//HEADER_GOES_HERE #include "../types.h" int trigflag[MAXTRIGGERS]; TriggerStruct trigs[MAXTRIGGERS]; int TWarpFrom; // weak int TownDownList[11] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 }; int TownWarp1List[13] = { 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1181, 1183, 1185, -1 }; int L1UpList[12] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 }; int L1DownList[10] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 }; int L2UpList[3] = { 266, 267, -1 }; int L2DownList[5] = { 269, 270, 271, 272, -1 }; int L2TWarpUpList[3] = { 558, 559, -1 }; int L3UpList[15] = { 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, -1 }; int L3DownList[9] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 }; int L3TWarpUpList[14] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 }; int L4UpList[4] = { 82, 83, 90, -1 }; int L4DownList[6] = { 120, 130, 131, 132, 133, -1 }; int L4TWarpUpList[4] = { 421, 422, 429, -1 }; int L4PentaList[33] = { 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, -1 }; void __cdecl InitNoTriggers() { trigflag[4] = 0; trigflag[3] = 0; } void __cdecl InitTownTriggers() { char v0; // bl int v1; // eax int v2; // eax trigs[0]._tx = 25; trigs[0]._ty = 29; trigs[0]._tmsg = WM_DIABNEXTLVL; trigflag[4] = 1; if (gbMaxPlayers == 4) { trigs[1]._tx = 49; trigflag[0] = 1; trigflag[1] = 1; trigflag[2] = 1; trigs[1]._ty = 21; trigs[1]._tmsg = WM_DIABTOWNWARP; trigs[1]._tlvl = 5; trigs[2]._tx = 17; trigs[2]._ty = 69; trigs[2]._tmsg = WM_DIABTOWNWARP; trigs[2]._tlvl = 9; trigs[3]._tx = 41; trigs[3]._ty = 80; trigs[3]._tmsg = WM_DIABTOWNWARP; trigs[3]._tlvl = 13; trigflag[4] = 4; } else { trigflag[0] = 0; trigflag[1] = 0; trigflag[2] = 0; v0 = plr[myplr].pTownWarps; if (v0 & 1) { trigs[1]._tx = 49; trigs[1]._ty = 21; trigs[1]._tmsg = WM_DIABTOWNWARP; trigs[1]._tlvl = 5; trigflag[4] = 2; trigflag[0] = 1; } if (v0 & 2) { trigflag[1] = 1; v1 = trigflag[4]++; trigs[v1]._tx = 17; trigs[v1]._ty = 69; trigs[v1]._tmsg = WM_DIABTOWNWARP; trigs[v1]._tlvl = 9; } if (v0 & 4) { trigflag[2] = 1; v2 = trigflag[4]++; trigs[v2]._tx = 41; trigs[v2]._ty = 80; trigs[v2]._tmsg = WM_DIABTOWNWARP; trigs[v2]._tlvl = 13; } } trigflag[3] = 0; } // 679660: using guessed type char gbMaxPlayers; void __cdecl InitL1Triggers() { int j, i; int *_tmsg, *_ty, *_tx; trigflag[4] = 0; for (j = 0; j < MAXDUNY; j++) { i = 0; _tmsg = &trigs[trigflag[4]]._tmsg; _ty = &trigs[trigflag[4]]._ty; _tx = &trigs[trigflag[4]]._tx; while (i < MAXDUNX) { if (dPiece[i][j] == 129) { trigflag[4]++; *_tx = i; *_ty = j; *_tmsg = WM_DIABPREVLVL; _tx += sizeof(int*); _ty += sizeof(int *); _tmsg += sizeof(int *); } if (dPiece[i][j] == 115) { trigflag[4]++; *_tx = i; *_ty = j; *_tmsg = WM_DIABNEXTLVL; _tx += sizeof(int *); _ty += sizeof(int *); _tmsg += sizeof(int *); } i++; } } trigflag[3] = 0; } void __cdecl InitL2Triggers() { signed int v0; // edi int *v1; // esi int *v2; // edx TriggerStruct *v3; // ecx int *v4; // eax int(*v5)[112]; // [esp+Ch] [ebp-10h] int(*v6)[112]; // [esp+10h] [ebp-Ch] int v7; // [esp+14h] [ebp-8h] int *v8; // [esp+18h] [ebp-4h] trigflag[4] = 0; v7 = 0; v5 = dPiece; do { v0 = 0; v1 = &trigs[trigflag[4]]._tmsg; v2 = &trigs[trigflag[4]]._ty; v3 = &trigs[trigflag[4]]; v8 = &trigs[trigflag[4]]._tlvl; v6 = v5; do { if ((*v6)[0] == 267 && (v0 != quests[QTYPE_BONE]._qtx || v7 != quests[QTYPE_BONE]._qty)) { ++trigflag[4]; v8 += 4; v3->_tx = v0; *v2 = v7; *v1 = WM_DIABPREVLVL; ++v3; v2 += 4; v1 += 4; } if ((*v6)[0] == 559) { v3->_tx = v0; *v2 = v7; v4 = v8; v8 += 4; *v1 = WM_DIABTWARPUP; *v4 = 0; ++trigflag[4]; ++v3; v2 += 4; v1 += 4; } if ((*v6)[0] == 271) { ++trigflag[4]; v8 += 4; v3->_tx = v0; *v2 = v7; *v1 = WM_DIABNEXTLVL; ++v3; v2 += 4; v1 += 4; } ++v6; ++v0; } while (v0 < 112); v5 = (int(*)[112])((char *)v5 + 4); ++v7; } while ((signed int)v5 < (signed int)dPiece[1]); trigflag[3] = 0; } void __cdecl InitL3Triggers() { int v0; // edi signed int v1; // esi int *v2; // edx int *v3; // ecx TriggerStruct *v4; // eax int(*v5)[112]; // [esp+Ch] [ebp-8h] int(*v6)[112]; // [esp+10h] [ebp-4h] v0 = 0; trigflag[4] = 0; v5 = dPiece; do { v1 = 0; v6 = v5; v2 = &trigs[trigflag[4]]._tmsg; v3 = &trigs[trigflag[4]]._ty; v4 = &trigs[trigflag[4]]; do { if ((*v6)[0] == 171) { ++trigflag[4]; v4->_tx = v1; *v3 = v0; *v2 = WM_DIABPREVLVL; ++v4; v3 += 4; v2 += 4; } if ((*v6)[0] == 168) { ++trigflag[4]; v4->_tx = v1; *v3 = v0; *v2 = WM_DIABNEXTLVL; ++v4; v3 += 4; v2 += 4; } if ((*v6)[0] == 549) { ++trigflag[4]; v4->_tx = v1; *v3 = v0; *v2 = WM_DIABTWARPUP; ++v4; v3 += 4; v2 += 4; } ++v6; ++v1; } while (v1 < 112); v5 = (int(*)[112])((char *)v5 + 4); ++v0; } while ((signed int)v5 < (signed int)dPiece[1]); trigflag[3] = 0; } void __cdecl InitL4Triggers() { signed int v0; // edi int *v1; // esi int *v2; // edx TriggerStruct *v3; // ecx int *v4; // eax int v5; // edx int(*v6)[112]; // edi signed int v7; // ecx int *v8; // eax int(*v9)[112]; // [esp+Ch] [ebp-Ch] int(*v10)[112]; // [esp+Ch] [ebp-Ch] int v11; // [esp+10h] [ebp-8h] int(*v12)[112]; // [esp+14h] [ebp-4h] trigflag[4] = 0; v11 = 0; v9 = dPiece; do { v0 = 0; v12 = v9; v1 = &trigs[trigflag[4]]._tmsg; v2 = &trigs[trigflag[4]]._ty; v3 = &trigs[trigflag[4]]; v4 = &trigs[trigflag[4]]._tlvl; do { if ((*v12)[0] == 83) { ++trigflag[4]; v3->_tx = v0; *v2 = v11; *v1 = WM_DIABPREVLVL; v4 += 4; ++v3; v2 += 4; v1 += 4; } if ((*v12)[0] == 422) { v3->_tx = v0; *v2 = v11; *v1 = WM_DIABTWARPUP; *v4 = 0; ++trigflag[4]; v4 += 4; ++v3; v2 += 4; v1 += 4; } if ((*v12)[0] == 120) { ++trigflag[4]; v3->_tx = v0; *v2 = v11; *v1 = WM_DIABNEXTLVL; v4 += 4; ++v3; v2 += 4; v1 += 4; } ++v12; ++v0; } while (v0 < 112); v9 = (int(*)[112])((char *)v9 + 4); ++v11; } while ((signed int)v9 < (signed int)dPiece[1]); v5 = 0; v10 = dPiece; do { v6 = v10; v7 = 0; v8 = &trigs[trigflag[4]]._ty; do { if ((*v6)[0] == 370 && quests[QTYPE_VB]._qactive == 3) { ++trigflag[4]; *(v8 - 1) = v7; *v8 = v5; v8[1] = WM_DIABNEXTLVL; v8 += 4; } ++v7; ++v6; } while (v7 < 112); v10 = (int(*)[112])((char *)v10 + 4); ++v5; } while ((signed int)v10 < (signed int)dPiece[1]); trigflag[3] = 0; } void __cdecl InitSKingTriggers() { trigflag[3] = 0; trigflag[4] = 1; trigs[0]._tx = 82; trigs[0]._ty = 42; trigs[0]._tmsg = WM_DIABRTNLVL; } void __cdecl InitSChambTriggers() { trigflag[3] = 0; trigflag[4] = 1; trigs[0]._tx = 70; trigs[0]._ty = 39; trigs[0]._tmsg = WM_DIABRTNLVL; } void __cdecl InitPWaterTriggers() { trigflag[3] = 0; trigflag[4] = 1; trigs[0]._tx = 30; trigs[0]._ty = 83; trigs[0]._tmsg = WM_DIABRTNLVL; } void __cdecl InitVPTriggers() { trigflag[3] = 0; trigflag[4] = 1; trigs[0]._tx = 35; trigs[0]._ty = 32; trigs[0]._tmsg = WM_DIABRTNLVL; } BOOL __cdecl ForceTownTrig() { int i, j, k, l; for (i = 0; TownDownList[i] != -1; i++) { if (dPiece[cursmx][cursmy] == TownDownList[i]) { strcpy(infostr, "Down to dungeon"); cursmx = 25; cursmy = 29; return TRUE; } } if (trigflag[0]) { for (j = 0; TownWarp1List[j] != -1; j++) { if (dPiece[cursmx][cursmy] == TownWarp1List[j]) { strcpy(infostr, "Down to catacombs"); cursmx = 49; cursmy = 21; return TRUE; } } } if (trigflag[1]) { for (k = 1199; k <= 1220; k++) { if (dPiece[cursmx][cursmy] == k) { strcpy(infostr, "Down to caves"); cursmx = 17; cursmy = 69; return TRUE; } } } if (trigflag[2]) { for (l = 1240; l <= 1254; l++) { if (dPiece[cursmx][cursmy] == l) { strcpy(infostr, "Down to hell"); cursmx = 41; cursmy = 80; return TRUE; } } } return FALSE; } unsigned char __cdecl ForceL1Trig() { int *v0; // eax int *v1; // esi int v2; // eax int *v3; // edx int *v4; // eax int *v5; // esi int *v6; // edx int v8; // eax int v9; // ecx if (L1UpList[0] == -1) { LABEL_12: if (L1DownList[0] == -1) return 0; v4 = L1DownList; v5 = L1DownList; while (1) { if (dPiece[cursmx][cursmy] == *v4) { sprintf(infostr, "Down to level %i", currlevel + 1); v2 = 0; if (trigflag[4] > 0) break; } LABEL_19: ++v5; v4 = v5; if (*v5 == -1) return 0; } v6 = &trigs[0]._tmsg; while (*v6 != WM_DIABNEXTLVL) { ++v2; v6 += 4; if (v2 >= trigflag[4]) goto LABEL_19; } } else { v0 = L1UpList; v1 = L1UpList; while (1) { if (dPiece[cursmx][cursmy] == *v0) { if (currlevel <= 1u) strcpy(infostr, "Up to town"); else sprintf(infostr, "Up to level %i", currlevel - 1); v2 = 0; if (trigflag[4] > 0) break; } LABEL_11: ++v1; v0 = v1; if (*v1 == -1) goto LABEL_12; } v3 = &trigs[0]._tmsg; while (*v3 != WM_DIABPREVLVL) { ++v2; v3 += 4; if (v2 >= trigflag[4]) goto LABEL_11; } } v8 = v2; v9 = trigs[v8]._tx; cursmy = trigs[v8]._ty; cursmx = v9; return 1; } unsigned char __cdecl ForceL2Trig() { int *v0; // eax int *v1; // ebp int v2; // edi TriggerStruct *v3; // esi int v4; // ebx int v5; // eax int *v6; // eax int *v7; // esi int v8; // eax int *v9; // ecx int v10; // eax int v11; // ecx int v12; // eax int *v13; // eax int *v14; // ebp TriggerStruct *v15; // esi int v16; // ebx int v17; // eax int v19; // edi if (L2UpList[0] == -1) { LABEL_11: if (L2DownList[0] != -1) { v6 = L2DownList; v7 = L2DownList; while (1) { if (dPiece[cursmx][cursmy] == *v6) { sprintf(infostr, "Down to level %i", currlevel + 1); v8 = 0; if (trigflag[4] > 0) break; } LABEL_18: ++v7; v6 = v7; if (*v7 == -1) goto LABEL_22; } v9 = &trigs[0]._tmsg; while (*v9 != WM_DIABNEXTLVL) { ++v8; v9 += 4; if (v8 >= trigflag[4]) goto LABEL_18; } v10 = v8; v11 = trigs[v10]._tx; v12 = trigs[v10]._ty; cursmx = v11; goto LABEL_37; } LABEL_22: if (currlevel != 5 || L2TWarpUpList[0] == -1) return 0; v13 = L2TWarpUpList; v14 = L2TWarpUpList; while (1) { if (dPiece[cursmx][cursmy] == *v13) { v2 = 0; if (trigflag[4] > 0) break; } LABEL_32: ++v14; v13 = v14; if (*v14 == -1) return 0; } v15 = trigs; while (1) { if (v15->_tmsg == WM_DIABTWARPUP) { v16 = abs(v15->_tx - cursmx); v17 = abs(v15->_ty - cursmy); if (v16 < 4 && v17 < 4) break; } ++v2; ++v15; if (v2 >= trigflag[4]) goto LABEL_32; } strcpy(infostr, "Up to town"); } else { v0 = L2UpList; v1 = L2UpList; while (1) { if (dPiece[cursmx][cursmy] == *v0) { v2 = 0; if (trigflag[4] > 0) break; } LABEL_10: ++v1; v0 = v1; if (*v1 == -1) goto LABEL_11; } v3 = trigs; while (1) { if (v3->_tmsg == WM_DIABPREVLVL) { v4 = abs(v3->_tx - cursmx); v5 = abs(v3->_ty - cursmy); if (v4 < 4 && v5 < 4) break; } ++v2; ++v3; if (v2 >= trigflag[4]) goto LABEL_10; } sprintf(infostr, "Up to level %i", currlevel - 1); } v19 = v2; cursmx = trigs[v19]._tx; v12 = trigs[v19]._ty; LABEL_37: cursmy = v12; return 1; } unsigned char __cdecl ForceL3Trig() { int *v0; // eax int *v1; // esi int v2; // eax int *v3; // ecx int *v4; // ecx int *v5; // esi int v6; // ecx int v7; // eax int *v8; // ecx int *v9; // eax int *v10; // ebp int v11; // edi TriggerStruct *v12; // esi int v13; // ebx int v14; // eax int v15; // eax int v16; // ecx int v17; // eax int v18; // edi if (L3UpList[0] != -1) { v0 = L3UpList; v1 = L3UpList; while (1) { if (dPiece[cursmx][cursmy] == *v0) { sprintf(infostr, "Up to level %i", currlevel - 1); v2 = 0; if (trigflag[4] > 0) break; } LABEL_8: ++v1; v0 = v1; if (*v1 == -1) goto LABEL_9; } v3 = &trigs[0]._tmsg; while (*v3 != WM_DIABPREVLVL) { ++v2; v3 += 4; if (v2 >= trigflag[4]) goto LABEL_8; } goto LABEL_31; } LABEL_9: if (L3DownList[0] != -1) { v4 = L3DownList; v5 = L3DownList; while (1) { v6 = *v4; v7 = cursmy + 112 * cursmx; if (dPiece[0][v7] == v6 || dPiece[1][v7] == v6 || dPiece[2][v7] == v6) { sprintf(infostr, "Down to level %i", currlevel + 1); v2 = 0; if (trigflag[4] > 0) break; } LABEL_18: ++v5; v4 = v5; if (*v5 == -1) goto LABEL_19; } v8 = &trigs[0]._tmsg; while (*v8 != WM_DIABNEXTLVL) { ++v2; v8 += 4; if (v2 >= trigflag[4]) goto LABEL_18; } LABEL_31: v15 = v2; v16 = trigs[v15]._tx; v17 = trigs[v15]._ty; cursmx = v16; LABEL_33: cursmy = v17; return 1; } LABEL_19: if (currlevel == 9 && L3TWarpUpList[0] != -1) { v9 = L3TWarpUpList; v10 = L3TWarpUpList; while (1) { if (dPiece[cursmx][cursmy] == *v9) { v11 = 0; if (trigflag[4] > 0) break; } LABEL_29: ++v10; v9 = v10; if (*v10 == -1) return 0; } v12 = trigs; while (1) { if (v12->_tmsg == WM_DIABTWARPUP) { v13 = abs(v12->_tx - cursmx); v14 = abs(v12->_ty - cursmy); if (v13 < 4 && v14 < 4) break; } ++v11; ++v12; if (v11 >= trigflag[4]) goto LABEL_29; } strcpy(infostr, "Up to town"); v18 = v11; cursmx = trigs[v18]._tx; v17 = trigs[v18]._ty; goto LABEL_33; } return 0; } unsigned char __cdecl ForceL4Trig() { int *v0; // eax int *v1; // esi int v2; // eax int *v3; // ecx int *v4; // eax int *v5; // esi int *v6; // ecx int *v7; // eax int *v8; // ebp int v9; // edi TriggerStruct *v10; // esi int v11; // ebx int v12; // eax int *v13; // eax int *v14; // esi int *v15; // edx int v16; // edi int v17; // eax int v18; // eax int v19; // ecx if (L4UpList[0] != -1) { v0 = L4UpList; v1 = L4UpList; while (1) { if (dPiece[cursmx][cursmy] == *v0) { sprintf(infostr, "Up to level %i", currlevel - 1); v2 = 0; if (trigflag[4] > 0) break; } LABEL_8: ++v1; v0 = v1; if (*v1 == -1) goto LABEL_9; } v3 = &trigs[0]._tmsg; while (*v3 != WM_DIABPREVLVL) { ++v2; v3 += 4; if (v2 >= trigflag[4]) goto LABEL_8; } goto LABEL_39; } LABEL_9: if (L4DownList[0] != -1) { v4 = L4DownList; v5 = L4DownList; while (1) { if (dPiece[cursmx][cursmy] == *v4) { sprintf(infostr, "Down to level %i", currlevel + 1); v2 = 0; if (trigflag[4] > 0) break; } LABEL_16: ++v5; v4 = v5; if (*v5 == -1) goto LABEL_17; } v6 = &trigs[0]._tmsg; while (*v6 != WM_DIABNEXTLVL) { ++v2; v6 += 4; if (v2 >= trigflag[4]) goto LABEL_16; } goto LABEL_39; } LABEL_17: if (currlevel == 13) { if (L4TWarpUpList[0] != -1) { v7 = L4TWarpUpList; v8 = L4TWarpUpList; while (1) { if (dPiece[cursmx][cursmy] == *v7) { v9 = 0; if (trigflag[4] > 0) break; } LABEL_27: ++v8; v7 = v8; if (*v8 == -1) goto LABEL_28; } v10 = trigs; while (1) { if (v10->_tmsg == WM_DIABTWARPUP) { v11 = abs(v10->_tx - cursmx); v12 = abs(v10->_ty - cursmy); if (v11 < 4 && v12 < 4) break; } ++v9; ++v10; if (v9 >= trigflag[4]) goto LABEL_27; } strcpy(infostr, "Up to town"); v16 = v9; cursmx = trigs[v16]._tx; v17 = trigs[v16]._ty; goto LABEL_40; } } else { LABEL_28: if (currlevel == 15 && L4PentaList[0] != -1) { v13 = L4PentaList; v14 = L4PentaList; while (1) { if (dPiece[cursmx][cursmy] == *v13) { strcpy(infostr, "Down to Diablo"); v2 = 0; if (trigflag[4] > 0) break; } LABEL_36: ++v14; v13 = v14; if (*v14 == -1) return 0; } v15 = &trigs[0]._tmsg; while (*v15 != WM_DIABNEXTLVL) { ++v2; v15 += 4; if (v2 >= trigflag[4]) goto LABEL_36; } LABEL_39: v18 = v2; v19 = trigs[v18]._tx; v17 = trigs[v18]._ty; cursmx = v19; LABEL_40: cursmy = v17; return 1; } } return 0; } void __cdecl Freeupstairs() { int i, yy, xx, tx, ty; for (i = 0; i < trigflag[4]; i++) { tx = trigs[i]._tx; ty = trigs[i]._ty; for (yy = 0; yy < MAXTRIGGERS; yy++) { for (xx = 0; xx < MAXTRIGGERS; xx++) { dFlags[tx - 2 + xx][ty - 2 + yy] |= DFLAG_POPULATED; } } } } BOOL __cdecl ForceSKingTrig() { int i; for (i = 0; L1UpList[i] != -1; i++) { if (dPiece[cursmx][cursmy] == L1UpList[i]) { sprintf(infostr, "Back to Level %i", quests[QTYPE_KING]._qlevel); cursmx = trigs[0]._tx; cursmy = trigs[0]._ty; return TRUE; } } return FALSE; } BOOL __cdecl ForceSChambTrig() { int i; for (i = 0; L2DownList[i] != -1; i++) { if (dPiece[cursmx][cursmy] == L2DownList[i]) { sprintf(infostr, "Back to Level %i", quests[QTYPE_BONE]._qlevel); cursmx = trigs[0]._tx; cursmy = trigs[0]._ty; return TRUE; } } return FALSE; } BOOL __cdecl ForcePWaterTrig() { int i; for (i = 0; L3DownList[i] != -1; i++) { if (dPiece[cursmx][cursmy] == L3DownList[i]) { sprintf(infostr, "Back to Level %i", quests[QTYPE_PW]._qlevel); cursmx = trigs[0]._tx; cursmy = trigs[0]._ty; return TRUE; } } return FALSE; } void __cdecl CheckTrigForce() { int v0; // eax int v1; // eax trigflag[3] = 0; if (MouseY <= 351) { if (setlevel) { switch (setlvlnum) { case SL_SKELKING: v1 = ForceSKingTrig(); break; case SL_BONECHAMB: v1 = ForceSChambTrig(); break; case SL_POISONWATER: v1 = ForcePWaterTrig(); break; default: return; } goto LABEL_23; } if (leveltype) { switch (leveltype) { case DTYPE_CATHEDRAL: v0 = ForceL1Trig(); break; case DTYPE_CATACOMBS: v0 = ForceL2Trig(); break; case DTYPE_CAVES: v0 = ForceL3Trig(); break; case DTYPE_HELL: v0 = ForceL4Trig(); break; default: LABEL_14: if (leveltype == DTYPE_TOWN) goto LABEL_24; if (trigflag[3]) { LABEL_25: ClearPanel(); return; } v1 = ForceQuests(); LABEL_23: trigflag[3] = v1; LABEL_24: if (!trigflag[3]) return; goto LABEL_25; } } else { v0 = ForceTownTrig(); } trigflag[3] = v0; goto LABEL_14; } } // 5CF31D: using guessed type char setlevel; void __cdecl CheckTriggers() { int *v0; // edi int v1; // esi int v2; // ecx int v3; // eax int v4; // edx signed int v5; // edx int v6; // eax int v9; // [esp-4h] [ebp-20h] int x; // [esp+Ch] [ebp-10h] int y; // [esp+10h] [ebp-Ch] int v12; // [esp+14h] [ebp-8h] int error_id; // [esp+1Bh] [ebp-1h] if (plr[myplr]._pmode) return; v12 = 0; if (trigflag[4] <= 0) return; v0 = &trigs[0]._tmsg; while (1) { v1 = myplr; v2 = plr[myplr].WorldX; if (v2 != *(v0 - 2)) goto LABEL_34; v3 = plr[v1].WorldY; if (v3 != *(v0 - 1)) goto LABEL_34; v4 = *v0; if (*v0 == WM_DIABNEXTLVL) { if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig()) return; v6 = currlevel + 1; goto LABEL_32; } if (*v0 == WM_DIABPREVLVL) { if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig()) return; v6 = currlevel - 1; LABEL_32: v9 = v6; goto LABEL_33; } if (*v0 != WM_DIABRTNLVL) break; StartNewLvl(myplr, v4, ReturnLvl); LABEL_34: ++v12; v0 += 4; if (v12 >= trigflag[4]) return; } if (*v0 != WM_DIABTOWNWARP) { if (*v0 == WM_DIABTWARPUP) { TWarpFrom = currlevel; StartNewLvl(myplr, v4, 0); } else { TermMsg("Unknown trigger msg"); } goto LABEL_34; } if (gbMaxPlayers == 1) goto LABEL_46; v5 = 0; if (v0[1] == 5 && plr[v1]._pLevel < 8) { v5 = 1; x = plr[myplr].WorldX; _LOBYTE(y) = v3 + 1; _LOBYTE(error_id) = EMSG_REQUIRES_LVL_8; } if (v0[1] == 9 && plr[v1]._pLevel < 13) { v5 = 1; _LOBYTE(x) = v2 + 1; y = plr[v1].WorldY; _LOBYTE(error_id) = EMSG_REQUIRES_LVL_13; } if (v0[1] == 13 && plr[v1]._pLevel < 17) { x = plr[myplr].WorldX; v5 = 1; _LOBYTE(y) = v3 + 1; _LOBYTE(error_id) = EMSG_REQUIRES_LVL_17; } if (!v5) { LABEL_46: v9 = v0[1]; LABEL_33: StartNewLvl(myplr, *v0, v9); goto LABEL_34; } switch (plr[myplr]._pClass) { case PC_WARRIOR: PlaySFX(PS_WARR43); break; case PC_ROGUE: PlaySFX(PS_ROGUE43); break; case PC_SORCERER: PlaySFX(PS_MAGE43); break; } _LOBYTE(v2) = error_id; InitDiabloMsg(v2); NetSendCmdLoc(TRUE, CMD_WALKXY, x, y); } // 679660: using guessed type char gbMaxPlayers; // 6ABB30: using guessed type int TWarpFrom;