync._mndx; if (monsterId < 0 || monsterId >= MAXMONSTERS) return false; if (!InDungeonBounds({ monsterSync._mx, monsterSync._my })) return false; if (!IsEnemyIdValid(Monsters[monsterId], monsterSync._menemy)) return false; return true; } } // namespace uint32_t sync_all_monsters(byte *pbBuf, uint32_t dwMaxLen) { if (ActiveMonsterCount < 1) { return dwMaxLen; } if (dwMaxLen < sizeof(TSyncHeader) + sizeof(TSyncMonster)) { return dwMaxLen; } auto *pHdr = (TSyncHeader *)pbBuf; pbBuf += sizeof(TSyncHeader); dwMaxLen -= sizeof(TSyncHeader); pHdr->bCmd = CMD_SYNCDATA; pHdr->bLevel = currlevel; pHdr->wLen = 0; SyncPlrInv(pHdr); assert(dwMaxLen <= 0xffff); SyncOneMonster(); for (int i = 0; i < ActiveMonsterCount && dwMaxLen >= sizeof(TSyncMonster); i++) { auto &monsterSync = *reinterpret_cast(pbBuf); bool sync = false; if (i < 2) { sync = SyncMonsterActive2(monsterSync); } if (!sync) { sync = SyncMonsterActive(monsterSync); } if (!sync) { break; } pbBuf += sizeof(TSyncMonster); pHdr->wLen += sizeof(TSyncMonster); dwMaxLen -= sizeof(TSyncMonster); } return dwMaxLen; } uint32_t OnSyncData(const TCmd *pCmd, int pnum) { const auto &header = *reinterpret_cast(pCmd); assert(gbBufferMsgs != 2); if (gbBufferMsgs == 1) { return header.wLen + sizeof(header); } if (pnum == MyPlayerId) { return header.wLen + sizeof(header); } assert(header.wLen % sizeof(TSyncMonster) == 0); int monsterCount = header.wLen / sizeof(TSyncMonster); uint8_t level = header.bLevel; if (level < NUMLEVELS) { const auto *monsterSyncs = reinterpret_cast(pCmd + sizeof(header)); for (int i = 0; i < monsterCount; i++) { if (!IsTSyncMonsterValidate(monsterSyncs[i])) continue; if (currlevel == level) { SyncMonster(pnum, monsterSyncs[i]); } delta_sync_monster(monsterSyncs[i], level); } } return header.wLen + sizeof(header); } void sync_init() { sgnMonsters = 16 * MyPlayerId; memset(sgwLRU, 255, sizeof(sgwLRU)); } } // namespace devilution