/** * @file gmenu.cpp * * Implementation of the in-game navigation and interaction. */ #include "gmenu.h" #include "control.h" #include "controls/axis_direction.h" #include "controls/controller_motion.h" #include "engine.h" #include "engine/cel_sprite.hpp" #include "engine/load_cel.hpp" #include "engine/render/cel_render.hpp" #include "engine/render/text_render.hpp" #include "stores.h" #include "utils/language.h" #include "utils/stdcompat/optional.hpp" #include "utils/ui_fwd.h" namespace devilution { namespace { std::optional optbar_cel; std::optional PentSpin_cel; std::optional option_cel; std::optional sgpLogo; } // namespace bool mouseNavigation; TMenuItem *sgpCurrItem; int LogoAnim_tick; BYTE LogoAnim_frame; int PentSpin_tick; void (*gmenu_current_option)(); TMenuItem *sgpCurrentMenu; int sgCurrentMenuIdx; void gmenu_draw_pause(const CelOutputBuffer &out) { if (currlevel != 0) RedBack(out); if (sgpCurrentMenu == nullptr) { light_table_index = 0; DrawString(out, _("Pause"), { PANEL_LEFT + 252, PANEL_TOP / 2, 0, 0 }, UIS_HUGE, 2); } } void FreeGMenu() { sgpLogo = std::nullopt; PentSpin_cel = std::nullopt; option_cel = std::nullopt; optbar_cel = std::nullopt; } void gmenu_init_menu() { LogoAnim_frame = 1; sgpCurrentMenu = nullptr; sgpCurrItem = nullptr; gmenu_current_option = nullptr; sgCurrentMenuIdx = 0; mouseNavigation = false; if (gbIsHellfire) sgpLogo = LoadCel("Data\\hf_logo3.CEL", 430); else sgpLogo = LoadCel("Data\\Diabsmal.CEL", 296); PentSpin_cel = LoadCel("Data\\PentSpin.CEL", 48); option_cel = LoadCel("Data\\option.CEL", 27); optbar_cel = LoadCel("Data\\optbar.CEL", 287); } bool gmenu_is_active() { return sgpCurrentMenu != nullptr; } static void GmenuUpDown(bool isDown) { if (sgpCurrItem == nullptr) { return; } mouseNavigation = false; int i = sgCurrentMenuIdx; if (sgCurrentMenuIdx != 0) { while (i != 0) { i--; if (isDown) { sgpCurrItem++; if (sgpCurrItem->fnMenu == nullptr) sgpCurrItem = &sgpCurrentMenu[0]; } else { if (sgpCurrItem == sgpCurrentMenu) sgpCurrItem = &sgpCurrentMenu[sgCurrentMenuIdx]; sgpCurrItem--; } if ((sgpCurrItem->dwFlags & GMENU_ENABLED) != 0) { if (i != 0) PlaySFX(IS_TITLEMOV); return; } } } } static void GmenuLeftRight(bool isRight) { if ((sgpCurrItem->dwFlags & GMENU_SLIDER) == 0) return; int step = sgpCurrItem->dwFlags & 0xFFF; int steps = (int)(sgpCurrItem->dwFlags & 0xFFF000) >> 12; if (isRight) { if (step == steps) return; step++; } else { if (step == 0) return; step--; } sgpCurrItem->dwFlags &= 0xFFFFF000; sgpCurrItem->dwFlags |= step; sgpCurrItem->fnMenu(false); } void gmenu_set_items(TMenuItem *pItem, void (*gmFunc)()) { PauseMode = 0; mouseNavigation = false; sgpCurrentMenu = pItem; gmenu_current_option = gmFunc; if (gmFunc != nullptr) { gmenu_current_option(); pItem = sgpCurrentMenu; } sgCurrentMenuIdx = 0; if (sgpCurrentMenu != nullptr) { for (int i = 0; sgpCurrentMenu[i].fnMenu != nullptr; i++) { sgCurrentMenuIdx++; } } // BUGFIX: OOB access when sgCurrentMenuIdx is 0; should be set to NULL instead. (fixed) sgpCurrItem = sgCurrentMenuIdx > 0 ? &sgpCurrentMenu[sgCurrentMenuIdx - 1] : nullptr; GmenuUpDown(true); } static void GmenuClearBuffer(const CelOutputBuffer &out, int x, int y, int width, int height) { BYTE *i = out.at(x, y); while ((height--) != 0) { memset(i, 205, width); i -= out.pitch(); } } static int GmenuGetLfont(TMenuItem *pItem) { if ((pItem->dwFlags & GMENU_SLIDER) != 0) return 490; return GetLineWidth(_(pItem->pszStr), GameFontBig, 2); } static void GmenuDrawMenuItem(const CelOutputBuffer &out, TMenuItem *pItem, int y) { int w = GmenuGetLfont(pItem); if ((pItem->dwFlags & GMENU_SLIDER) != 0) { int x = 16 + w / 2; CelDrawTo(out, { x + PANEL_LEFT, y - 10 }, *optbar_cel, 1); int step = pItem->dwFlags & 0xFFF; int nSteps = std::max((pItem->dwFlags & 0xFFF000) >> 12, 2); int pos = step * 256 / nSteps; GmenuClearBuffer(out, x + 2 + PANEL_LEFT, y - 12, pos + 13, 28); CelDrawTo(out, { x + 2 + pos + PANEL_LEFT, y - 12 }, *option_cel, 1); } int x = (gnScreenWidth - w) / 2; uint16_t style = (pItem->dwFlags & GMENU_ENABLED) != 0 ? UIS_SILVER : UIS_BLACK; DrawString(out, _(pItem->pszStr), { x, y, 0, 0 }, style | UIS_HUGE, 2); if (pItem == sgpCurrItem) { CelDrawTo(out, { x - 54, y + 1 }, *PentSpin_cel, PentSpn2Spin()); CelDrawTo(out, { x + 4 + w, y + 1 }, *PentSpin_cel, PentSpn2Spin()); } } static void GameMenuMove() { static AxisDirectionRepeater repeater; const AxisDirection moveDir = repeater.Get(GetLeftStickOrDpadDirection()); if (moveDir.x != AxisDirectionX_NONE) GmenuLeftRight(moveDir.x == AxisDirectionX_RIGHT); if (moveDir.y != AxisDirectionY_NONE) GmenuUpDown(moveDir.y == AxisDirectionY_DOWN); } void gmenu_draw(const CelOutputBuffer &out) { if (sgpCurrentMenu != nullptr) { GameMenuMove(); if (gmenu_current_option != nullptr) gmenu_current_option(); if (gbIsHellfire) { const DWORD ticks = SDL_GetTicks(); if ((int)(ticks - LogoAnim_tick) > 25) { LogoAnim_frame++; if (LogoAnim_frame > 16) LogoAnim_frame = 1; LogoAnim_tick = ticks; } } CelDrawTo(out, { (gnScreenWidth - sgpLogo->Width()) / 2, 102 + UI_OFFSET_Y }, *sgpLogo, LogoAnim_frame); int y = 160 + UI_OFFSET_Y; TMenuItem *i = sgpCurrentMenu; if (sgpCurrentMenu->fnMenu != nullptr) { while (i->fnMenu != nullptr) { GmenuDrawMenuItem(out, i, y); i++; y += 45; } } } } bool gmenu_presskeys(int vkey) { if (sgpCurrentMenu == nullptr) return false; switch (vkey) { case DVL_VK_RETURN: if ((sgpCurrItem->dwFlags & GMENU_ENABLED) != 0) { PlaySFX(IS_TITLEMOV); sgpCurrItem->fnMenu(true); } break; case DVL_VK_ESCAPE: PlaySFX(IS_TITLEMOV); gmenu_set_items(nullptr, nullptr); break; case DVL_VK_SPACE: return false; case DVL_VK_LEFT: GmenuLeftRight(false); break; case DVL_VK_RIGHT: GmenuLeftRight(true); break; case DVL_VK_UP: GmenuUpDown(false); break; case DVL_VK_DOWN: GmenuUpDown(true); break; } return true; } static bool GmenuMouseNavigation() { if (MouseX < 282 + PANEL_LEFT) { return false; } if (MouseX > 538 + PANEL_LEFT) { return false; } return true; } static int GmenuGetMouseSlider() { if (MouseX < 282 + PANEL_LEFT) { return 0; } if (MouseX > 538 + PANEL_LEFT) { return 256; } return MouseX - 282 - PANEL_LEFT; } bool gmenu_on_mouse_move() { if (!mouseNavigation) return false; int step = (int)(sgpCurrItem->dwFlags & 0xFFF000) >> 12; step *= GmenuGetMouseSlider(); step /= 256; sgpCurrItem->dwFlags &= 0xFFFFF000; sgpCurrItem->dwFlags |= step; sgpCurrItem->fnMenu(false); return true; } bool gmenu_left_mouse(bool isDown) { if (!isDown) { if (mouseNavigation) { mouseNavigation = false; return true; } return false; } if (sgpCurrentMenu == nullptr) { return false; } if (MouseY >= PANEL_TOP) { return false; } if (MouseY - (117 + UI_OFFSET_Y) < 0) { return true; } int i = (MouseY - (117 + UI_OFFSET_Y)) / 45; if (i >= sgCurrentMenuIdx) { return true; } TMenuItem *pItem = &sgpCurrentMenu[i]; if ((sgpCurrentMenu[i].dwFlags & GMENU_ENABLED) == 0) { return true; } int w = GmenuGetLfont(pItem); if (MouseX < gnScreenWidth / 2 - w / 2) { return true; } if (MouseX > gnScreenWidth / 2 + w / 2) { return true; } sgpCurrItem = pItem; PlaySFX(IS_TITLEMOV); if ((pItem->dwFlags & GMENU_SLIDER) != 0) { mouseNavigation = GmenuMouseNavigation(); gmenu_on_mouse_move(); } else { sgpCurrItem->fnMenu(true); } return true; } void gmenu_enable(TMenuItem *pMenuItem, bool enable) { if (enable) pMenuItem->dwFlags |= GMENU_ENABLED; else pMenuItem->dwFlags &= ~GMENU_ENABLED; } /** * @brief Set the TMenuItem slider position based on the given value */ void gmenu_slider_set(TMenuItem *pItem, int min, int max, int value) { assert(pItem); int nSteps = std::max((int)(pItem->dwFlags & 0xFFF000) >> 12, 2); pItem->dwFlags &= 0xFFFFF000; pItem->dwFlags |= ((max - min - 1) / 2 + (value - min) * nSteps) / (max - min); } /** * @brief Get the current value for the slider */ int gmenu_slider_get(TMenuItem *pItem, int min, int max) { int step = pItem->dwFlags & 0xFFF; int nSteps = std::max((int)(pItem->dwFlags & 0xFFF000) >> 12, 2); return min + (step * (max - min) + (nSteps - 1) / 2) / nSteps; } /** * @brief Set the number of steps for the slider */ void gmenu_slider_steps(TMenuItem *pItem, int steps) { pItem->dwFlags &= 0xFF000FFF; pItem->dwFlags |= (steps << 12) & 0xFFF000; } } // namespace devilution