#pragma once #include #include #include #include #include #include "levels/dun_tile.hpp" namespace devilution { /** * @brief Re-encodes dungeon cels, removing redundant padding bytes from triangles and trapezoids. * * This reduces memory usage and simplifies the rendering. */ void ReencodeDungeonCels(std::unique_ptr &dungeonCels, std::span> frames); } // namespace devilution