/** * @file debug.cpp * * Implementation of debug functions. */ #include "all.h" #ifdef _DEBUG BOOL update_seed_check = FALSE; #endif #define DEBUGSEEDS 4096 int seed_index; int level_seeds[NUMLEVELS + 1]; int seed_table[DEBUGSEEDS]; BYTE *pSquareCel; char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY]; char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY]; void LoadDebugGFX() { if (visiondebug) pSquareCel = LoadFileInMem("Data\\Square.CEL", NULL); } void FreeDebugGFX() { MemFreeDbg(pSquareCel); } #ifdef _DEBUG void init_seed_desync() { int i; for (i = 0; i < DEBUGSEEDS; i++) { seed_table[i] = -1; } seed_index = 0; for (i = 0; i < NUMLEVELS; i++) { level_seeds[i] = 0; } } void seed_desync_index_get() { if (currlevel == 0) { return; } update_seed_check = TRUE; seed_index = level_seeds[currlevel]; } void seed_desync_index_set() { if (currlevel == 0) { return; } update_seed_check = FALSE; level_seeds[currlevel + 1] = seed_index; } void seed_desync_check(int seed) { if (!update_seed_check || seed_index == DEBUGSEEDS || currlevel == 0) { return; } if (seed_table[seed_index] == -1) { seed_table[seed_index] = seed; } else if (seed != seed_table[seed_index]) { app_fatal("Seeds desynced"); } seed_index++; } #endif void CheckDungeonClear() { int i, j; for (j = 0; j < MAXDUNY; j++) { for (i = 0; i < MAXDUNX; i++) { if (dMonster[i][j] != 0) app_fatal("Monsters not cleared"); if (dPlayer[i][j] != 0) app_fatal("Players not cleared"); dMonsDbg[currlevel][i][j] = dFlags[i][j] & BFLAG_VISIBLE; dFlagDbg[currlevel][i][j] = dFlags[i][j] & BFLAG_POPULATED; } } } #ifdef _DEBUG void GiveGoldCheat() { int i, ni; for (i = 0; i < NUM_INV_GRID_ELEM; i++) { if (!plr[myplr].InvGrid[i]) { ni = plr[myplr]._pNumInv++; SetPlrHandItem(&plr[myplr].InvList[ni], IDI_GOLD); GetPlrHandSeed(&plr[myplr].InvList[ni]); plr[myplr].InvList[ni]._ivalue = GOLD_MAX_LIMIT; plr[myplr].InvList[ni]._iCurs = ICURS_GOLD_LARGE; plr[myplr]._pGold += GOLD_MAX_LIMIT; plr[myplr].InvGrid[i] = plr[myplr]._pNumInv; } } } void StoresCheat() { #ifndef HELLFIRE int i; numpremium = 0; for (i = 0; i < SMITH_PREMIUM_ITEMS; i++) premiumitem[i]._itype = ITYPE_NONE; SpawnPremium(30); for (i = 0; i < 20; i++) witchitem[i]._itype = ITYPE_NONE; SpawnWitch(30); #endif } void TakeGoldCheat() { int i; char ig; for (i = 0; i < NUM_INV_GRID_ELEM; i++) { ig = plr[myplr].InvGrid[i]; if (ig > 0 && plr[myplr].InvList[ig - 1]._itype == ITYPE_GOLD) RemoveInvItem(myplr, ig - 1); } for (i = 0; i < MAXBELTITEMS; i++) { if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD) plr[myplr].SpdList[i]._itype = ITYPE_NONE; } plr[myplr]._pGold = 0; } void MaxSpellsCheat() { int i; for (i = 1; i < MAX_SPELLS; i++) { if (spelldata[i].sBookLvl != -1) { plr[myplr]._pMemSpells |= (__int64)1 << (i - 1); plr[myplr]._pSplLvl[i] = 10; } } } void SetSpellLevelCheat(char spl, int spllvl) { plr[myplr]._pMemSpells |= (__int64)1 << (spl - 1); plr[myplr]._pSplLvl[spl] = spllvl; } void SetAllSpellsCheat() { SetSpellLevelCheat(SPL_FIREBOLT, 8); SetSpellLevelCheat(SPL_CBOLT, 11); SetSpellLevelCheat(SPL_HBOLT, 10); SetSpellLevelCheat(SPL_HEAL, 7); SetSpellLevelCheat(SPL_HEALOTHER, 5); SetSpellLevelCheat(SPL_LIGHTNING, 9); SetSpellLevelCheat(SPL_FIREWALL, 5); SetSpellLevelCheat(SPL_TELEKINESIS, 3); SetSpellLevelCheat(SPL_TOWN, 3); SetSpellLevelCheat(SPL_FLASH, 3); SetSpellLevelCheat(SPL_RNDTELEPORT, 2); SetSpellLevelCheat(SPL_MANASHIELD, 2); SetSpellLevelCheat(SPL_WAVE, 4); SetSpellLevelCheat(SPL_FIREBALL, 3); SetSpellLevelCheat(SPL_STONE, 1); SetSpellLevelCheat(SPL_CHAIN, 1); SetSpellLevelCheat(SPL_GUARDIAN, 4); SetSpellLevelCheat(SPL_ELEMENT, 3); SetSpellLevelCheat(SPL_NOVA, 1); SetSpellLevelCheat(SPL_GOLEM, 2); SetSpellLevelCheat(SPL_FLARE, 1); SetSpellLevelCheat(SPL_BONESPIRIT, 1); } void PrintDebugPlayer(BOOL bNextPlayer) { char dstr[128]; if (bNextPlayer) dbgplr = ((BYTE)dbgplr + 1) & 3; sprintf(dstr, "Plr %i : Active = %i", dbgplr, plr[dbgplr].plractive); NetSendCmdString(1 << myplr, dstr); if (plr[dbgplr].plractive) { sprintf(dstr, " Plr %i is %s", dbgplr, plr[dbgplr]._pName); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " Lvl = %i : Change = %i", plr[dbgplr].plrlevel, plr[dbgplr]._pLvlChanging); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", plr[dbgplr]._px, plr[dbgplr]._py, plr[dbgplr]._ptargx, plr[dbgplr]._ptargy); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", plr[dbgplr]._pmode, plr[dbgplr].destAction, plr[dbgplr].walkpath[0]); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, " inv = %i : hp = %i", plr[dbgplr]._pInvincible, plr[dbgplr]._pHitPoints); NetSendCmdString(1 << myplr, dstr); } } void PrintDebugQuest() { char dstr[128]; sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", dbgqst, quests[dbgqst]._qactive, quests[dbgqst]._qvar1); NetSendCmdString(1 << myplr, dstr); dbgqst++; if (dbgqst == MAXQUESTS) dbgqst = 0; } void PrintDebugMonster(int m) { BOOL bActive; int i; char dstr[128]; sprintf(dstr, "Monster %i = %s", m, monster[m].mName); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, "X = %i, Y = %i", monster[m]._mx, monster[m]._my); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, "Enemy = %i, HP = %i", monster[m]._menemy, monster[m]._mhitpoints); NetSendCmdString(1 << myplr, dstr); sprintf(dstr, "Mode = %i, Var1 = %i", monster[m]._mmode, monster[m]._mVar1); NetSendCmdString(1 << myplr, dstr); bActive = FALSE; for (i = 0; i < nummonsters; i++) { if (monstactive[i] == m) bActive = TRUE; } sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch); NetSendCmdString(1 << myplr, dstr); } void GetDebugMonster() { int mi1, mi2; mi1 = pcursmonst; if (mi1 == -1) { mi2 = dMonster[cursmx][cursmy]; if (mi2 != 0) { mi1 = mi2 - 1; if (mi2 <= 0) mi1 = -1 - mi2; } else { mi1 = dbgmon; } } PrintDebugMonster(mi1); } void NextDebugMonster() { char dstr[128]; dbgmon++; if (dbgmon == MAXMONSTERS) dbgmon = 0; sprintf(dstr, "Current debug monster = %i", dbgmon); NetSendCmdString(1 << myplr, dstr); } #endif