#include "lua/modules/hellfire.hpp" #include #include "engine/assets.hpp" #include "lua/metadoc.hpp" namespace devilution { sol::table LuaHellfireModule(sol::state_view &lua) { sol::table table = lua.create_table(); SetWithSignature(table, "loadData", "()", []() { LoadHellfireArchives(); }); SetWithSignature(table, "enable", "()", []() { gbIsHellfire = true; }); return table; } } // namespace devilution