#pragma once #include #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #else #include "utils/sdl2_backports.h" #endif #include "appfat.h" #include "utils/sdl_ptrs.h" #define NonNull(x) NullErrDlg(x, __FILE__, __LINE__) namespace devilution { namespace SDLWrap { template T NullErrDlg(T x, const char *file, int line) { if (x == nullptr) ErrDlg("SDL Error", SDL_GetError(), file, line); return x; } inline SDLSurfaceUniquePtr CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask)) }; } inline SDLSurfaceUniquePtr CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format) { return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format)) }; } inline SDLSurfaceUniquePtr CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format) { return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurfaceWithFormatFrom(pixels, width, height, depth, pitch, format)) }; } #ifndef USE_SDL1 inline SDLSurfaceUniquePtr ConvertSurface(SDL_Surface *src, const SDL_PixelFormat *fmt, Uint32 flags) #else inline SDLSurfaceUniquePtr ConvertSurface(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags) #endif { return SDLSurfaceUniquePtr { NonNull(SDL_ConvertSurface(src, fmt, flags)) }; } #ifndef USE_SDL1 inline SDLSurfaceUniquePtr ConvertSurfaceFormat(SDL_Surface *src, Uint32 pixel_format, Uint32 flags) { return SDLSurfaceUniquePtr { NonNull(SDL_ConvertSurfaceFormat(src, pixel_format, flags)) }; } #endif #ifndef USE_SDL1 inline SDLTextureUniquePtr CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h) { return SDLTextureUniquePtr { NonNull(SDL_CreateTexture(renderer, format, access, w, h)) }; } #endif inline SDLPaletteUniquePtr AllocPalette(int ncolors = 256) { return SDLPaletteUniquePtr { NonNull(SDL_AllocPalette(ncolors)) }; } } // namespace SDLWrap } // namespace devilution