#include "../types.h" BOOL STORMAPI SNetReceiveMessage(int *senderplayerid, char **data, int *databytes) { if (!devilution_net::inst->SNetReceiveMessage(senderplayerid, data, databytes)) { SErrSetLastError(STORM_ERROR_NO_MESSAGES_WAITING); return FALSE; } return TRUE; } BOOL STORMAPI SNetSendMessage(int playerID, void *data, unsigned int databytes) { return devilution_net::inst->SNetSendMessage(playerID, data, databytes); } BOOL STORMAPI SNetReceiveTurns(int a1, int arraysize, char **arraydata, unsigned int *arraydatabytes, DWORD *arrayplayerstatus) { if (a1 != 0) UNIMPLEMENTED(); if (arraysize != MAX_PLRS) UNIMPLEMENTED(); return devilution_net::inst->SNetReceiveTurns(arraydata, arraydatabytes, arrayplayerstatus); } BOOL STORMAPI SNetSendTurn(char *data, unsigned int databytes) { return devilution_net::inst->SNetSendTurn(data, databytes); } BOOL STORMAPI SNetDestroy() { DUMMY(); return TRUE; } BOOL STORMAPI SNetDropPlayer(int playerid, DWORD flags) { UNIMPLEMENTED(); } BOOL STORMAPI SNetGetGameInfo(int type, void *dst, unsigned int length, unsigned int *byteswritten) { DUMMY(); return TRUE; } BOOL STORMAPI SNetLeaveGame(int type) { DUMMY(); return TRUE; } BOOL STORMAPI SNetSendServerChatCommand(const char *command) { DUMMY(); return TRUE; } void *__stdcall SNetUnregisterEventHandler(int evtype, void(__stdcall *func)(struct _SNETEVENT *)) { DUMMY(); return NULL; } void *__stdcall SNetRegisterEventHandler(int evtype, void(__stdcall *func)(struct _SNETEVENT *)) { // need to handle: // EVENT_TYPE_PLAYER_LEAVE_GAME // EVENT_TYPE_PLAYER_CREATE_GAME (raised during SNetCreateGame?) // EVENT_TYPE_PLAYER_MESSAGE // all by the same function DUMMY(); return (void *)func; } int __stdcall SNetGetProviderCaps(struct _SNETCAPS *caps) { return devilution_net::inst->SNetGetProviderCaps(caps); } /** * @brief Called by engine for single, called by ui for multi * @param provider BNET, IPXN, MODM, SCBL or UDPN * @param fileinfo Ignore */ int __stdcall SNetInitializeProvider(unsigned long provider, struct _SNETPROGRAMDATA *client_info, struct _SNETPLAYERDATA *user_info, struct _SNETUIDATA *ui_info, struct _SNETVERSIONDATA *fileinfo) { if (provider == 'UDPN') devilution_net::inst = std::make_unique(); else if (provider == 'SCBL' || provider == 0) devilution_net::inst = std::make_unique(); else ABORT(); char *cname; char *cdesc; BOOL *multi; return ui_info->selectnamecallback(client_info, user_info, ui_info, fileinfo, provider, cname, 0, cdesc, 0, multi); } /** * @brief Called by engine for single, called by ui for multi */ BOOL STORMAPI SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount, char *creatorName, char *a11, int *playerID) { // hack: cannot create game until UI is ready // first instance will create, second will join int ret; if (ret = devilution_net::inst->create("0.0.0.0", "mypass") == -1) ret = devilution_net::inst->join("127.0.0.1", "mypass"); *playerID = ret; return TRUE; } /** * @brief Is this the mirror image of SNetGetTurnsInTransit? */ BOOL __stdcall SNetGetOwnerTurnsWaiting(DWORD *turns) { *turns = 0; return TRUE; } BOOL STORMAPI SNetGetTurnsInTransit(int *turns) { *turns = 0; // We do not queue turns at all return TRUE; } /** * @brief engine calls this only once with argument 1 */ BOOLEAN __stdcall SNetSetBasePlayer(int) { return TRUE; } /** * @brief since we never signal STORM_ERROR_REQUIRES_UPGRADE the engine will not call this function */ BOOL STORMAPI SNetPerformUpgrade(DWORD *upgradestatus) { UNIMPLEMENTED(); } /** * @brief not called from engine */ BOOL STORMAPI SNetSetGameMode(DWORD modeFlags, bool makePublic) { UNIMPLEMENTED(); return TRUE; }