/** * @file levels/drlg_l2.h * * Interface of the catacombs level generation algorithms. */ #pragma once #include #include "levels/gendung.h" namespace devilution { void CreateL2Dungeon(uint32_t rseed, lvl_entry entry); void LoadPreL2Dungeon(const char *path); void LoadL2Dungeon(const char *path, Point spawn); } // namespace devilution