/** * @file error.h * * Interface of in-game message functions. */ #pragma once #include "engine.h" namespace devilution { #ifdef __cplusplus extern "C" { #endif extern DWORD msgdelay; extern char msgflag; void InitDiabloMsg(char e); void ClrDiabloMsg(); void DrawDiabloMsg(CelOutputBuffer out); #ifdef __cplusplus } #endif }