/** * @file control.cpp * * Implementation of the character and main control panels */ #include "control.h" #include #include #include #include "DiabloUI/diabloui.h" #include "automap.h" #include "controls/keymapper.hpp" #include "cursor.h" #include "engine/cel_sprite.hpp" #include "engine/load_cel.hpp" #include "engine/render/cel_render.hpp" #include "error.h" #include "gamemenu.h" #include "init.h" #include "inv.h" #include "lighting.h" #include "minitext.h" #include "missiles.h" #include "qol/xpbar.h" #include "stores.h" #include "towners.h" #include "trigs.h" #include "utils/language.h" #include "utils/sdl_geometry.h" namespace devilution { /** * @brief Set if the life flask needs to be redrawn during next frame */ bool drawhpflag; bool dropGoldFlag; bool chrbtn[4]; bool lvlbtndown; int dropGoldValue; /** * @brief Set if the mana flask needs to be redrawn during the next frame */ bool drawmanaflag; bool chrbtnactive; int pnumlines; bool pinfoflag; spell_id pSpell; UiFlags InfoColor; char tempstr[256]; int sbooktab; spell_type pSplType; int initialDropGoldIndex; bool talkflag; bool sbookflag; bool chrflag; bool drawbtnflag; char infostr[64]; bool panelflag; int initialDropGoldValue; bool panbtndown; bool spselflag; extern std::array quickSpellActionIndexes; /** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */ Rectangle ChrBtnsRect[4] = { { { 137, 138 }, { 41, 22 } }, { { 137, 166 }, { 41, 22 } }, { { 137, 195 }, { 41, 22 } }, { { 137, 223 }, { 41, 22 } } }; namespace { Surface pBtmBuff; Surface pLifeBuff; Surface pManaBuff; std::optional talkButtons; std::optional pDurIcons; std::optional pChrButtons; std::optional multiButtons; std::optional pPanelButtons; std::optional pChrPanel; std::optional pGBoxBuff; std::optional pSBkBtnCel; std::optional pSBkIconCels; std::optional pSpellBkCel; std::optional pSpellCels; bool PanelButtons[8]; int PanelButtonIndex; char TalkSave[8][80]; uint8_t TalkSaveIndex; uint8_t NextTalkSave; char TalkMessage[MAX_SEND_STR_LEN]; bool TalkButtonsDown[3]; int sgbPlrTalkTbl; bool WhisperList[MAX_PLRS]; char panelstr[4][64]; uint8_t SplTransTbl[256]; /** Map of hero class names */ const char *const ClassStrTbl[] = { N_("Warrior"), N_("Rogue"), N_("Sorcerer"), N_("Monk"), N_("Bard"), N_("Barbarian"), }; /** * Line start position for info box text when displaying 1, 2, 3, 4 and 5 lines respectivly */ const int LineOffsets[5][5] = { { 82 }, { 70, 94 }, { 64, 82, 100 }, { 60, 75, 89, 104 }, { 58, 70, 82, 94, 105 }, }; /* data */ /** Maps from spell_id to spelicon.cel frame number. */ char SpellITbl[] = { 27, 1, 2, 3, 4, 5, 6, 7, 8, 9, 28, 13, 12, 18, 16, 14, 18, 19, 11, 20, 15, 21, 23, 24, 25, 22, 26, 29, 37, 38, 39, 42, 41, 40, 10, 36, 30, 51, 51, 50, 46, 47, 43, 45, 48, 49, 44, 35, 35, 35, 35, 35, }; enum panel_button_id { PanelButtonCharinfo, PanelButtonQlog, PanelButtonAutomap, PanelButtonMainmenu, PanelButtonInventory, PanelButtonSpellbook, PanelButtonSendmsg, PanelButtonFriendly, }; /** Positions of panel buttons. */ SDL_Rect PanBtnPos[8] = { // clang-format off { 9, 9, 71, 19 }, // char button { 9, 35, 71, 19 }, // quests button { 9, 75, 71, 19 }, // map button { 9, 101, 71, 19 }, // menu button { 560, 9, 71, 19 }, // inv button { 560, 35, 71, 19 }, // spells button { 87, 91, 33, 32 }, // chat button { 527, 91, 33, 32 }, // friendly fire button // clang-format on }; /** Maps from panel_button_id to hotkey name. */ const char *const PanBtnHotKey[8] = { "'c'", "'q'", N_("Tab"), N_("Esc"), "'i'", "'b'", N_("Enter"), nullptr }; /** Maps from panel_button_id to panel button description. */ const char *const PanBtnStr[8] = { N_("Character Information"), N_("Quests log"), N_("Automap"), N_("Main Menu"), N_("Inventory"), N_("Spell book"), N_("Send Message"), "" // Player attack }; /** Maps from spellbook page number and position to spell_id. */ spell_id SpellPages[6][7] = { { SPL_NULL, SPL_FIREBOLT, SPL_CBOLT, SPL_HBOLT, SPL_HEAL, SPL_HEALOTHER, SPL_FLAME }, { SPL_RESURRECT, SPL_FIREWALL, SPL_TELEKINESIS, SPL_LIGHTNING, SPL_TOWN, SPL_FLASH, SPL_STONE }, { SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN }, { SPL_NOVA, SPL_GOLEM, SPL_TELEPORT, SPL_APOCA, SPL_BONESPIRIT, SPL_FLARE, SPL_ETHEREALIZE }, { SPL_LIGHTWALL, SPL_IMMOLAT, SPL_WARP, SPL_REFLECT, SPL_BERSERK, SPL_FIRERING, SPL_SEARCH }, { SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID } }; #define SPLICONLENGTH 56 #define SPLROWICONLS 10 #define SPLICONLAST (gbIsHellfire ? 52 : 43) /** * Draw spell cell onto the given buffer. * @param out Output buffer * @param position Buffer coordinates * @param cel The CEL sprite * @param nCel Index of the cel frame to draw. 0 based. */ void DrawSpellCel(const Surface &out, Point position, const CelSprite &cel, int nCel) { CelDrawLightTo(out, position, cel, nCel, SplTransTbl); } void SetSpellTrans(spell_type t) { if (t == RSPLTYPE_SKILL) { for (int i = 0; i < 128; i++) SplTransTbl[i] = i; } for (int i = 128; i < 256; i++) SplTransTbl[i] = i; SplTransTbl[255] = 0; switch (t) { case RSPLTYPE_SPELL: SplTransTbl[PAL8_YELLOW] = PAL16_BLUE + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_BLUE + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_BLUE + 5; for (int i = PAL16_BLUE; i < PAL16_BLUE + 16; i++) { SplTransTbl[PAL16_BEIGE - PAL16_BLUE + i] = i; SplTransTbl[PAL16_YELLOW - PAL16_BLUE + i] = i; SplTransTbl[PAL16_ORANGE - PAL16_BLUE + i] = i; } break; case RSPLTYPE_SCROLL: SplTransTbl[PAL8_YELLOW] = PAL16_BEIGE + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_BEIGE + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_BEIGE + 5; for (int i = PAL16_BEIGE; i < PAL16_BEIGE + 16; i++) { SplTransTbl[PAL16_YELLOW - PAL16_BEIGE + i] = i; SplTransTbl[PAL16_ORANGE - PAL16_BEIGE + i] = i; } break; case RSPLTYPE_CHARGES: SplTransTbl[PAL8_YELLOW] = PAL16_ORANGE + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_ORANGE + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_ORANGE + 5; for (int i = PAL16_ORANGE; i < PAL16_ORANGE + 16; i++) { SplTransTbl[PAL16_BEIGE - PAL16_ORANGE + i] = i; SplTransTbl[PAL16_YELLOW - PAL16_ORANGE + i] = i; } break; case RSPLTYPE_INVALID: SplTransTbl[PAL8_YELLOW] = PAL16_GRAY + 1; SplTransTbl[PAL8_YELLOW + 1] = PAL16_GRAY + 3; SplTransTbl[PAL8_YELLOW + 2] = PAL16_GRAY + 5; for (int i = PAL16_GRAY; i < PAL16_GRAY + 15; i++) { SplTransTbl[PAL16_BEIGE - PAL16_GRAY + i] = i; SplTransTbl[PAL16_YELLOW - PAL16_GRAY + i] = i; SplTransTbl[PAL16_ORANGE - PAL16_GRAY + i] = i; } SplTransTbl[PAL16_BEIGE + 15] = 0; SplTransTbl[PAL16_YELLOW + 15] = 0; SplTransTbl[PAL16_ORANGE + 15] = 0; break; case RSPLTYPE_SKILL: break; } } void PrintSBookHotkey(const Surface &out, Point position, const std::string &text) { // Align the hot key text with the top-right corner of the spell icon position += Displacement { SPLICONLENGTH - (GetLineWidth(text.c_str()) + 5), 17 - SPLICONLENGTH }; // Draw a drop shadow below and to the left of the text DrawString(out, text, position + Displacement { -1, 1 }, UiFlags::ColorBlack); // Then draw the text over the top DrawString(out, text, position, UiFlags::ColorSilver); } /** * Draws a section of the empty flask cel on top of the panel to create the illusion * of the flask getting empty. This function takes a cel and draws a * horizontal stripe of height (max-min) onto the given buffer. * @param out Target buffer. * @param position Buffer coordinate. * @param celBuf Buffer of the empty flask cel. * @param y0 Top of the flask cel section to draw. * @param y1 Bottom of the flask cel section to draw. */ void DrawFlaskTop(const Surface &out, Point position, const Surface &celBuf, int y0, int y1) { out.BlitFrom(celBuf, SDL_Rect { 0, static_cast(y0), celBuf.w(), y1 - y0 }, position); } /** * Draws the dome of the flask that protrudes above the panel top line. * It draws a rectangle of fixed width 59 and height 'h' from the source buffer * into the target buffer. * @param out The target buffer. * @param celBuf Buffer of the empty flask cel. * @param sourcePosition Source buffer start coordinate. * @param targetPosition Target buffer coordinate. * @param h How many lines of the source buffer that will be copied. */ void DrawFlask(const Surface &out, const Surface &celBuf, Point sourcePosition, Point targetPosition, int h) { constexpr int FlaskWidth = 59; out.BlitFromSkipColorIndexZero(celBuf, MakeSdlRect(sourcePosition.x, sourcePosition.y, FlaskWidth, h), targetPosition); } /** * @brief Draws the part of the life/mana flasks protruding above the bottom panel * @see DrawFlaskLower() * @param out The display region to draw to * @param sourceBuffer A sprite representing the appropriate background/empty flask style * @param offset X coordinate offset for where the flask should be drawn * @param fillPer How full the flask is (a value from 0 to 80) */ void DrawFlaskUpper(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer) { // clamping because this function only draws the top 12% of the flask display int emptyPortion = clamp(80 - fillPer, 0, 11) + 2; // +2 to account for the frame being included in the sprite // Draw the empty part of the flask DrawFlask(out, sourceBuffer, { 13, 3 }, { PANEL_LEFT + offset, PANEL_TOP - 13 }, emptyPortion); if (emptyPortion < 13) // Draw the filled part of the flask DrawFlask(out, pBtmBuff, { offset, emptyPortion + 3 }, { PANEL_LEFT + offset, PANEL_TOP - 13 + emptyPortion }, 13 - emptyPortion); } /** * @brief Draws the part of the life/mana flasks inside the bottom panel * @see DrawFlaskUpper() * @param out The display region to draw to * @param sourceBuffer A sprite representing the appropriate background/empty flask style * @param offset X coordinate offset for where the flask should be drawn * @param fillPer How full the flask is (a value from 0 to 80) */ void DrawFlaskLower(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer) { int filled = clamp(fillPer, 0, 69); if (filled < 69) DrawFlaskTop(out, { PANEL_X + offset, PANEL_Y }, sourceBuffer, 16, 85 - filled); // It appears that the panel defaults to having a filled flask and DrawFlaskTop only overlays the appropriate amount of empty space. // This draw might not be necessary? if (filled > 0) DrawPanelBox(out, { offset, 85 - filled, 88, filled }, { PANEL_X + offset, PANEL_Y + 69 - filled }); } void SetButtonStateDown(int btnId) { PanelButtons[btnId] = true; drawbtnflag = true; panbtndown = true; } void PrintInfo(const Surface &out) { if (talkflag) return; Rectangle line { { PANEL_X + 177, PANEL_Y + LineOffsets[pnumlines][0] }, { 288, 0 } }; int yo = 0; int lo = 1; if (infostr[0] != '\0') { DrawString(out, infostr, line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2); yo = 1; lo = 0; } for (int i = 0; i < pnumlines; i++) { line.position.y = PANEL_Y + LineOffsets[pnumlines - lo][i + yo]; DrawString(out, panelstr[i], line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2); } } int CapStatPointsToAdd(int remainingStatPoints, const PlayerStruct &player, CharacterAttribute attribute) { int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute); return std::min(remainingStatPoints, pointsToReachCap); } int DrawDurIcon4Item(const Surface &out, ItemStruct *pItem, int x, int c) { if (pItem->isEmpty()) return x; if (pItem->_iDurability > 5) return x; if (c == 0) { switch (pItem->_itype) { case ITYPE_SWORD: c = 2; break; case ITYPE_AXE: c = 6; break; case ITYPE_BOW: c = 7; break; case ITYPE_MACE: c = 5; break; case ITYPE_STAFF: c = 8; break; default: c = 1; break; } } if (pItem->_iDurability > 2) c += 8; CelDrawTo(out, { x, -17 + PANEL_Y }, *pDurIcons, c); return x - 32 - 8; } void PrintSBookStr(const Surface &out, Point position, const char *text) { DrawString(out, text, { { RIGHT_PANEL_X + SPLICONLENGTH + position.x, RIGHT_PANEL_Y + position.y }, { 222, 0 } }, UiFlags::ColorSilver); } spell_type GetSBookTrans(spell_id ii, bool townok) { auto &myPlayer = Players[MyPlayerId]; if ((myPlayer._pClass == HeroClass::Monk) && (ii == SPL_SEARCH)) return RSPLTYPE_SKILL; spell_type st = RSPLTYPE_SPELL; if ((myPlayer._pISpells & GetSpellBitmask(ii)) != 0) { st = RSPLTYPE_CHARGES; } if ((myPlayer._pAblSpells & GetSpellBitmask(ii)) != 0) { st = RSPLTYPE_SKILL; } if (st == RSPLTYPE_SPELL) { if (!CheckSpell(MyPlayerId, ii, st, true)) { st = RSPLTYPE_INVALID; } if ((char)(myPlayer._pSplLvl[ii] + myPlayer._pISplLvlAdd) <= 0) { st = RSPLTYPE_INVALID; } } if (townok && currlevel == 0 && st != RSPLTYPE_INVALID && !spelldata[ii].sTownSpell) { st = RSPLTYPE_INVALID; } return st; } void ControlSetGoldCurs(PlayerStruct &player) { SetPlrHandGoldCurs(&player.HoldItem); NewCursor(player.HoldItem._iCurs + CURSOR_FIRSTITEM); } void ResetTalkMsg() { uint32_t pmask = 0; for (int i = 0; i < MAX_PLRS; i++) { if (WhisperList[i]) pmask |= 1 << i; } NetSendCmdString(pmask, TalkMessage); } void ControlPressEnter() { if (TalkMessage[0] != 0) { ResetTalkMsg(); uint8_t i = 0; for (; i < 8; i++) { if (strcmp(TalkSave[i], TalkMessage) == 0) break; } if (i >= 8) { strcpy(TalkSave[NextTalkSave], TalkMessage); NextTalkSave++; NextTalkSave &= 7; } else { uint8_t talkSave = NextTalkSave - 1; talkSave &= 7; if (i != talkSave) { strcpy(TalkSave[i], TalkSave[talkSave]); strcpy(TalkSave[talkSave], TalkMessage); } } TalkMessage[0] = '\0'; TalkSaveIndex = NextTalkSave; } control_reset_talk(); } void ControlUpDown(int v) { for (int i = 0; i < 8; i++) { TalkSaveIndex = (v + TalkSaveIndex) & 7; if (TalkSave[TalkSaveIndex][0] != 0) { strcpy(TalkMessage, TalkSave[TalkSaveIndex]); return; } } } void RemoveGold(int pnum, int goldIndex) { auto &player = Players[pnum]; int gi = goldIndex - INVITEM_INV_FIRST; player.InvList[gi]._ivalue -= dropGoldValue; if (player.InvList[gi]._ivalue > 0) SetPlrHandGoldCurs(&player.InvList[gi]); else player.RemoveInvItem(gi); SetPlrHandItem(&player.HoldItem, IDI_GOLD); GetGoldSeed(pnum, &player.HoldItem); player.HoldItem._ivalue = dropGoldValue; player.HoldItem._iStatFlag = true; ControlSetGoldCurs(player); player._pGold = CalculateGold(player); dropGoldValue = 0; } } // namespace void DrawSpell(const Surface &out) { auto &myPlayer = Players[MyPlayerId]; spell_id spl = myPlayer._pRSpell; spell_type st = myPlayer._pRSplType; // BUGFIX: Move the next line into the if statement to avoid OOB (SPL_INVALID is -1) (fixed) if (st == RSPLTYPE_SPELL && spl != SPL_INVALID) { int tlvl = myPlayer._pISplLvlAdd + myPlayer._pSplLvl[spl]; if (!CheckSpell(MyPlayerId, spl, st, true)) st = RSPLTYPE_INVALID; if (tlvl <= 0) st = RSPLTYPE_INVALID; } if (currlevel == 0 && st != RSPLTYPE_INVALID && !spelldata[spl].sTownSpell) st = RSPLTYPE_INVALID; SetSpellTrans(st); const int nCel = (spl != SPL_INVALID) ? SpellITbl[spl] : 27; const Point position { PANEL_X + 565, PANEL_Y + 119 }; DrawSpellCel(out, position, *pSpellCels, nCel); } void DrawSpellList(const Surface &out) { int c; int s; uint64_t mask; pSpell = SPL_INVALID; infostr[0] = '\0'; Point location; int &x = location.x; int &y = location.y; x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; y = PANEL_Y - 17; ClearPanel(); for (int i = RSPLTYPE_SKILL; i < RSPLTYPE_INVALID; i++) { auto &myPlayer = Players[MyPlayerId]; switch ((spell_type)i) { case RSPLTYPE_SKILL: SetSpellTrans(RSPLTYPE_SKILL); mask = myPlayer._pAblSpells; c = SPLICONLAST + 3; break; case RSPLTYPE_SPELL: mask = myPlayer._pMemSpells; c = SPLICONLAST + 4; break; case RSPLTYPE_SCROLL: SetSpellTrans(RSPLTYPE_SCROLL); mask = myPlayer._pScrlSpells; c = SPLICONLAST + 1; break; case RSPLTYPE_CHARGES: SetSpellTrans(RSPLTYPE_CHARGES); mask = myPlayer._pISpells; c = SPLICONLAST + 2; break; case RSPLTYPE_INVALID: break; } int8_t j = SPL_FIREBOLT; for (uint64_t spl = 1; j < MAX_SPELLS; spl <<= 1, j++) { if ((mask & spl) == 0) continue; if (i == RSPLTYPE_SPELL) { s = myPlayer._pISplLvlAdd + myPlayer._pSplLvl[j]; if (s < 0) s = 0; spell_type trans = RSPLTYPE_INVALID; if (s > 0) trans = RSPLTYPE_SPELL; SetSpellTrans(trans); } if (currlevel == 0 && !spelldata[j].sTownSpell) SetSpellTrans(RSPLTYPE_INVALID); DrawSpellCel(out, location, *pSpellCels, SpellITbl[j]); int lx = x; int ly = y - SPLICONLENGTH; if (MousePosition.x >= lx && MousePosition.x < lx + SPLICONLENGTH && MousePosition.y >= ly && MousePosition.y < ly + SPLICONLENGTH) { pSpell = (spell_id)j; pSplType = (spell_type)i; if (myPlayer._pClass == HeroClass::Monk && j == SPL_SEARCH) pSplType = RSPLTYPE_SKILL; DrawSpellCel(out, location, *pSpellCels, c); switch (pSplType) { case RSPLTYPE_SKILL: strcpy(infostr, fmt::format(_("{:s} Skill"), _(spelldata[pSpell].sSkillText)).c_str()); break; case RSPLTYPE_SPELL: strcpy(infostr, fmt::format(_("{:s} Spell"), _(spelldata[pSpell].sNameText)).c_str()); if (pSpell == SPL_HBOLT) { strcpy(tempstr, _("Damages undead only")); AddPanelString(tempstr); } if (s == 0) strcpy(tempstr, _("Spell Level 0 - Unusable")); else strcpy(tempstr, fmt::format(_("Spell Level {:d}"), s).c_str()); AddPanelString(tempstr); break; case RSPLTYPE_SCROLL: { strcpy(infostr, fmt::format(_("Scroll of {:s}"), _(spelldata[pSpell].sNameText)).c_str()); int v = 0; for (int t = 0; t < myPlayer._pNumInv; t++) { if (!myPlayer.InvList[t].isEmpty() && (myPlayer.InvList[t]._iMiscId == IMISC_SCROLL || myPlayer.InvList[t]._iMiscId == IMISC_SCROLLT) && myPlayer.InvList[t]._iSpell == pSpell) { v++; } } for (auto &item : myPlayer.SpdList) { if (!item.isEmpty() && (item._iMiscId == IMISC_SCROLL || item._iMiscId == IMISC_SCROLLT) && item._iSpell == pSpell) { v++; } } strcpy(tempstr, fmt::format(ngettext("{:d} Scroll", "{:d} Scrolls", v), v).c_str()); AddPanelString(tempstr); } break; case RSPLTYPE_CHARGES: { strcpy(infostr, fmt::format(_("Staff of {:s}"), _(spelldata[pSpell].sNameText)).c_str()); int charges = myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges; strcpy(tempstr, fmt::format(ngettext("{:d} Charge", "{:d} Charges", charges), charges).c_str()); AddPanelString(tempstr); } break; case RSPLTYPE_INVALID: break; } for (int t = 0; t < 4; t++) { if (myPlayer._pSplHotKey[t] == pSpell && myPlayer._pSplTHotKey[t] == pSplType) { auto hotkeyName = keymapper.KeyNameForAction(quickSpellActionIndexes[t]); PrintSBookHotkey(out, location, hotkeyName); strcpy(tempstr, fmt::format(_("Spell Hotkey {:s}"), hotkeyName.c_str()).c_str()); AddPanelString(tempstr); } } } x -= SPLICONLENGTH; if (x == PANEL_X + 12 - SPLICONLENGTH) { x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; y -= SPLICONLENGTH; } } if (mask != 0 && x != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS) x -= SPLICONLENGTH; if (x == PANEL_X + 12 - SPLICONLENGTH) { x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; y -= SPLICONLENGTH; } } } void SetSpell() { spselflag = false; if (pSpell == SPL_INVALID) { return; } ClearPanel(); auto &myPlayer = Players[MyPlayerId]; myPlayer._pRSpell = pSpell; myPlayer._pRSplType = pSplType; force_redraw = 255; } void SetSpeedSpell(int slot) { if (pSpell == SPL_INVALID) { return; } auto &myPlayer = Players[MyPlayerId]; for (int i = 0; i < 4; ++i) { if (myPlayer._pSplHotKey[i] == pSpell && myPlayer._pSplTHotKey[i] == pSplType) myPlayer._pSplHotKey[i] = SPL_INVALID; } myPlayer._pSplHotKey[slot] = pSpell; myPlayer._pSplTHotKey[slot] = pSplType; } void ToggleSpell(int slot) { uint64_t spells; auto &myPlayer = Players[MyPlayerId]; if (myPlayer._pSplHotKey[slot] == SPL_INVALID) { return; } switch (myPlayer._pSplTHotKey[slot]) { case RSPLTYPE_SKILL: spells = myPlayer._pAblSpells; break; case RSPLTYPE_SPELL: spells = myPlayer._pMemSpells; break; case RSPLTYPE_SCROLL: spells = myPlayer._pScrlSpells; break; case RSPLTYPE_CHARGES: spells = myPlayer._pISpells; break; case RSPLTYPE_INVALID: return; } if ((spells & GetSpellBitmask(myPlayer._pSplHotKey[slot])) != 0) { myPlayer._pRSpell = myPlayer._pSplHotKey[slot]; myPlayer._pRSplType = myPlayer._pSplTHotKey[slot]; force_redraw = 255; } } void AddPanelString(const char *str) { strcpy(panelstr[pnumlines], str); if (pnumlines < 4) pnumlines++; } void ClearPanel() { pnumlines = 0; pinfoflag = false; } void DrawPanelBox(const Surface &out, SDL_Rect srcRect, Point targetPosition) { out.BlitFrom(pBtmBuff, srcRect, targetPosition); } void DrawLifeFlaskUpper(const Surface &out) { constexpr int LifeFlaskUpperOffset = 109; DrawFlaskUpper(out, pLifeBuff, LifeFlaskUpperOffset, Players[MyPlayerId]._pHPPer); } void DrawManaFlaskUpper(const Surface &out) { constexpr int ManaFlaskUpperOffset = 475; DrawFlaskUpper(out, pManaBuff, ManaFlaskUpperOffset, Players[MyPlayerId]._pManaPer); } void DrawLifeFlaskLower(const Surface &out) { constexpr int LifeFlaskLowerOffset = 96; DrawFlaskLower(out, pLifeBuff, LifeFlaskLowerOffset, Players[MyPlayerId]._pHPPer); } void DrawManaFlaskLower(const Surface &out) { constexpr int ManaFlaskLowerOffeset = 464; DrawFlaskLower(out, pManaBuff, ManaFlaskLowerOffeset, Players[MyPlayerId]._pManaPer); } void control_update_life_mana() { Players[MyPlayerId].UpdateManaPercentage(); Players[MyPlayerId].UpdateHitPointPercentage(); } void InitControlPan() { pBtmBuff = Surface::Alloc(PANEL_WIDTH, (PANEL_HEIGHT + 16) * (gbIsMultiplayer ? 2 : 1)); pManaBuff = Surface::Alloc(88, 88); pLifeBuff = Surface::Alloc(88, 88); pChrPanel = LoadCel("Data\\Char.CEL", SPANEL_WIDTH); if (!gbIsHellfire) pSpellCels = LoadCel("CtrlPan\\SpelIcon.CEL", SPLICONLENGTH); else pSpellCels = LoadCel("Data\\SpelIcon.CEL", SPLICONLENGTH); SetSpellTrans(RSPLTYPE_SKILL); CelDrawUnsafeTo(pBtmBuff, { 0, (PANEL_HEIGHT + 16) - 1 }, LoadCel("CtrlPan\\Panel8.CEL", PANEL_WIDTH), 1); { const Point bulbsPosition { 0, 87 }; const CelSprite statusPanel = LoadCel("CtrlPan\\P8Bulbs.CEL", 88); CelDrawUnsafeTo(pLifeBuff, bulbsPosition, statusPanel, 1); CelDrawUnsafeTo(pManaBuff, bulbsPosition, statusPanel, 2); } talkflag = false; if (gbIsMultiplayer) { CelDrawUnsafeTo(pBtmBuff, { 0, (PANEL_HEIGHT + 16) * 2 - 1 }, LoadCel("CtrlPan\\TalkPanl.CEL", PANEL_WIDTH), 1); multiButtons = LoadCel("CtrlPan\\P8But2.CEL", 33); talkButtons = LoadCel("CtrlPan\\TalkButt.CEL", 61); sgbPlrTalkTbl = 0; TalkMessage[0] = '\0'; for (bool &whisper : WhisperList) whisper = true; for (bool &talkButtonDown : TalkButtonsDown) talkButtonDown = false; } panelflag = false; lvlbtndown = false; pPanelButtons = LoadCel("CtrlPan\\Panel8bu.CEL", 71); for (bool &panbtn : PanelButtons) panbtn = false; panbtndown = false; if (!gbIsMultiplayer) PanelButtonIndex = 6; else PanelButtonIndex = 8; pChrButtons = LoadCel("Data\\CharBut.CEL", 41); for (bool &buttonEnabled : chrbtn) buttonEnabled = false; chrbtnactive = false; pDurIcons = LoadCel("Items\\DurIcons.CEL", 32); strcpy(infostr, ""); ClearPanel(); drawhpflag = true; drawmanaflag = true; chrflag = false; spselflag = false; pSpellBkCel = LoadCel("Data\\SpellBk.CEL", SPANEL_WIDTH); if (gbIsHellfire) { static const int SBkBtnHellfireWidths[] = { 0, 61, 61, 61, 61, 61, 76 }; pSBkBtnCel = LoadCel("Data\\SpellBkB.CEL", SBkBtnHellfireWidths); } else { pSBkBtnCel = LoadCel("Data\\SpellBkB.CEL", 76); } pSBkIconCels = LoadCel("Data\\SpellI2.CEL", 37); sbooktab = 0; sbookflag = false; auto &myPlayer = Players[MyPlayerId]; if (myPlayer._pClass == HeroClass::Warrior) { SpellPages[0][0] = SPL_REPAIR; } else if (myPlayer._pClass == HeroClass::Rogue) { SpellPages[0][0] = SPL_DISARM; } else if (myPlayer._pClass == HeroClass::Sorcerer) { SpellPages[0][0] = SPL_RECHARGE; } else if (myPlayer._pClass == HeroClass::Monk) { SpellPages[0][0] = SPL_SEARCH; } else if (myPlayer._pClass == HeroClass::Bard) { SpellPages[0][0] = SPL_IDENTIFY; } else if (myPlayer._pClass == HeroClass::Barbarian) { SpellPages[0][0] = SPL_BLODBOIL; } pQLogCel = LoadCel("Data\\Quest.CEL", SPANEL_WIDTH); pGBoxBuff = LoadCel("CtrlPan\\Golddrop.cel", 261); dropGoldFlag = false; dropGoldValue = 0; initialDropGoldValue = 0; initialDropGoldIndex = 0; } void DrawCtrlPan(const Surface &out) { DrawPanelBox(out, { 0, sgbPlrTalkTbl + 16, PANEL_WIDTH, PANEL_HEIGHT }, { PANEL_X, PANEL_Y }); DrawInfoBox(out); } void DrawCtrlBtns(const Surface &out) { for (int i = 0; i < 6; i++) { if (!PanelButtons[i]) DrawPanelBox(out, { PanBtnPos[i].x, PanBtnPos[i].y + 16, 71, 20 }, { PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y }); else CelDrawTo(out, { PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y + 18 }, *pPanelButtons, i + 1); } if (PanelButtonIndex == 8) { CelDrawTo(out, { 87 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[6] ? 2 : 1); if (gbFriendlyMode) CelDrawTo(out, { 527 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[7] ? 4 : 3); else CelDrawTo(out, { 527 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[7] ? 6 : 5); } } /** * Draws the "Speed Book": the rows of known spells for quick-setting a spell that * show up when you click the spell slot at the control panel. */ void DoSpeedBook() { spselflag = true; int xo = PANEL_X + 12 + SPLICONLENGTH * 10; int yo = PANEL_Y - 17; int x = xo + SPLICONLENGTH / 2; int y = yo - SPLICONLENGTH / 2; auto &myPlayer = Players[MyPlayerId]; if (myPlayer._pRSpell != SPL_INVALID) { for (int i = RSPLTYPE_SKILL; i <= RSPLTYPE_CHARGES; i++) { uint64_t spells; switch (i) { case RSPLTYPE_SKILL: spells = myPlayer._pAblSpells; break; case RSPLTYPE_SPELL: spells = myPlayer._pMemSpells; break; case RSPLTYPE_SCROLL: spells = myPlayer._pScrlSpells; break; case RSPLTYPE_CHARGES: spells = myPlayer._pISpells; break; } uint64_t spell = 1; for (int j = 1; j < MAX_SPELLS; j++) { if ((spell & spells) != 0) { if (j == myPlayer._pRSpell && i == myPlayer._pRSplType) { x = xo + SPLICONLENGTH / 2; y = yo - SPLICONLENGTH / 2; } xo -= SPLICONLENGTH; if (xo == PANEL_X + 12 - SPLICONLENGTH) { xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; yo -= SPLICONLENGTH; } } spell <<= 1ULL; } if (spells != 0 && xo != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS) xo -= SPLICONLENGTH; if (xo == PANEL_X + 12 - SPLICONLENGTH) { xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS; yo -= SPLICONLENGTH; } } } SetCursorPos(x, y); } /** * Checks if the mouse cursor is within any of the panel buttons and flag it if so. */ void DoPanBtn() { for (int i = 0; i < PanelButtonIndex; i++) { int x = PanBtnPos[i].x + PANEL_LEFT + PanBtnPos[i].w; int y = PanBtnPos[i].y + PANEL_TOP + PanBtnPos[i].h; if (MousePosition.x >= PanBtnPos[i].x + PANEL_LEFT && MousePosition.x <= x) { if (MousePosition.y >= PanBtnPos[i].y + PANEL_TOP && MousePosition.y <= y) { PanelButtons[i] = true; drawbtnflag = true; panbtndown = true; } } } if (!spselflag && MousePosition.x >= 565 + PANEL_LEFT && MousePosition.x < 621 + PANEL_LEFT && MousePosition.y >= 64 + PANEL_TOP && MousePosition.y < 120 + PANEL_TOP) { if ((SDL_GetModState() & KMOD_SHIFT) != 0) { auto &myPlayer = Players[MyPlayerId]; myPlayer._pRSpell = SPL_INVALID; myPlayer._pRSplType = RSPLTYPE_INVALID; force_redraw = 255; return; } DoSpeedBook(); gamemenu_off(); } } void control_check_btn_press() { int x = PanBtnPos[3].x + PANEL_LEFT + PanBtnPos[3].w; int y = PanBtnPos[3].y + PANEL_TOP + PanBtnPos[3].h; if (MousePosition.x >= PanBtnPos[3].x + PANEL_LEFT && MousePosition.x <= x && MousePosition.y >= PanBtnPos[3].y + PANEL_TOP && MousePosition.y <= y) { SetButtonStateDown(3); } x = PanBtnPos[6].x + PANEL_LEFT + PanBtnPos[6].w; y = PanBtnPos[6].y + PANEL_TOP + PanBtnPos[6].h; if (MousePosition.x >= PanBtnPos[6].x + PANEL_LEFT && MousePosition.x <= x && MousePosition.y >= PanBtnPos[6].y + PANEL_TOP && MousePosition.y <= y) { SetButtonStateDown(6); } } void DoAutoMap() { if (currlevel != 0 || gbIsMultiplayer) { if (!AutomapActive) StartAutomap(); else AutomapActive = false; } else { InitDiabloMsg(EMSG_NO_AUTOMAP_IN_TOWN); } } /** * Checks the mouse cursor position within the control panel and sets information * strings if needed. */ void CheckPanelInfo() { panelflag = false; ClearPanel(); for (int i = 0; i < PanelButtonIndex; i++) { int xend = PanBtnPos[i].x + PANEL_LEFT + PanBtnPos[i].w; int yend = PanBtnPos[i].y + PANEL_TOP + PanBtnPos[i].h; if (MousePosition.x >= PanBtnPos[i].x + PANEL_LEFT && MousePosition.x <= xend && MousePosition.y >= PanBtnPos[i].y + PANEL_TOP && MousePosition.y <= yend) { if (i != 7) { strcpy(infostr, _(PanBtnStr[i])); } else { if (gbFriendlyMode) strcpy(infostr, _("Player friendly")); else strcpy(infostr, _("Player attack")); } if (PanBtnHotKey[i] != nullptr) { strcpy(tempstr, fmt::format(_("Hotkey: {:s}"), _(PanBtnHotKey[i])).c_str()); AddPanelString(tempstr); } InfoColor = UiFlags::ColorSilver; panelflag = true; pinfoflag = true; } } if (!spselflag && MousePosition.x >= 565 + PANEL_LEFT && MousePosition.x < 621 + PANEL_LEFT && MousePosition.y >= 64 + PANEL_TOP && MousePosition.y < 120 + PANEL_TOP) { strcpy(infostr, _("Select current spell button")); InfoColor = UiFlags::ColorSilver; panelflag = true; pinfoflag = true; strcpy(tempstr, _("Hotkey: 's'")); AddPanelString(tempstr); auto &myPlayer = Players[MyPlayerId]; spell_id v = myPlayer._pRSpell; if (v != SPL_INVALID) { switch (myPlayer._pRSplType) { case RSPLTYPE_SKILL: strcpy(tempstr, fmt::format(_("{:s} Skill"), _(spelldata[v].sSkillText)).c_str()); AddPanelString(tempstr); break; case RSPLTYPE_SPELL: { strcpy(tempstr, fmt::format(_("{:s} Spell"), _(spelldata[v].sNameText)).c_str()); AddPanelString(tempstr); int c = myPlayer._pISplLvlAdd + myPlayer._pSplLvl[v]; if (c < 0) c = 0; if (c == 0) strcpy(tempstr, _("Spell Level 0 - Unusable")); else strcpy(tempstr, fmt::format(_("Spell Level {:d}"), c).c_str()); AddPanelString(tempstr); } break; case RSPLTYPE_SCROLL: { strcpy(tempstr, fmt::format(_("Scroll of {:s}"), _(spelldata[v].sNameText)).c_str()); AddPanelString(tempstr); int s = 0; for (int i = 0; i < myPlayer._pNumInv; i++) { if (!myPlayer.InvList[i].isEmpty() && (myPlayer.InvList[i]._iMiscId == IMISC_SCROLL || myPlayer.InvList[i]._iMiscId == IMISC_SCROLLT) && myPlayer.InvList[i]._iSpell == v) { s++; } } for (auto &item : myPlayer.SpdList) { if (!item.isEmpty() && (item._iMiscId == IMISC_SCROLL || item._iMiscId == IMISC_SCROLLT) && item._iSpell == v) { s++; } } strcpy(tempstr, fmt::format(ngettext("{:d} Scroll", "{:d} Scrolls", s), s).c_str()); AddPanelString(tempstr); } break; case RSPLTYPE_CHARGES: strcpy(tempstr, fmt::format(_("Staff of {:s}"), _(spelldata[v].sNameText)).c_str()); AddPanelString(tempstr); strcpy(tempstr, fmt::format(ngettext("{:d} Charge", "{:d} Charges", myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges), myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges).c_str()); AddPanelString(tempstr); break; case RSPLTYPE_INVALID: break; } } } if (MousePosition.x > 190 + PANEL_LEFT && MousePosition.x < 437 + PANEL_LEFT && MousePosition.y > 4 + PANEL_TOP && MousePosition.y < 33 + PANEL_TOP) pcursinvitem = CheckInvHLight(); if (CheckXPBarInfo()) { panelflag = true; pinfoflag = true; } } /** * Check if the mouse is within a control panel button that's flagged. * Takes apropiate action if so. */ void CheckBtnUp() { bool gamemenuOff = true; drawbtnflag = true; panbtndown = false; for (int i = 0; i < 8; i++) { if (!PanelButtons[i]) { continue; } PanelButtons[i] = false; if (MousePosition.x < PanBtnPos[i].x + PANEL_LEFT || MousePosition.x > PanBtnPos[i].x + PANEL_LEFT + PanBtnPos[i].w || MousePosition.y < PanBtnPos[i].y + PANEL_TOP || MousePosition.y > PanBtnPos[i].y + PANEL_TOP + PanBtnPos[i].h) { continue; } switch (i) { case PanelButtonCharinfo: QuestLogIsOpen = false; chrflag = !chrflag; break; case PanelButtonQlog: chrflag = false; if (!QuestLogIsOpen) StartQuestlog(); else QuestLogIsOpen = false; break; case PanelButtonAutomap: DoAutoMap(); break; case PanelButtonMainmenu: qtextflag = false; gamemenu_handle_previous(); gamemenuOff = false; break; case PanelButtonInventory: sbookflag = false; invflag = !invflag; if (dropGoldFlag) { dropGoldFlag = false; dropGoldValue = 0; } break; case PanelButtonSpellbook: invflag = false; if (dropGoldFlag) { dropGoldFlag = false; dropGoldValue = 0; } sbookflag = !sbookflag; break; case PanelButtonSendmsg: if (talkflag) control_reset_talk(); else control_type_message(); break; case PanelButtonFriendly: gbFriendlyMode = !gbFriendlyMode; break; } } if (gamemenuOff) gamemenu_off(); } void FreeControlPan() { pBtmBuff.Free(); pManaBuff.Free(); pLifeBuff.Free(); pChrPanel = std::nullopt; pSpellCels = std::nullopt; pPanelButtons = std::nullopt; multiButtons = std::nullopt; talkButtons = std::nullopt; pChrButtons = std::nullopt; pDurIcons = std::nullopt; pQLogCel = std::nullopt; pSpellBkCel = std::nullopt; pSBkBtnCel = std::nullopt; pSBkIconCels = std::nullopt; pGBoxBuff = std::nullopt; } void DrawInfoBox(const Surface &out) { DrawPanelBox(out, { 177, 62, 288, 60 }, { PANEL_X + 177, PANEL_Y + 46 }); if (!panelflag && !trigflag && pcursinvitem == -1 && !spselflag) { infostr[0] = '\0'; InfoColor = UiFlags::ColorSilver; ClearPanel(); } if (spselflag || trigflag) { InfoColor = UiFlags::ColorSilver; } else if (pcurs >= CURSOR_FIRSTITEM) { auto &myPlayer = Players[MyPlayerId]; if (myPlayer.HoldItem._itype == ITYPE_GOLD) { int nGold = myPlayer.HoldItem._ivalue; strcpy(infostr, fmt::format(ngettext("{:d} gold piece", "{:d} gold pieces", nGold), nGold).c_str()); } else if (!myPlayer.HoldItem._iStatFlag) { ClearPanel(); AddPanelString(_("Requirements not met")); pinfoflag = true; } else { if (myPlayer.HoldItem._iIdentified) strcpy(infostr, myPlayer.HoldItem._iIName); else strcpy(infostr, myPlayer.HoldItem._iName); InfoColor = myPlayer.HoldItem.getTextColor(); } } else { if (pcursitem != -1) GetItemStr(pcursitem); else if (pcursobj != -1) GetObjectStr(pcursobj); if (pcursmonst != -1) { const auto &monster = Monsters[pcursmonst]; if (leveltype != DTYPE_TOWN) { InfoColor = UiFlags::ColorSilver; strcpy(infostr, _(monster.mName)); ClearPanel(); if (monster._uniqtype != 0) { InfoColor = UiFlags::ColorGold; PrintUniqueHistory(); } else { PrintMonstHistory(monster.MType->mtype); } } else if (pcursitem == -1) { string_view townerName = Towners[pcursmonst].name; strncpy(infostr, townerName.data(), townerName.length()); infostr[townerName.length()] = '\0'; } } if (pcursplr != -1) { InfoColor = UiFlags::ColorGold; auto &target = Players[pcursplr]; strcpy(infostr, target._pName); ClearPanel(); strcpy(tempstr, fmt::format(_("{:s}, Level: {:d}"), _(ClassStrTbl[static_cast(target._pClass)]), target._pLevel).c_str()); AddPanelString(tempstr); strcpy(tempstr, fmt::format(_("Hit Points {:d} of {:d}"), target._pHitPoints >> 6, target._pMaxHP >> 6).c_str()); AddPanelString(tempstr); } } if (infostr[0] != '\0' || pnumlines != 0) PrintInfo(out); } void DrawChr(const Surface &out) { UiFlags style = UiFlags::ColorSilver; char chrstr[64]; auto &myPlayer = Players[MyPlayerId]; CelDrawTo(out, { LEFT_PANEL_X, LEFT_PANEL_Y + 351 }, *pChrPanel, 1); DrawString(out, myPlayer._pName, { { LEFT_PANEL_X + 20, LEFT_PANEL_Y + 32 }, { 131, 0 } }, UiFlags::ColorSilver | UiFlags::AlignCenter); DrawString(out, _(ClassStrTbl[static_cast(myPlayer._pClass)]), { { LEFT_PANEL_X + 168, LEFT_PANEL_Y + 32 }, { 131, 0 } }, UiFlags::ColorSilver | UiFlags::AlignCenter); sprintf(chrstr, "%i", myPlayer._pLevel); DrawString(out, chrstr, { { LEFT_PANEL_X + 66, LEFT_PANEL_Y + 69 }, { 43, 0 } }, UiFlags::ColorSilver | UiFlags::AlignCenter); sprintf(chrstr, "%i", myPlayer._pExperience); DrawString(out, chrstr, { { LEFT_PANEL_X + 216, LEFT_PANEL_Y + 69 }, { 84, 0 } }, UiFlags::ColorSilver | UiFlags::AlignCenter); if (myPlayer._pLevel == MAXCHARLEVEL - 1) { strcpy(chrstr, _("None")); style = UiFlags::ColorGold; } else { sprintf(chrstr, "%i", myPlayer._pNextExper); style = UiFlags::ColorSilver; } DrawString(out, chrstr, { { LEFT_PANEL_X + 216, LEFT_PANEL_Y + 97 }, { 84, 0 } }, style | UiFlags::AlignCenter); sprintf(chrstr, "%i", myPlayer._pGold); DrawString(out, chrstr, { { LEFT_PANEL_X + 216, LEFT_PANEL_Y + 146 }, { 84, 0 } }, UiFlags::ColorSilver | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pIBonusAC > 0) style = UiFlags::ColorBlue; if (myPlayer._pIBonusAC < 0) style = UiFlags::ColorRed; sprintf(chrstr, "%i", myPlayer.GetArmor()); DrawString(out, chrstr, { { LEFT_PANEL_X + 258, LEFT_PANEL_Y + 183 }, { 43, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pIBonusToHit > 0) style = UiFlags::ColorBlue; if (myPlayer._pIBonusToHit < 0) style = UiFlags::ColorRed; sprintf(chrstr, "%i%%", (myPlayer.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW ? myPlayer.GetRangedToHit() : myPlayer.GetMeleeToHit())); DrawString(out, chrstr, { { LEFT_PANEL_X + 258, LEFT_PANEL_Y + 211 }, { 43, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pIBonusDam > 0) style = UiFlags::ColorBlue; if (myPlayer._pIBonusDam < 0) style = UiFlags::ColorRed; int mindam = myPlayer._pIMinDam; mindam += myPlayer._pIBonusDam * mindam / 100; mindam += myPlayer._pIBonusDamMod; if (myPlayer.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) { if (myPlayer._pClass == HeroClass::Rogue) mindam += myPlayer._pDamageMod; else mindam += myPlayer._pDamageMod / 2; } else { mindam += myPlayer._pDamageMod; } int maxdam = myPlayer._pIMaxDam; maxdam += myPlayer._pIBonusDam * maxdam / 100; maxdam += myPlayer._pIBonusDamMod; if (myPlayer.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) { if (myPlayer._pClass == HeroClass::Rogue) maxdam += myPlayer._pDamageMod; else maxdam += myPlayer._pDamageMod / 2; } else { maxdam += myPlayer._pDamageMod; } sprintf(chrstr, "%i-%i", mindam, maxdam); if (mindam >= 100 || maxdam >= 100) DrawString(out, chrstr, { { LEFT_PANEL_X + 254, LEFT_PANEL_Y + 239 }, { 51, 0 } }, style | UiFlags::AlignCenter, -1); else DrawString(out, chrstr, { { LEFT_PANEL_X + 258, LEFT_PANEL_Y + 239 }, { 43, 0 } }, style | UiFlags::AlignCenter, 0); style = UiFlags::ColorBlue; if (myPlayer._pMagResist == 0) style = UiFlags::ColorSilver; if (myPlayer._pMagResist < MAXRESIST) { sprintf(chrstr, "%i%%", myPlayer._pMagResist); } else { style = UiFlags::ColorGold; strcpy(chrstr, _(/* TRANSLATORS: UI Constrains. Keep translation short please!*/ "MAX")); } DrawString(out, chrstr, { { LEFT_PANEL_X + 257, LEFT_PANEL_Y + 276 }, { 43, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorBlue; if (myPlayer._pFireResist == 0) style = UiFlags::ColorSilver; if (myPlayer._pFireResist < MAXRESIST) { sprintf(chrstr, "%i%%", myPlayer._pFireResist); } else { style = UiFlags::ColorGold; strcpy(chrstr, _("MAX")); } DrawString(out, chrstr, { { LEFT_PANEL_X + 257, LEFT_PANEL_Y + 304 }, { 43, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorBlue; if (myPlayer._pLghtResist == 0) style = UiFlags::ColorSilver; if (myPlayer._pLghtResist < MAXRESIST) { sprintf(chrstr, "%i%%", myPlayer._pLghtResist); } else { style = UiFlags::ColorGold; strcpy(chrstr, _("MAX")); } DrawString(out, chrstr, { { LEFT_PANEL_X + 257, LEFT_PANEL_Y + 332 }, { 43, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; sprintf(chrstr, "%i", myPlayer._pBaseStr); if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength) == myPlayer._pBaseStr) style = UiFlags::ColorGold; DrawString(out, chrstr, { { LEFT_PANEL_X + 95, LEFT_PANEL_Y + 155 }, { 31, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; sprintf(chrstr, "%i", myPlayer._pBaseMag); if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic) == myPlayer._pBaseMag) style = UiFlags::ColorGold; DrawString(out, chrstr, { { LEFT_PANEL_X + 95, LEFT_PANEL_Y + 183 }, { 31, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; sprintf(chrstr, "%i", myPlayer._pBaseDex); if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity) == myPlayer._pBaseDex) style = UiFlags::ColorGold; DrawString(out, chrstr, { { LEFT_PANEL_X + 95, LEFT_PANEL_Y + 211 }, { 31, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; sprintf(chrstr, "%i", myPlayer._pBaseVit); if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality) == myPlayer._pBaseVit) style = UiFlags::ColorGold; DrawString(out, chrstr, { { LEFT_PANEL_X + 95, LEFT_PANEL_Y + 239 }, { 31, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pStrength > myPlayer._pBaseStr) style = UiFlags::ColorBlue; if (myPlayer._pStrength < myPlayer._pBaseStr) style = UiFlags::ColorRed; sprintf(chrstr, "%i", myPlayer._pStrength); DrawString(out, chrstr, { { LEFT_PANEL_X + 143, LEFT_PANEL_Y + 155 }, { 30, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pMagic > myPlayer._pBaseMag) style = UiFlags::ColorBlue; if (myPlayer._pMagic < myPlayer._pBaseMag) style = UiFlags::ColorRed; sprintf(chrstr, "%i", myPlayer._pMagic); DrawString(out, chrstr, { { LEFT_PANEL_X + 143, LEFT_PANEL_Y + 183 }, { 30, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pDexterity > myPlayer._pBaseDex) style = UiFlags::ColorBlue; if (myPlayer._pDexterity < myPlayer._pBaseDex) style = UiFlags::ColorRed; sprintf(chrstr, "%i", myPlayer._pDexterity); DrawString(out, chrstr, { { LEFT_PANEL_X + 143, LEFT_PANEL_Y + 211 }, { 30, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pVitality > myPlayer._pBaseVit) style = UiFlags::ColorBlue; if (myPlayer._pVitality < myPlayer._pBaseVit) style = UiFlags::ColorRed; sprintf(chrstr, "%i", myPlayer._pVitality); DrawString(out, chrstr, { { LEFT_PANEL_X + 143, LEFT_PANEL_Y + 239 }, { 30, 0 } }, style | UiFlags::AlignCenter); if (myPlayer._pStatPts > 0) { if (CalcStatDiff(myPlayer) < myPlayer._pStatPts) { myPlayer._pStatPts = CalcStatDiff(myPlayer); } } if (myPlayer._pStatPts > 0) { sprintf(chrstr, "%i", myPlayer._pStatPts); DrawString(out, chrstr, { { LEFT_PANEL_X + 95, LEFT_PANEL_Y + 266 }, { 31, 0 } }, UiFlags::ColorRed | UiFlags::AlignCenter); if (myPlayer._pBaseStr < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength)) CelDrawTo(out, { LEFT_PANEL_X + 137, LEFT_PANEL_Y + 159 }, *pChrButtons, chrbtn[static_cast(CharacterAttribute::Strength)] ? 3 : 2); if (myPlayer._pBaseMag < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic)) CelDrawTo(out, { LEFT_PANEL_X + 137, LEFT_PANEL_Y + 187 }, *pChrButtons, chrbtn[static_cast(CharacterAttribute::Magic)] ? 5 : 4); if (myPlayer._pBaseDex < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity)) CelDrawTo(out, { LEFT_PANEL_X + 137, LEFT_PANEL_Y + 216 }, *pChrButtons, chrbtn[static_cast(CharacterAttribute::Dexterity)] ? 7 : 6); if (myPlayer._pBaseVit < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality)) CelDrawTo(out, { LEFT_PANEL_X + 137, LEFT_PANEL_Y + 244 }, *pChrButtons, chrbtn[static_cast(CharacterAttribute::Vitality)] ? 9 : 8); } style = UiFlags::ColorSilver; if (myPlayer._pMaxHP > myPlayer._pMaxHPBase) style = UiFlags::ColorBlue; sprintf(chrstr, "%i", myPlayer._pMaxHP >> 6); DrawString(out, chrstr, { { LEFT_PANEL_X + 95, LEFT_PANEL_Y + 304 }, { 31, 0 } }, style | UiFlags::AlignCenter); if (myPlayer._pHitPoints != myPlayer._pMaxHP) style = UiFlags::ColorRed; sprintf(chrstr, "%i", myPlayer._pHitPoints >> 6); DrawString(out, chrstr, { { LEFT_PANEL_X + 143, LEFT_PANEL_Y + 304 }, { 31, 0 } }, style | UiFlags::AlignCenter); style = UiFlags::ColorSilver; if (myPlayer._pMaxMana > myPlayer._pMaxManaBase) style = UiFlags::ColorBlue; sprintf(chrstr, "%i", myPlayer._pMaxMana >> 6); DrawString(out, chrstr, { { LEFT_PANEL_X + 95, LEFT_PANEL_Y + 332 }, { 31, 0 } }, style | UiFlags::AlignCenter); if (myPlayer._pMana != myPlayer._pMaxMana) style = UiFlags::ColorRed; sprintf(chrstr, "%i", myPlayer._pMana >> 6); DrawString(out, chrstr, { { LEFT_PANEL_X + 143, LEFT_PANEL_Y + 332 }, { 31, 0 } }, style | UiFlags::AlignCenter); } void CheckLvlBtn() { if (!lvlbtndown && MousePosition.x >= 40 + PANEL_LEFT && MousePosition.x <= 81 + PANEL_LEFT && MousePosition.y >= -39 + PANEL_TOP && MousePosition.y <= -17 + PANEL_TOP) lvlbtndown = true; } void ReleaseLvlBtn() { if (MousePosition.x >= 40 + PANEL_LEFT && MousePosition.x <= 81 + PANEL_LEFT && MousePosition.y >= -39 + PANEL_TOP && MousePosition.y <= -17 + PANEL_TOP) chrflag = true; lvlbtndown = false; } void DrawLevelUpIcon(const Surface &out) { if (stextflag == STORE_NONE) { int nCel = lvlbtndown ? 3 : 2; DrawString(out, _("Level Up"), { { PANEL_LEFT + 0, PANEL_TOP - 49 }, { 120, 0 } }, UiFlags::ColorSilver | UiFlags::AlignCenter); CelDrawTo(out, { 40 + PANEL_X, -17 + PANEL_Y }, *pChrButtons, nCel); } } void CheckChrBtns() { auto &myPlayer = Players[MyPlayerId]; if (chrbtnactive || myPlayer._pStatPts == 0) return; for (auto attribute : enum_values()) { int max = myPlayer.GetMaximumAttributeValue(attribute); switch (attribute) { case CharacterAttribute::Strength: if (myPlayer._pBaseStr >= max) continue; break; case CharacterAttribute::Magic: if (myPlayer._pBaseMag >= max) continue; break; case CharacterAttribute::Dexterity: if (myPlayer._pBaseDex >= max) continue; break; case CharacterAttribute::Vitality: if (myPlayer._pBaseVit >= max) continue; break; default: continue; } auto buttonId = static_cast(attribute); if (ChrBtnsRect[buttonId].Contains({ MousePosition.x - LEFT_PANEL_X, MousePosition.y - LEFT_PANEL_Y })) { chrbtn[buttonId] = true; chrbtnactive = true; } } } void ReleaseChrBtns(bool addAllStatPoints) { chrbtnactive = false; for (auto attribute : enum_values()) { auto buttonId = static_cast(attribute); if (!chrbtn[buttonId]) continue; chrbtn[buttonId] = false; if (ChrBtnsRect[buttonId].Contains({ MousePosition.x - LEFT_PANEL_X, MousePosition.y - LEFT_PANEL_Y })) { auto &myPlayer = Players[MyPlayerId]; int statPointsToAdd = 1; if (addAllStatPoints) statPointsToAdd = CapStatPointsToAdd(myPlayer._pStatPts, myPlayer, attribute); switch (attribute) { case CharacterAttribute::Strength: NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd); myPlayer._pStatPts -= statPointsToAdd; break; case CharacterAttribute::Magic: NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd); myPlayer._pStatPts -= statPointsToAdd; break; case CharacterAttribute::Dexterity: NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd); myPlayer._pStatPts -= statPointsToAdd; break; case CharacterAttribute::Vitality: NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd); myPlayer._pStatPts -= statPointsToAdd; break; } } } } void DrawDurIcon(const Surface &out) { bool hasRoomBetweenPanels = gnScreenWidth >= PANEL_WIDTH + 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16; bool hasRoomUnderPanels = gnScreenHeight >= SPANEL_HEIGHT + PANEL_HEIGHT + 16 + 32 + 16; if (!hasRoomBetweenPanels && !hasRoomUnderPanels) { if ((chrflag || QuestLogIsOpen) && (invflag || sbookflag)) return; } int x = PANEL_X + PANEL_WIDTH - 32 - 16; if (!hasRoomUnderPanels) { if (invflag || sbookflag) x -= SPANEL_WIDTH - (gnScreenWidth - PANEL_WIDTH) / 2; } auto &myPlayer = Players[MyPlayerId]; x = DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_HEAD], x, 4); x = DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_CHEST], x, 3); x = DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_HAND_LEFT], x, 0); DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_HAND_RIGHT], x, 0); } void RedBack(const Surface &out) { uint8_t *dst = out.begin(); uint8_t *tbl = &LightTables[4608]; for (int h = gnViewportHeight; h != 0; h--, dst += out.pitch() - gnScreenWidth) { for (int w = gnScreenWidth; w != 0; w--) { if (leveltype != DTYPE_HELL || *dst >= 32) *dst = tbl[*dst]; dst++; } } } void DrawSpellBook(const Surface &out) { CelDrawTo(out, { RIGHT_PANEL_X, RIGHT_PANEL_Y + 351 }, *pSpellBkCel, 1); if (gbIsHellfire && sbooktab < 5) { CelDrawTo(out, { RIGHT_PANEL_X + 61 * sbooktab + 7, RIGHT_PANEL_Y + 348 }, *pSBkBtnCel, sbooktab + 1); } else { // BUGFIX: rendering of page 3 and page 4 buttons are both off-by-one pixel (fixed). int sx = RIGHT_PANEL_X + 76 * sbooktab + 7; if (sbooktab == 2 || sbooktab == 3) { sx++; } CelDrawTo(out, { sx, RIGHT_PANEL_Y + 348 }, *pSBkBtnCel, sbooktab + 1); } auto &myPlayer = Players[MyPlayerId]; uint64_t spl = myPlayer._pMemSpells | myPlayer._pISpells | myPlayer._pAblSpells; int yp = 55; for (int i = 1; i < 8; i++) { spell_id sn = SpellPages[sbooktab][i - 1]; if (sn != SPL_INVALID && (spl & GetSpellBitmask(sn)) != 0) { spell_type st = GetSBookTrans(sn, true); SetSpellTrans(st); const Point spellCellPosition { RIGHT_PANEL_X + 11, RIGHT_PANEL_Y + yp }; DrawSpellCel(out, spellCellPosition, *pSBkIconCels, SpellITbl[sn]); if (sn == myPlayer._pRSpell && st == myPlayer._pRSplType) { SetSpellTrans(RSPLTYPE_SKILL); DrawSpellCel(out, spellCellPosition, *pSBkIconCels, SPLICONLAST); } PrintSBookStr(out, { 10, yp - 23 }, _(spelldata[sn].sNameText)); switch (GetSBookTrans(sn, false)) { case RSPLTYPE_SKILL: strcpy(tempstr, _("Skill")); break; case RSPLTYPE_CHARGES: { int charges = myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges; strcpy(tempstr, fmt::format(ngettext("Staff ({:d} charge)", "Staff ({:d} charges)", charges), charges).c_str()); } break; default: { int mana = GetManaAmount(myPlayer, sn) >> 6; int min; int max; GetDamageAmt(sn, &min, &max); if (min != -1) { strcpy(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: {:d} - {:d}"), mana, min, max).c_str()); } else { strcpy(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: n/a"), mana).c_str()); } if (sn == SPL_BONESPIRIT) { strcpy(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: 1/3 tgt hp"), mana).c_str()); } PrintSBookStr(out, { 10, yp - 1 }, tempstr); int lvl = myPlayer._pSplLvl[sn] + myPlayer._pISplLvlAdd; if (lvl < 0) { lvl = 0; } if (lvl == 0) { strcpy(tempstr, _("Spell Level 0 - Unusable")); } else { strcpy(tempstr, fmt::format(_("Spell Level {:d}"), lvl).c_str()); } } break; } PrintSBookStr(out, { 10, yp - 12 }, tempstr); } yp += 43; } } void CheckSBook() { if (MousePosition.x >= RIGHT_PANEL_X + 11 && MousePosition.x < RIGHT_PANEL_X + 48 && MousePosition.y >= RIGHT_PANEL_Y + 18 && MousePosition.y < RIGHT_PANEL_Y + 314) { spell_id sn = SpellPages[sbooktab][(MousePosition.y - RIGHT_PANEL_Y - 18) / 43]; auto &myPlayer = Players[MyPlayerId]; uint64_t spl = myPlayer._pMemSpells | myPlayer._pISpells | myPlayer._pAblSpells; if (sn != SPL_INVALID && (spl & GetSpellBitmask(sn)) != 0) { spell_type st = RSPLTYPE_SPELL; if ((myPlayer._pISpells & GetSpellBitmask(sn)) != 0) { st = RSPLTYPE_CHARGES; } if ((myPlayer._pAblSpells & GetSpellBitmask(sn)) != 0) { st = RSPLTYPE_SKILL; } myPlayer._pRSpell = sn; myPlayer._pRSplType = st; force_redraw = 255; } } if (MousePosition.x >= RIGHT_PANEL_X + 7 && MousePosition.x < RIGHT_PANEL_X + 311 && MousePosition.y >= RIGHT_PANEL_Y + SPANEL_WIDTH && MousePosition.y < RIGHT_PANEL_Y + 349) { sbooktab = (MousePosition.x - (RIGHT_PANEL_X + 7)) / (gbIsHellfire ? 61 : 76); } } void DrawGoldSplit(const Surface &out, int amount) { const int dialogX = RIGHT_PANEL_X + 30; CelDrawTo(out, { dialogX, RIGHT_PANEL_Y + 178 }, *pGBoxBuff, 1); constexpr auto BufferSize = sizeof(tempstr) / sizeof(*tempstr); // strncpy copies up to the maximum number of characters specified, it does not ensure that a null character is // written to the end of the c-string. To be safe we specify a limit one character shorter than the buffer size and // ensure that the buffer ends in a null character manually. strncpy( tempstr, fmt::format(ngettext( /* TRANSLATORS: {:d} is a number. Dialog is shown when splitting a stash of Gold.*/ "You have {:d} gold piece. How many do you want to remove?", "You have {:d} gold pieces. How many do you want to remove?", initialDropGoldValue), initialDropGoldValue) .c_str(), BufferSize - 1); // Ensure the prompt shown to the player is terminated properly (in case the formatted/translated string ends up // being longer than 255 characters) tempstr[BufferSize - 1] = '\0'; // Pre-wrap the string at spaces, otherwise DrawString would hard wrap in the middle of words WordWrapGameString(tempstr, 200); // The split gold dialog is roughly 4 lines high, but we need at least one line for the player to input an amount. // Using a clipping region 50 units high (approx 3 lines with a lineheight of 17) to ensure there is enough room left // for the text entered by the player. DrawString(out, tempstr, { { dialogX + 31, RIGHT_PANEL_Y + 87 }, { 200, 50 } }, UiFlags::ColorGold | UiFlags::AlignCenter, 1, 17); tempstr[0] = '\0'; if (amount > 0) { // snprintf ensures that the destination buffer ends in a null character. snprintf(tempstr, BufferSize, "%u", amount); } // Even a ten digit amount of gold only takes up about half a line. There's no need to wrap or clip text here so we // use the Point form of DrawString. DrawString(out, tempstr, Point { dialogX + 37, RIGHT_PANEL_Y + 140 }, UiFlags::ColorSilver, 1, -1, true); } void control_drop_gold(char vkey) { char input[6]; if (Players[MyPlayerId]._pHitPoints >> 6 <= 0) { dropGoldFlag = false; dropGoldValue = 0; return; } memset(input, 0, sizeof(input)); snprintf(input, sizeof(input), "%i", dropGoldValue); if (vkey == DVL_VK_RETURN) { if (dropGoldValue > 0) RemoveGold(MyPlayerId, initialDropGoldIndex); dropGoldFlag = false; } else if (vkey == DVL_VK_ESCAPE) { dropGoldFlag = false; dropGoldValue = 0; } else if (vkey == DVL_VK_BACK) { input[strlen(input) - 1] = '\0'; dropGoldValue = atoi(input); } else if (vkey - '0' >= 0 && vkey - '0' <= 9) { if (dropGoldValue != 0 || atoi(input) <= initialDropGoldValue) { input[strlen(input)] = vkey; if (atoi(input) > initialDropGoldValue) return; } else { input[0] = vkey; } dropGoldValue = atoi(input); } } void DrawTalkPan(const Surface &out) { if (!talkflag) return; DrawPanelBox(out, { 175, sgbPlrTalkTbl + 20, 294, 5 }, { PANEL_X + 175, PANEL_Y + 4 }); int off = 0; for (int i = 293; i > 283; off++, i--) { DrawPanelBox(out, { (off / 2) + 175, sgbPlrTalkTbl + off + 25, i, 1 }, { (off / 2) + PANEL_X + 175, off + PANEL_Y + 9 }); } DrawPanelBox(out, { 185, sgbPlrTalkTbl + 35, 274, 30 }, { PANEL_X + 185, PANEL_Y + 19 }); DrawPanelBox(out, { 180, sgbPlrTalkTbl + 65, 284, 5 }, { PANEL_X + 180, PANEL_Y + 49 }); for (int i = 0; i < 10; i++) { DrawPanelBox(out, { 180, sgbPlrTalkTbl + i + 70, i + 284, 1 }, { PANEL_X + 180, i + PANEL_Y + 54 }); } DrawPanelBox(out, { 170, sgbPlrTalkTbl + 80, 310, 55 }, { PANEL_X + 170, PANEL_Y + 64 }); char *msg = TalkMessage; int x = PANEL_LEFT + 200; int y = PANEL_Y + 22; int idx = DrawString(out, msg, { { x, y }, { 250, 39 } }, UiFlags::ColorSilver, 1, 13, true); msg[idx] = '\0'; x += 46; int talkBtn = 0; for (int i = 0; i < 4; i++) { if (i == MyPlayerId) continue; UiFlags color = UiFlags::ColorRed; const Point talkPanPosition { 172 + PANEL_X, 84 + 18 * talkBtn + PANEL_Y }; if (WhisperList[i]) { color = UiFlags::ColorGold; if (TalkButtonsDown[talkBtn]) { int nCel = talkBtn != 0 ? 4 : 3; CelDrawTo(out, talkPanPosition, *talkButtons, nCel); } } else { int nCel = talkBtn != 0 ? 2 : 1; if (TalkButtonsDown[talkBtn]) nCel += 4; CelDrawTo(out, talkPanPosition, *talkButtons, nCel); } auto &player = Players[i]; if (player.plractive) { DrawString(out, player._pName, { { x, y + 60 + talkBtn * 18 }, { 204, 0 } }, color); } talkBtn++; } } bool control_check_talk_btn() { if (!talkflag) return false; if (MousePosition.x < 172 + PANEL_LEFT) return false; if (MousePosition.y < 69 + PANEL_TOP) return false; if (MousePosition.x > 233 + PANEL_LEFT) return false; if (MousePosition.y > 123 + PANEL_TOP) return false; for (bool &talkButtonDown : TalkButtonsDown) { talkButtonDown = false; } TalkButtonsDown[(MousePosition.y - (69 + PANEL_TOP)) / 18] = true; return true; } void control_release_talk_btn() { if (!talkflag) return; for (bool &talkButtonDown : TalkButtonsDown) talkButtonDown = false; if (MousePosition.x < 172 + PANEL_LEFT || MousePosition.y < 69 + PANEL_TOP || MousePosition.x > 233 + PANEL_LEFT || MousePosition.y > 123 + PANEL_TOP) return; int off = (MousePosition.y - (69 + PANEL_TOP)) / 18; int p = 0; for (; p < MAX_PLRS && off != -1; p++) { if (p != MyPlayerId) off--; } if (p <= MAX_PLRS) WhisperList[p - 1] = !WhisperList[p - 1]; } void control_type_message() { if (!gbIsMultiplayer) return; talkflag = true; TalkMessage[0] = '\0'; for (bool &talkButtonDown : TalkButtonsDown) { talkButtonDown = false; } sgbPlrTalkTbl = PANEL_HEIGHT + 16; force_redraw = 255; TalkSaveIndex = NextTalkSave; } void control_reset_talk() { talkflag = false; sgbPlrTalkTbl = 0; force_redraw = 255; } bool control_talk_last_key(int vkey) { if (!gbIsMultiplayer) return false; if (!talkflag) return false; if (vkey >= 0 && vkey < DVL_VK_SPACE) return false; std::size_t result = strlen(TalkMessage); if (result < 78) { TalkMessage[result] = vkey; TalkMessage[result + 1] = '\0'; } return true; } bool control_presskeys(int vkey) { if (!gbIsMultiplayer) return false; if (!talkflag) return false; if (vkey == DVL_VK_ESCAPE) { control_reset_talk(); } else if (vkey == DVL_VK_RETURN) { ControlPressEnter(); } else if (vkey == DVL_VK_BACK) { std::size_t len = strlen(TalkMessage); if (len > 0) TalkMessage[len - 1] = '\0'; } else if (vkey == DVL_VK_DOWN) { ControlUpDown(1); } else if (vkey == DVL_VK_UP) { ControlUpDown(-1); } else if (vkey != DVL_VK_SPACE) { return false; } return true; } } // namespace devilution