//HEADER_GOES_HERE #include "../types.h" void *sgpBackCel; int sgdwProgress; int progress_id; // idb const unsigned char progress_bar_colours[3] = { 138u, 43u, 254u }; const int progress_bar_screen_pos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } }; void __cdecl interface_msg_pump() { MSG Msg; // [esp+8h] [ebp-1Ch] while (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) { if (Msg.message != WM_QUIT) { TranslateMessage(&Msg); DispatchMessage(&Msg); } } } BOOL __cdecl IncProgress() { interface_msg_pump(); sgdwProgress += 15; if ((unsigned int)sgdwProgress > 0x216) sgdwProgress = 534; if (sgpBackCel) DrawCutscene(); return (unsigned int)sgdwProgress >= 0x216; } void __cdecl DrawCutscene() { unsigned int v0; // esi j_lock_buf_priv(1); CelDecodeOnly(64, 639, (BYTE *)sgpBackCel, 1, 640); v0 = 0; if (sgdwProgress) { do DrawProgress( progress_bar_screen_pos[progress_id][0] + v0++ + 64, progress_bar_screen_pos[progress_id][1] + 160, progress_id); while (v0 < sgdwProgress); } j_unlock_buf_priv(1); drawpanflag = 255; scrollrt_draw_game_screen(0); } // 52571C: using guessed type int drawpanflag; void __fastcall DrawProgress(int screen_x, int screen_y, int progress_id) { _BYTE *v3; // eax signed int v4; // ecx v3 = (unsigned char *)gpBuffer + screen_y_times_768[screen_y] + screen_x; v4 = 22; do { *v3 = progress_bar_colours[progress_id]; v3 += 768; --v4; } while (v4); } void __fastcall ShowProgress(unsigned int uMsg) { WNDPROC saveProc; gbSomebodyWonGameKludge = FALSE; plrmsg_delay(TRUE); /// ASSERT: assert(ghMainWnd); saveProc = SetWindowProc(DisableInputWndProc); interface_msg_pump(); ClearScreenBuffer(); scrollrt_draw_game_screen(TRUE); InitCutscene(uMsg); BlackPalette(); DrawCutscene(); PaletteFadeIn(8); IncProgress(); stream_update(); IncProgress(); switch(uMsg) { case WM_DIABLOADGAME: IncProgress(); LoadGame(TRUE); IncProgress(); break; case WM_DIABNEWGAME: IncProgress(); FreeGameMem(); IncProgress(); pfile_remove_temp_files(); LoadGameLevel(TRUE, 0); IncProgress(); break; case WM_DIABNEXTLVL: IncProgress(); if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel++; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 0); IncProgress(); break; case WM_DIABPREVLVL: IncProgress(); if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } IncProgress(); FreeGameMem(); currlevel--; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 1); IncProgress(); break; case WM_DIABSETLVL: SetReturnLvlPos(); if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } setlevel = TRUE; leveltype = setlvltype; FreeGameMem(); IncProgress(); LoadGameLevel(FALSE, 2); IncProgress(); break; case WM_DIABRTNLVL: if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } setlevel = FALSE; FreeGameMem(); IncProgress(); GetReturnLvlPos(); LoadGameLevel(FALSE, 3); IncProgress(); break; case WM_DIABWARPLVL: IncProgress(); if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); GetPortalLevel(); IncProgress(); LoadGameLevel(FALSE, 5); IncProgress(); break; case WM_DIABTOWNWARP: IncProgress(); if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 6); IncProgress(); break; case WM_DIABTWARPUP: IncProgress(); if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 7); IncProgress(); break; case WM_DIABRETOWN: IncProgress(); if(gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 0); IncProgress(); break; } /// ASSERT: assert(ghMainWnd); PaletteFadeOut(8); FreeInterface(); saveProc = SetWindowProc(saveProc); /// ASSERT: assert(saveProc == DisableInputWndProc); NetSendCmdLocParam1(TRUE, CMD_PLAYER_JOINLEVEL, plr[myplr].WorldX, plr[myplr].WorldY, plr[myplr].plrlevel); plrmsg_delay(FALSE); ResetPal(); if(gbSomebodyWonGameKludge && plr[myplr].plrlevel == 16) { PrepDoEnding(); } gbSomebodyWonGameKludge = FALSE; } // 5CF31C: using guessed type char setlvltype; // 5CF31D: using guessed type char setlevel; // 6761B8: using guessed type char gbSomebodyWonGameKludge; // 679660: using guessed type char gbMaxPlayers; void __cdecl FreeInterface() { void *ptr; ptr = sgpBackCel; sgpBackCel = NULL; mem_free_dbg(ptr); } void __fastcall InitCutscene(unsigned int uMsg) { int v1; // eax int v2; // eax int v3; // eax int v4; // eax unsigned char *v5; // eax char *v6; // ecx int *v7; // eax int v8; // eax int v9; // eax int v10; // eax int v11; // eax int v12; // eax int v13; // eax int v14; // eax switch (uMsg) { case WM_DIABNEXTLVL: v1 = gnLevelTypeTbl[currlevel]; if (!v1) goto LABEL_31; v2 = v1 - 1; if (!v2) goto LABEL_10; v3 = v2 - 1; if (!v3) goto LABEL_9; v4 = v3 - 1; if (!v4) goto LABEL_29; if (v4 != 1) goto LABEL_10; if (currlevel < 0xFu) goto LABEL_28; v5 = LoadFileInMem("Gendata\\Cutgate.CEL", 0); v6 = "Gendata\\Cutgate.pal"; goto LABEL_30; case WM_DIABPREVLVL: v7 = &gnLevelTypeTbl[currlevel]; if (!*(v7 - 1)) goto LABEL_31; v8 = *v7; if (!v8) goto LABEL_31; v9 = v8 - 1; if (!v9) goto LABEL_10; v10 = v9 - 1; if (!v10) { LABEL_9: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; goto LABEL_33; } v11 = v10 - 1; if (!v11) goto LABEL_29; if (v11 == 1) goto LABEL_28; LABEL_10: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; goto LABEL_33; case WM_DIABRTNLVL: case WM_DIABSETLVL: if (setlvlnum == SL_BONECHAMB) goto LABEL_21; if (setlvlnum != SL_VILEBETRAYER) goto LABEL_10; v5 = LoadFileInMem("Gendata\\Cutportr.CEL", 0); v6 = "Gendata\\Cutportr.pal"; goto LABEL_30; case WM_DIABWARPLVL: v5 = LoadFileInMem("Gendata\\Cutportl.CEL", 0); v6 = "Gendata\\Cutportl.pal"; goto LABEL_30; case WM_DIABTOWNWARP: case WM_DIABTWARPUP: v12 = gnLevelTypeTbl[plr[myplr].plrlevel]; if (!v12) goto LABEL_31; v13 = v12 - 2; if (!v13) { LABEL_21: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0); LoadPalette("Gendata\\Cut2.pal"); progress_id = SL_BONECHAMB; goto LABEL_33; } v14 = v13 - 1; if (v14) { if (v14 != 1) goto LABEL_33; LABEL_28: v5 = LoadFileInMem("Gendata\\Cut4.CEL", 0); v6 = "Gendata\\Cut4.pal"; } else { LABEL_29: v5 = LoadFileInMem("Gendata\\Cut3.CEL", 0); v6 = "Gendata\\Cut3.pal"; } LABEL_30: sgpBackCel = v5; LoadPalette(v6); progress_id = 1; LABEL_33: sgdwProgress = 0; return; case WM_DIABRETOWN: LABEL_31: v5 = LoadFileInMem("Gendata\\Cuttt.CEL", 0); v6 = "Gendata\\Cuttt.pal"; goto LABEL_30; case WM_DIABNEWGAME: case WM_DIABLOADGAME: v5 = LoadFileInMem("Gendata\\Cutstart.CEL", 0); v6 = "Gendata\\Cutstart.pal"; goto LABEL_30; default: app_fatal("Unknown progress mode"); goto LABEL_33; } }