/** * @file translation_dummy.cpp * * Do not edit this file manually, it is automatically generated * and updated by the extract_translation_data.py script. */ #include "utils/language.h const char *MT_NZOMBIE_NAME = P_("monster", "Zombie"); const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul"); const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass"); const char *MT_YZOMBIE_NAME = P_("monster", "Black Death"); const char *MT_RFALLSP_NAME = P_("monster", "Fallen One"); const char *MT_DFALLSP_NAME = P_("monster", "Carver"); const char *MT_YFALLSP_NAME = P_("monster", "Devil Kin"); const char *MT_BFALLSP_NAME = P_("monster", "Dark One"); const char *MT_WSKELAX_NAME = P_("monster", "Skeleton"); const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe"); const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead"); const char *MT_XSKELAX_NAME = P_("monster", "Horror"); const char *MT_RFALLSD_NAME = P_("monster", "Fallen One"); const char *MT_DFALLSD_NAME = P_("monster", "Carver"); const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin"); const char *MT_BFALLSD_NAME = P_("monster", "Dark One"); const char *MT_NSCAV_NAME = P_("monster", "Scavenger"); const char *MT_BSCAV_NAME = P_("monster", "Plague Eater"); const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast"); const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher"); const char *MT_WSKELBW_NAME = P_("monster", "Skeleton"); const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow"); const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead"); const char *MT_XSKELBW_NAME = P_("monster", "Horror"); const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain"); const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain"); const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain"); const char *MT_XSKELSD_NAME = P_("monster", "Horror Captain"); const char *MT_INVILORD_NAME = P_("monster", "Invisible Lord"); const char *MT_SNEAK_NAME = P_("monster", "Hidden"); const char *MT_STALKER_NAME = P_("monster", "Stalker"); const char *MT_UNSEEN_NAME = P_("monster", "Unseen"); const char *MT_ILLWEAV_NAME = P_("monster", "Illusion Weaver"); const char *MT_LRDSAYTR_NAME = P_("monster", "Satyr Lord"); const char *MT_NGOATMC_NAME = P_("monster", "Flesh Clan"); const char *MT_BGOATMC_NAME = P_("monster", "Stone Clan"); const char *MT_RGOATMC_NAME = P_("monster", "Fire Clan"); const char *MT_GGOATMC_NAME = P_("monster", "Night Clan"); const char *MT_FIEND_NAME = P_("monster", "Fiend"); const char *MT_BLINK_NAME = P_("monster", "Blink"); const char *MT_GLOOM_NAME = P_("monster", "Gloom"); const char *MT_FAMILIAR_NAME = P_("monster", "Familiar"); const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan"); const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan"); const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan"); const char *MT_GGOATBW_NAME = P_("monster", "Night Clan"); const char *MT_NACID_NAME = P_("monster", "Acid Beast"); const char *MT_RACID_NAME = P_("monster", "Poison Spitter"); const char *MT_BACID_NAME = P_("monster", "Pit Beast"); const char *MT_XACID_NAME = P_("monster", "Lava Maw"); const char *MT_SKING_NAME = P_("monster", "Skeleton King"); const char *MT_CLEAVER_NAME = P_("monster", "The Butcher"); const char *MT_FAT_NAME = P_("monster", "Overlord"); const char *MT_MUDMAN_NAME = P_("monster", "Mud Man"); const char *MT_TOAD_NAME = P_("monster", "Toad Demon"); const char *MT_FLAYED_NAME = P_("monster", "Flayed One"); const char *MT_WYRM_NAME = P_("monster", "Wyrm"); const char *MT_CAVSLUG_NAME = P_("monster", "Cave Slug"); const char *MT_DVLWYRM_NAME = P_("monster", "Devil Wyrm"); const char *MT_DEVOUR_NAME = P_("monster", "Devourer"); const char *MT_NMAGMA_NAME = P_("monster", "Magma Demon"); const char *MT_YMAGMA_NAME = P_("monster", "Blood Stone"); const char *MT_BMAGMA_NAME = P_("monster", "Hell Stone"); const char *MT_WMAGMA_NAME = P_("monster", "Lava Lord"); const char *MT_HORNED_NAME = P_("monster", "Horned Demon"); const char *MT_MUDRUN_NAME = P_("monster", "Mud Runner"); const char *MT_FROSTC_NAME = P_("monster", "Frost Charger"); const char *MT_OBLORD_NAME = P_("monster", "Obsidian Lord"); const char *MT_BONEDMN_NAME = P_("monster", "oldboned"); const char *MT_REDDTH_NAME = P_("monster", "Red Death"); const char *MT_LTCHDMN_NAME = P_("monster", "Litch Demon"); const char *MT_UDEDBLRG_NAME = P_("monster", "Undead Balrog"); const char *MT_INCIN_NAME = P_("monster", "Incinerator"); const char *MT_FLAMLRD_NAME = P_("monster", "Flame Lord"); const char *MT_DOOMFIRE_NAME = P_("monster", "Doom Fire"); const char *MT_HELLBURN_NAME = P_("monster", "Hell Burner"); const char *MT_STORM_NAME = P_("monster", "Red Storm"); const char *MT_RSTORM_NAME = P_("monster", "Storm Rider"); const char *MT_STORML_NAME = P_("monster", "Storm Lord"); const char *MT_MAEL_NAME = P_("monster", "Maelstrom"); const char *MT_BIGFALL_NAME = P_("monster", "Devil Kin Brute"); const char *MT_WINGED_NAME = P_("monster", "Winged-Demon"); const char *MT_GARGOYLE_NAME = P_("monster", "Gargoyle"); const char *MT_BLOODCLW_NAME = P_("monster", "Blood Claw"); const char *MT_DEATHW_NAME = P_("monster", "Death Wing"); const char *MT_MEGA_NAME = P_("monster", "Slayer"); const char *MT_GUARD_NAME = P_("monster", "Guardian"); const char *MT_VTEXLRD_NAME = P_("monster", "Vortex Lord"); const char *MT_BALROG_NAME = P_("monster", "Balrog"); const char *MT_NSNAKE_NAME = P_("monster", "Cave Viper"); const char *MT_RSNAKE_NAME = P_("monster", "Fire Drake"); const char *MT_BSNAKE_NAME = P_("monster", "Gold Viper"); const char *MT_GSNAKE_NAME = P_("monster", "Azure Drake"); const char *MT_NBLACK_NAME = P_("monster", "Black Knight"); const char *MT_RTBLACK_NAME = P_("monster", "Doom Guard"); const char *MT_BTBLACK_NAME = P_("monster", "Steel Lord"); const char *MT_RBLACK_NAME = P_("monster", "Blood Knight"); const char *MT_UNRAV_NAME = P_("monster", "The Shredded"); const char *MT_HOLOWONE_NAME = P_("monster", "Hollow One"); const char *MT_PAINMSTR_NAME = P_("monster", "Pain Master"); const char *MT_REALWEAV_NAME = P_("monster", "Reality Weaver"); const char *MT_SUCCUBUS_NAME = P_("monster", "Succubus"); const char *MT_SNOWWICH_NAME = P_("monster", "Snow Witch"); const char *MT_HLSPWN_NAME = P_("monster", "Hell Spawn"); const char *MT_SOLBRNR_NAME = P_("monster", "Soul Burner"); const char *MT_COUNSLR_NAME = P_("monster", "Counselor"); const char *MT_MAGISTR_NAME = P_("monster", "Magistrate"); const char *MT_CABALIST_NAME = P_("monster", "Cabalist"); const char *MT_ADVOCATE_NAME = P_("monster", "Advocate"); const char *MT_GOLEM_NAME = P_("monster", "Golem"); const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord"); const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus"); const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar"); const char *MT_STINGER_NAME = P_("monster", "Stinger"); const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb"); const char *MT_ARACHNON_NAME = P_("monster", "Arachnon"); const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin"); const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn"); const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail"); const char *MT_NECRMORB_NAME = P_("monster", "Necromorb"); const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord"); const char *MT_LASHWORM_NAME = P_("monster", "Lashworm"); const char *MT_TORCHANT_NAME = P_("monster", "Torchant"); const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon"); const char *MT_DEFILER_NAME = P_("monster", "Hell Bug"); const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger"); const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat"); const char *MT_FIREBAT_NAME = P_("monster", "Firebat"); const char *MT_SKLWING_NAME = P_("monster", "Skullwing"); const char *MT_LICH_NAME = P_("monster", "Lich"); const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon"); const char *MT_HELLBAT_NAME = P_("monster", "Hellbat"); const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon"); const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich"); const char *MT_BICLOPS_NAME = P_("monster", "Biclops"); const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing"); const char *MT_REAPER_NAME = P_("monster", "Reaper"); const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul");