#pragma once #include "all.h" #include "DiabloUI/art.h" namespace dvl { void DrawArt(int screenX, int screenY, Art *art, int nFrame = 0, Uint16 srcW = 0, Uint16 srcH = 0); void DrawAnimatedArt(Art *art, int screenX, int screenY); int GetAnimationFrame(int frames, int fps = 60); } // namespace dvl