#pragma once #include #include "engine/clx_sprite.hpp" #include "engine/surface.hpp" #include "utils/stdcompat/optional.hpp" namespace devilution { /** * @brief Converts a Surface to a CLX sprite list. * * @param surface The source surface. * @param numFrames The number of vertically stacked frames in the surface. * @param transparentColor The PCX palette index of the transparent color. */ OwnedClxSpriteList SurfaceToClx(const Surface &surface, unsigned numFrames = 1, std::optional transparentColor = std::nullopt); } // namespace devilution