/** * @file pfile.cpp * * Implementation of the save game encoding functionality. */ #include "pfile.h" #include #include "codec.h" #include "init.h" #include "loadsave.h" #include "mainmenu.h" #include "mpqapi.h" #include "pack.h" #include "storm/storm.h" #include "utils/file_util.h" #include "utils/paths.h" namespace devilution { #define PASSWORD_SPAWN_SINGLE "adslhfb1" #define PASSWORD_SPAWN_MULTI "lshbkfg1" #define PASSWORD_SINGLE "xrgyrkj1" #define PASSWORD_MULTI "szqnlsk1" namespace { std::string GetSavePath(DWORD save_num) { std::string path = GetPrefPath(); const char *ext = ".sv"; if (gbIsHellfire) ext = ".hsv"; if (gbIsSpawn) { if (!gbIsMultiplayer) { path.append("spawn"); } else { path.append("share_"); } } else { if (!gbIsMultiplayer) { path.append("single_"); } else { path.append("multi_"); } } char save_num_str[21]; snprintf(save_num_str, sizeof(save_num_str) / sizeof(char), "%d", save_num); path.append(save_num_str); path.append(ext); return path; } bool GetPermSaveNames(DWORD dwIndex, char *szPerm) { const char *fmt; if (dwIndex < giNumberOfLevels) fmt = "perml%02d"; else if (dwIndex < giNumberOfLevels * 2) { dwIndex -= giNumberOfLevels; fmt = "perms%02d"; } else return false; sprintf(szPerm, fmt, dwIndex); return true; } bool GetTempSaveNames(DWORD dwIndex, char *szTemp) { const char *fmt; if (dwIndex < giNumberOfLevels) fmt = "templ%02d"; else if (dwIndex < giNumberOfLevels * 2) { dwIndex -= giNumberOfLevels; fmt = "temps%02d"; } else return false; sprintf(szTemp, fmt, dwIndex); return true; } void pfile_rename_temp_to_perm() { DWORD dwIndex; char szTemp[MAX_PATH]; char szPerm[MAX_PATH]; dwIndex = 0; while (GetTempSaveNames(dwIndex, szTemp)) { assert(GetPermSaveNames(dwIndex, szPerm)); dwIndex++; if (mpqapi_has_file(szTemp)) { if (mpqapi_has_file(szPerm)) mpqapi_remove_hash_entry(szPerm); mpqapi_rename(szTemp, szPerm); } } assert(!GetPermSaveNames(dwIndex, szPerm)); } } // namespace /** List of character names for the character selection screen. */ static char hero_names[MAX_CHARACTERS][PLR_NAME_LEN]; bool gbValidSaveFile; const char *pfile_get_password() { if (gbIsSpawn) return gbIsMultiplayer ? PASSWORD_SPAWN_MULTI : PASSWORD_SPAWN_SINGLE; return gbIsMultiplayer ? PASSWORD_MULTI : PASSWORD_SINGLE; } static DWORD pfile_get_save_num_from_name(const char *name) { DWORD i; for (i = 0; i < MAX_CHARACTERS; i++) { if (!strcasecmp(hero_names[i], name)) break; } return i; } static BYTE *pfile_read_archive(HANDLE archive, const char *pszName, DWORD *pdwLen) { DWORD nread; HANDLE file; BYTE *buf; if (!SFileOpenFileEx(archive, pszName, 0, &file)) return NULL; *pdwLen = SFileGetFileSize(file, NULL); if (*pdwLen == 0) return NULL; buf = DiabloAllocPtr(*pdwLen); if (!SFileReadFile(file, buf, *pdwLen, &nread, NULL)) return NULL; SFileCloseFile(file); *pdwLen = codec_decode(buf, *pdwLen, pfile_get_password()); if (*pdwLen == 0) return NULL; return buf; } static bool pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack) { DWORD read; BYTE *buf; buf = pfile_read_archive(archive, "hero", &read); if (buf == NULL) return false; bool ret = false; if (read == sizeof(*pPack)) { memcpy(pPack, buf, sizeof(*pPack)); ret = true; } mem_free_dbg(buf); return ret; } static void pfile_encode_hero(const PkPlayerStruct *pPack) { BYTE *packed; DWORD packed_len; packed_len = codec_get_encoded_len(sizeof(*pPack)); packed = (BYTE *)DiabloAllocPtr(packed_len); memcpy(packed, pPack, sizeof(*pPack)); codec_encode(packed, sizeof(*pPack), packed_len, pfile_get_password()); mpqapi_write_file("hero", packed, packed_len); mem_free_dbg(packed); } static bool pfile_open_archive(DWORD save_num) { if (OpenMPQ(GetSavePath(save_num).c_str(), save_num)) return true; return false; } static void pfile_flush(bool is_single_player, DWORD save_num) { mpqapi_flush_and_close(GetSavePath(save_num).c_str(), is_single_player, save_num); } static HANDLE pfile_open_save_archive(DWORD save_num) { HANDLE archive; if (SFileOpenArchive(GetSavePath(save_num).c_str(), 0, 0, &archive)) return archive; return NULL; } static void pfile_SFileCloseArchive(HANDLE *hsArchive) { if (*hsArchive == NULL) return; SFileCloseArchive(*hsArchive); *hsArchive = NULL; } PFileScopedArchiveWriter::PFileScopedArchiveWriter(bool clear_tables) : save_num_(pfile_get_save_num_from_name(plr[myplr]._pName)) , clear_tables_(clear_tables) { if (!pfile_open_archive(save_num_)) app_fatal("Failed to open player archive for writing."); } PFileScopedArchiveWriter::~PFileScopedArchiveWriter() { pfile_flush(clear_tables_, save_num_); } void pfile_write_hero(bool write_game_data, bool clear_tables) { PFileScopedArchiveWriter scoped_writer(clear_tables); if (write_game_data) { SaveGameData(); pfile_rename_temp_to_perm(); } PkPlayerStruct pkplr; PackPlayer(&pkplr, myplr, !gbIsMultiplayer); pfile_encode_hero(&pkplr); if (!gbVanilla) { SaveHotkeys(); SaveHeroItems(&plr[myplr]); } } static void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, bool bHasSaveFile) { memset(heroinfo, 0, sizeof(*heroinfo)); strncpy(heroinfo->name, p->_pName, sizeof(heroinfo->name) - 1); heroinfo->name[sizeof(heroinfo->name) - 1] = '\0'; heroinfo->level = p->_pLevel; heroinfo->heroclass = p->_pClass; heroinfo->strength = p->_pStrength; heroinfo->magic = p->_pMagic; heroinfo->dexterity = p->_pDexterity; heroinfo->vitality = p->_pVitality; heroinfo->gold = p->_pGold; heroinfo->hassaved = bHasSaveFile; heroinfo->herorank = p->pDiabloKillLevel; heroinfo->spawned = gbIsSpawn; } bool pfile_create_player_description() { _uiheroinfo uihero; myplr = 0; pfile_read_player_from_save(); game_2_ui_player(&plr[myplr], &uihero, gbValidSaveFile); UiSetupPlayerInfo(gszHero, &uihero, GAME_ID); return true; } bool pfile_ui_set_hero_infos(bool (*ui_add_hero_info)(_uiheroinfo *)) { memset(hero_names, 0, sizeof(hero_names)); for (DWORD i = 0; i < MAX_CHARACTERS; i++) { HANDLE archive = pfile_open_save_archive(i); if (archive) { PkPlayerStruct pkplr; if (pfile_read_hero(archive, &pkplr)) { _uiheroinfo uihero; strcpy(hero_names[i], pkplr.pName); bool hasSaveGame = pfile_archive_contains_game(archive, i); if (hasSaveGame) pkplr.bIsHellfire = gbIsHellfireSaveGame; UnPackPlayer(&pkplr, 0, false); pfile_SFileCloseArchive(&archive); LoadHeroItems(&plr[0]); RemoveEmptyInventory(0); CalcPlrInv(0, false); game_2_ui_player(&plr[0], &uihero, hasSaveGame); ui_add_hero_info(&uihero); } pfile_SFileCloseArchive(&archive); } } return true; } bool pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num) { if (gbIsMultiplayer) return false; DWORD dwLen; BYTE *gameData = pfile_read_archive(hsArchive, "game", &dwLen); if (gameData == NULL) return false; Uint32 hdr = LOAD_LE32(gameData); mem_free_dbg(gameData); return IsHeaderValid(hdr); } void pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats) { class_stats->strength = StrengthTbl[player_class_nr]; class_stats->magic = MagicTbl[player_class_nr]; class_stats->dexterity = DexterityTbl[player_class_nr]; class_stats->vitality = VitalityTbl[player_class_nr]; } bool pfile_ui_save_create(_uiheroinfo *heroinfo) { DWORD save_num; PkPlayerStruct pkplr; save_num = pfile_get_save_num_from_name(heroinfo->name); if (save_num >= MAX_CHARACTERS) { for (save_num = 0; save_num < MAX_CHARACTERS; save_num++) { if (!hero_names[save_num][0]) break; } if (save_num >= MAX_CHARACTERS) return false; } if (!pfile_open_archive(save_num)) return false; mpqapi_remove_hash_entries(pfile_get_file_name); strncpy(hero_names[save_num], heroinfo->name, PLR_NAME_LEN); hero_names[save_num][PLR_NAME_LEN - 1] = '\0'; CreatePlayer(0, heroinfo->heroclass); strncpy(plr[0]._pName, heroinfo->name, PLR_NAME_LEN); plr[0]._pName[PLR_NAME_LEN - 1] = '\0'; PackPlayer(&pkplr, 0, true); pfile_encode_hero(&pkplr); game_2_ui_player(&plr[0], heroinfo, false); if (!gbVanilla) { SaveHotkeys(); SaveHeroItems(&plr[0]); } pfile_flush(true, save_num); return true; } bool pfile_get_file_name(DWORD lvl, char *dst) { const char *fmt; if (gbIsMultiplayer) { if (lvl) return false; fmt = "hero"; } else { if (lvl < giNumberOfLevels) fmt = "perml%02d"; else if (lvl < giNumberOfLevels * 2) { lvl -= giNumberOfLevels; fmt = "perms%02d"; } else if (lvl == giNumberOfLevels * 2) fmt = "game"; else if (lvl == giNumberOfLevels * 2 + 1) fmt = "hero"; else return false; } sprintf(dst, fmt, lvl); return true; } bool pfile_delete_save(_uiheroinfo *hero_info) { DWORD save_num; save_num = pfile_get_save_num_from_name(hero_info->name); if (save_num < MAX_CHARACTERS) { hero_names[save_num][0] = '\0'; RemoveFile(GetSavePath(save_num).c_str()); } return true; } void pfile_read_player_from_save() { HANDLE archive; DWORD save_num; PkPlayerStruct pkplr; save_num = pfile_get_save_num_from_name(gszHero); archive = pfile_open_save_archive(save_num); if (archive == NULL) app_fatal("Unable to open archive"); if (!pfile_read_hero(archive, &pkplr)) app_fatal("Unable to load character"); gbValidSaveFile = pfile_archive_contains_game(archive, save_num); if (gbValidSaveFile) pkplr.bIsHellfire = gbIsHellfireSaveGame; pfile_SFileCloseArchive(&archive); UnPackPlayer(&pkplr, myplr, false); LoadHeroItems(&plr[myplr]); RemoveEmptyInventory(myplr); CalcPlrInv(myplr, false); } bool LevelFileExists() { char szName[MAX_PATH]; GetPermLevelNames(szName); DWORD save_num = pfile_get_save_num_from_name(plr[myplr]._pName); if (!pfile_open_archive(save_num)) app_fatal("Unable to read to save file archive"); bool has_file = mpqapi_has_file(szName); pfile_flush(true, save_num); return has_file; } void GetTempLevelNames(char *szTemp) { if (setlevel) sprintf(szTemp, "temps%02d", setlvlnum); else sprintf(szTemp, "templ%02d", currlevel); } void GetPermLevelNames(char *szPerm) { DWORD save_num; bool has_file; save_num = pfile_get_save_num_from_name(plr[myplr]._pName); GetTempLevelNames(szPerm); if (!pfile_open_archive(save_num)) app_fatal("Unable to read to save file archive"); has_file = mpqapi_has_file(szPerm); pfile_flush(true, save_num); if (!has_file) { if (setlevel) sprintf(szPerm, "perms%02d", setlvlnum); else sprintf(szPerm, "perml%02d", currlevel); } } void pfile_remove_temp_files() { if (gbIsMultiplayer) return; DWORD save_num = pfile_get_save_num_from_name(plr[myplr]._pName); if (!pfile_open_archive(save_num)) app_fatal("Unable to write to save file archive"); mpqapi_remove_hash_entries(GetTempSaveNames); pfile_flush(true, save_num); } void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen) { DWORD save_num; save_num = pfile_get_save_num_from_name(plr[myplr]._pName); codec_encode(pbData, dwLen, qwLen, pfile_get_password()); if (!pfile_open_archive(save_num)) app_fatal("Unable to write to save file archive"); mpqapi_write_file(pszName, pbData, qwLen); pfile_flush(true, save_num); } BYTE *pfile_read(const char *pszName, DWORD *pdwLen) { DWORD save_num; HANDLE archive; BYTE *buf; save_num = pfile_get_save_num_from_name(plr[myplr]._pName); archive = pfile_open_save_archive(save_num); if (archive == NULL) return NULL; buf = pfile_read_archive(archive, pszName, pdwLen); pfile_SFileCloseArchive(&archive); if (buf == NULL) return NULL; return buf; } void pfile_update(bool force_save) { static Uint32 save_prev_tc; if (!gbIsMultiplayer) return; Uint32 tick = SDL_GetTicks(); if (!force_save && tick - save_prev_tc <= 60000) return; save_prev_tc = tick; pfile_write_hero(); } } // namespace devilution