/** * @file msg.cpp * * Implementation of function for sending and reciving network messages. */ #include #include #include #include #include #include "DiabloUI/diabloui.h" #include "automap.h" #include "config.h" #include "control.h" #include "dead.h" #include "dthread.h" #include "encrypt.h" #include "engine/random.hpp" #include "engine/world_tile.hpp" #include "gamemenu.h" #include "levels/drlg_l1.h" #include "levels/town.h" #include "levels/trigs.h" #include "lighting.h" #include "missiles.h" #include "nthread.h" #include "objects.h" #include "options.h" #include "pfile.h" #include "plrmsg.h" #include "spells.h" #include "storm/storm_net.hpp" #include "sync.h" #include "tmsg.h" #include "towners.h" #include "utils/language.h" #include "utils/utf8.hpp" namespace devilution { bool deltaload; uint8_t gbBufferMsgs; int dwRecCount; namespace { struct TMegaPkt { uint32_t spaceLeft; byte data[32000]; TMegaPkt() : spaceLeft(sizeof(data)) { } }; #pragma pack(push, 1) struct DMonsterStr { WorldTilePosition position; Direction _mdir; uint8_t _menemy; uint8_t _mactive; int32_t _mhitpoints; int8_t mWhoHit; }; struct DObjectStr { _cmd_id bCmd; }; struct DLevel { TCmdPItem item[MAXITEMS]; DObjectStr object[MAXOBJECTS]; DMonsterStr monster[MaxMonsters]; }; struct LocalLevel { LocalLevel(const uint8_t (&other)[DMAXX][DMAXY]) { memcpy(&automapsv, &other, sizeof(automapsv)); } uint8_t automapsv[DMAXX][DMAXY]; }; struct DPortal { uint8_t x; uint8_t y; uint8_t level; uint8_t ltype; uint8_t setlvl; }; struct MultiQuests { quest_state qstate; uint8_t qlog; uint8_t qvar1; }; struct DJunk { DPortal portal[MAXPORTAL]; MultiQuests quests[MAXMULTIQUESTS]; }; #pragma pack(pop) constexpr size_t MAX_MULTIPLAYERLEVELS = NUMLEVELS + SL_LAST; constexpr size_t MAX_CHUNKS = MAX_MULTIPLAYERLEVELS + 4; uint32_t sgdwOwnerWait; uint32_t sgdwRecvOffset; int sgnCurrMegaPlayer; std::unordered_map DeltaLevels; uint8_t sbLastCmd; byte sgRecvBuf[sizeof(DLevel) + 1]; _cmd_id sgbRecvCmd; std::unordered_map LocalLevels; DJunk sgJunk; bool sgbDeltaChanged; uint8_t sgbDeltaChunks; std::list MegaPktList; Item ItemLimbo; /** @brief Last sent player command for the local player. */ TCmdLocParam4 lastSentPlayerCmd; uint8_t GetLevelForMultiplayer(uint8_t level, bool isSetLevel) { if (isSetLevel) return level + NUMLEVELS; return level; } /** @brief Gets a delta level. */ DLevel &GetDeltaLevel(uint8_t level) { auto keyIt = DeltaLevels.find(level); if (keyIt != DeltaLevels.end()) return keyIt->second; auto emplaceRet = DeltaLevels.emplace(level, DLevel {}); assert(emplaceRet.second); DLevel &deltaLevel = emplaceRet.first->second; memset(&deltaLevel, 0xFF, sizeof(DLevel)); return deltaLevel; } /** @brief Gets a delta level. */ DLevel &GetDeltaLevel(const Player &player) { uint8_t level = GetLevelForMultiplayer(player); return GetDeltaLevel(level); } /** * @brief Throttles that a player command is only sent once per game tick. * This is a workaround for a desync that happens when a command is processed in different game ticks for different clients. See https://github.com/diasurgical/devilutionX/issues/2681 for details. * When a proper fix is implemented this workaround can be removed. */ bool WasPlayerCmdAlreadyRequested(_cmd_id bCmd, Point position = {}, uint16_t wParam1 = 0, uint16_t wParam2 = 0, uint16_t wParam3 = 0, uint16_t wParam4 = 0) { switch (bCmd) { // All known commands that result in a changed player action (player.destAction) case _cmd_id::CMD_RATTACKID: case _cmd_id::CMD_SPELLID: case _cmd_id::CMD_TSPELLID: case _cmd_id::CMD_ATTACKID: case _cmd_id::CMD_RATTACKPID: case _cmd_id::CMD_SPELLPID: case _cmd_id::CMD_TSPELLPID: case _cmd_id::CMD_ATTACKPID: case _cmd_id::CMD_ATTACKXY: case _cmd_id::CMD_SATTACKXY: case _cmd_id::CMD_RATTACKXY: case _cmd_id::CMD_SPELLXY: case _cmd_id::CMD_TSPELLXY: case _cmd_id::CMD_SPELLXYD: case _cmd_id::CMD_WALKXY: case _cmd_id::CMD_TALKXY: case _cmd_id::CMD_DISARMXY: case _cmd_id::CMD_OPOBJXY: case _cmd_id::CMD_GOTOGETITEM: case _cmd_id::CMD_GOTOAGETITEM: break; default: // None player actions should work normally return false; } TCmdLocParam4 newSendParam = { bCmd, static_cast(position.x), static_cast(position.y), wParam1, wParam2, wParam3, wParam4 }; if (lastSentPlayerCmd.bCmd == newSendParam.bCmd && lastSentPlayerCmd.x == newSendParam.x && lastSentPlayerCmd.y == newSendParam.y && lastSentPlayerCmd.wParam1 == newSendParam.wParam1 && lastSentPlayerCmd.wParam2 == newSendParam.wParam2 && lastSentPlayerCmd.wParam3 == newSendParam.wParam3 && lastSentPlayerCmd.wParam4 == newSendParam.wParam4) { // Command already send in this game tick => don't send again / throttle return true; } lastSentPlayerCmd = newSendParam; return false; } void GetNextPacket() { MegaPktList.emplace_back(); } void FreePackets() { MegaPktList.clear(); } void PrePacket() { uint8_t playerId = std::numeric_limits::max(); for (TMegaPkt &pkt : MegaPktList) { byte *data = pkt.data; size_t spaceLeft = sizeof(pkt.data); while (spaceLeft != pkt.spaceLeft) { auto cmdId = static_cast<_cmd_id>(*data); if (cmdId == FAKE_CMD_SETID) { auto *cmd = (TFakeCmdPlr *)data; data += sizeof(*cmd); spaceLeft -= sizeof(*cmd); playerId = cmd->bPlr; continue; } if (cmdId == FAKE_CMD_DROPID) { auto *cmd = (TFakeDropPlr *)data; data += sizeof(*cmd); spaceLeft -= sizeof(*cmd); multi_player_left(cmd->bPlr, cmd->dwReason); continue; } if (playerId >= MAX_PLRS) { Log("Missing source of network message"); return; } uint32_t size = ParseCmd(playerId, (TCmd *)data); if (size == 0) { Log("Discarding bad network message"); return; } uint32_t pktSize = size; data += pktSize; spaceLeft -= pktSize; } } } void SendPacket(int pnum, const void *packet, DWORD dwSize) { TFakeCmdPlr cmd; if (pnum != sgnCurrMegaPlayer) { sgnCurrMegaPlayer = pnum; cmd.bCmd = FAKE_CMD_SETID; cmd.bPlr = pnum; SendPacket(pnum, &cmd, sizeof(cmd)); } if (MegaPktList.back().spaceLeft < dwSize) GetNextPacket(); TMegaPkt &currMegaPkt = MegaPktList.back(); memcpy(currMegaPkt.data + sizeof(currMegaPkt.data) - currMegaPkt.spaceLeft, packet, dwSize); currMegaPkt.spaceLeft -= dwSize; } int WaitForTurns() { DWORD turns; if (sgbDeltaChunks == 0) { nthread_send_and_recv_turn(0, 0); if (!SNetGetOwnerTurnsWaiting(&turns) && SErrGetLastError() == STORM_ERROR_NOT_IN_GAME) return 100; if (SDL_GetTicks() - sgdwOwnerWait <= 2000 && turns < gdwTurnsInTransit) return 0; sgbDeltaChunks++; } multi_process_network_packets(); nthread_send_and_recv_turn(0, 0); if (nthread_has_500ms_passed()) { nthread_recv_turns(); } if (gbGameDestroyed) return 100; if (gbDeltaSender >= MAX_PLRS) { sgbDeltaChunks = 0; sgbRecvCmd = CMD_DLEVEL_END; gbDeltaSender = MyPlayerId; nthread_set_turn_upper_bit(); } if (sgbDeltaChunks == MAX_CHUNKS - 1) { sgbDeltaChunks = MAX_CHUNKS; return 99; } return 100 * sgbDeltaChunks / MAX_CHUNKS; } byte *DeltaExportItem(byte *dst, const TCmdPItem *src) { for (int i = 0; i < MAXITEMS; i++, src++) { if (src->bCmd == CMD_INVALID) { *dst++ = byte { 0xFF }; } else { memcpy(dst, src, sizeof(TCmdPItem)); dst += sizeof(TCmdPItem); } } return dst; } size_t DeltaImportItem(const byte *src, TCmdPItem *dst) { size_t size = 0; for (int i = 0; i < MAXITEMS; i++, dst++) { if (src[size] == byte { 0xFF }) { memset(dst, 0xFF, sizeof(TCmdPItem)); size++; } else { memcpy(dst, &src[size], sizeof(TCmdPItem)); size += sizeof(TCmdPItem); } } return size; } byte *DeltaExportObject(byte *dst, const DObjectStr *src) { memcpy(dst, src, sizeof(DObjectStr) * MAXOBJECTS); return dst + sizeof(DObjectStr) * MAXOBJECTS; } size_t DeltaImportObject(const byte *src, DObjectStr *dst) { memcpy(dst, src, sizeof(DObjectStr) * MAXOBJECTS); return sizeof(DObjectStr) * MAXOBJECTS; } byte *DeltaExportMonster(byte *dst, const DMonsterStr *src) { for (int i = 0; i < MaxMonsters; i++, src++) { if (src->position.x == 0xFF) { *dst++ = byte { 0xFF }; } else { memcpy(dst, src, sizeof(DMonsterStr)); dst += sizeof(DMonsterStr); } } return dst; } void DeltaImportMonster(const byte *src, DMonsterStr *dst) { size_t size = 0; for (int i = 0; i < MaxMonsters; i++, dst++) { if (src[size] == byte { 0xFF }) { memset(dst, 0xFF, sizeof(DMonsterStr)); size++; } else { memcpy(dst, &src[size], sizeof(DMonsterStr)); size += sizeof(DMonsterStr); } } } byte *DeltaExportJunk(byte *dst) { for (auto &portal : sgJunk.portal) { if (portal.x == 0xFF) { *dst++ = byte { 0xFF }; } else { memcpy(dst, &portal, sizeof(DPortal)); dst += sizeof(DPortal); } } int q = 0; for (auto &quest : Quests) { if (!QuestsData[quest._qidx].isSinglePlayerOnly) { sgJunk.quests[q].qlog = quest._qlog ? 1 : 0; sgJunk.quests[q].qstate = quest._qactive; sgJunk.quests[q].qvar1 = quest._qvar1; memcpy(dst, &sgJunk.quests[q], sizeof(MultiQuests)); dst += sizeof(MultiQuests); q++; } } return dst; } void DeltaImportJunk(const byte *src) { for (int i = 0; i < MAXPORTAL; i++) { if (*src == byte { 0xFF }) { memset(&sgJunk.portal[i], 0xFF, sizeof(DPortal)); src++; } else { memcpy(&sgJunk.portal[i], src, sizeof(DPortal)); src += sizeof(DPortal); } } int q = 0; for (int qidx = 0; qidx < MAXQUESTS; qidx++) { if (!QuestsData[qidx].isSinglePlayerOnly) { memcpy(&sgJunk.quests[q], src, sizeof(MultiQuests)); src += sizeof(MultiQuests); q++; } } } uint32_t CompressData(byte *buffer, byte *end) { const auto size = static_cast(end - buffer - 1); const uint32_t pkSize = PkwareCompress(buffer + 1, size); *buffer = size != pkSize ? byte { 1 } : byte { 0 }; return pkSize + 1; } void DeltaImportData(_cmd_id cmd, DWORD recvOffset) { if (sgRecvBuf[0] != byte { 0 }) PkwareDecompress(&sgRecvBuf[1], recvOffset, sizeof(sgRecvBuf) - 1); byte *src = &sgRecvBuf[1]; if (cmd == CMD_DLEVEL_JUNK) { DeltaImportJunk(src); } else if (cmd == CMD_DLEVEL) { uint8_t i = static_cast(src[0]); src += sizeof(uint8_t); DLevel &deltaLevel = GetDeltaLevel(i); src += DeltaImportItem(src, deltaLevel.item); src += DeltaImportObject(src, deltaLevel.object); DeltaImportMonster(src, deltaLevel.monster); } else { app_fatal("Unkown network message type: %i", cmd); } sgbDeltaChunks++; sgbDeltaChanged = true; } DWORD OnLevelData(int pnum, const TCmd *pCmd) { const auto &message = *reinterpret_cast(pCmd); if (gbDeltaSender != pnum) { if (message.bCmd != CMD_DLEVEL_END && (message.bCmd != CMD_DLEVEL || message.wOffset != 0)) { return message.wBytes + sizeof(message); } gbDeltaSender = pnum; sgbRecvCmd = CMD_DLEVEL_END; } if (sgbRecvCmd == CMD_DLEVEL_END) { if (message.bCmd == CMD_DLEVEL_END) { sgbDeltaChunks = MAX_CHUNKS - 1; return message.wBytes + sizeof(message); } if (message.bCmd != CMD_DLEVEL || message.wOffset != 0) { return message.wBytes + sizeof(message); } sgdwRecvOffset = 0; sgbRecvCmd = message.bCmd; } else if (sgbRecvCmd != message.bCmd || message.wOffset == 0) { DeltaImportData(sgbRecvCmd, sgdwRecvOffset); if (message.bCmd == CMD_DLEVEL_END) { sgbDeltaChunks = MAX_CHUNKS - 1; sgbRecvCmd = CMD_DLEVEL_END; return message.wBytes + sizeof(message); } sgdwRecvOffset = 0; sgbRecvCmd = message.bCmd; } assert(message.wOffset == sgdwRecvOffset); memcpy(&sgRecvBuf[message.wOffset], &message + 1, message.wBytes); sgdwRecvOffset += message.wBytes; return message.wBytes + sizeof(message); } void DeltaSyncGolem(const TCmdGolem &message, int pnum, uint8_t level) { if (!gbIsMultiplayer) return; sgbDeltaChanged = true; DMonsterStr &monster = GetDeltaLevel(level).monster[pnum]; monster.position.x = message._mx; monster.position.y = message._my; monster._mactive = UINT8_MAX; monster._menemy = message._menemy; monster._mdir = message._mdir; monster._mhitpoints = message._mhitpoints; } void DeltaLeaveSync(uint8_t bLevel) { if (!gbIsMultiplayer) return; if (leveltype == DTYPE_TOWN) { glSeedTbl[0] = AdvanceRndSeed(); return; } DLevel &deltaLevel = GetDeltaLevel(bLevel); for (int i = 0; i < ActiveMonsterCount; i++) { int ma = ActiveMonsters[i]; auto &monster = Monsters[ma]; if (monster._mhitpoints == 0) continue; sgbDeltaChanged = true; DMonsterStr &delta = deltaLevel.monster[ma]; delta.position = monster.position.tile; delta._mdir = monster._mdir; delta._menemy = encode_enemy(monster); delta._mhitpoints = monster._mhitpoints; delta._mactive = monster._msquelch; delta.mWhoHit = monster.mWhoHit; } LocalLevels.insert_or_assign(bLevel, AutomapView); } void DeltaSyncObject(int oi, _cmd_id bCmd, const Player &player) { if (!gbIsMultiplayer) return; sgbDeltaChanged = true; GetDeltaLevel(player).object[oi].bCmd = bCmd; } bool DeltaGetItem(const TCmdGItem &message, uint8_t bLevel) { if (!gbIsMultiplayer) return true; DLevel &deltaLevel = GetDeltaLevel(bLevel); for (TCmdPItem &item : deltaLevel.item) { if (item.bCmd == CMD_INVALID || item.wIndx != message.wIndx || item.wCI != message.wCI || item.dwSeed != message.dwSeed) continue; if (item.bCmd == TCmdPItem::PickedUpItem) { return true; } if (item.bCmd == TCmdPItem::FloorItem) { sgbDeltaChanged = true; item.bCmd = TCmdPItem::PickedUpItem; return true; } if (item.bCmd == TCmdPItem::DroppedItem) { sgbDeltaChanged = true; item.bCmd = CMD_INVALID; return true; } app_fatal("delta:1"); } if ((message.wCI & CF_PREGEN) == 0) return false; for (TCmdPItem &item : deltaLevel.item) { if (item.bCmd == CMD_INVALID) { sgbDeltaChanged = true; item.bCmd = TCmdPItem::PickedUpItem; item.x = message.x; item.y = message.y; item.wIndx = message.wIndx; item.wCI = message.wCI; item.dwSeed = message.dwSeed; item.bId = message.bId; item.bDur = message.bDur; item.bMDur = message.bMDur; item.bCh = message.bCh; item.bMCh = message.bMCh; item.wValue = message.wValue; item.dwBuff = message.dwBuff; item.wToHit = message.wToHit; item.wMaxDam = message.wMaxDam; item.bMinStr = message.bMinStr; item.bMinMag = message.bMinMag; item.bMinDex = message.bMinDex; item.bAC = message.bAC; break; } } return true; } void DeltaPutItem(const TCmdPItem &message, Point position, const Player &player) { if (!gbIsMultiplayer) return; DLevel &deltaLevel = GetDeltaLevel(player); for (const TCmdPItem &item : deltaLevel.item) { if (item.bCmd != TCmdPItem::PickedUpItem && item.bCmd != CMD_INVALID && item.wIndx == message.wIndx && item.wCI == message.wCI && item.dwSeed == message.dwSeed) { if (item.bCmd == TCmdPItem::DroppedItem) return; app_fatal(_("Trying to drop a floor item?")); } } for (TCmdPItem &item : deltaLevel.item) { if (item.bCmd == CMD_INVALID) { sgbDeltaChanged = true; memcpy(&item, &message, sizeof(TCmdPItem)); item.bCmd = TCmdPItem::DroppedItem; item.x = position.x; item.y = position.y; return; } } } bool IOwnLevel(const Player &player) { int i; for (i = 0; i < MAX_PLRS; i++) { if (!Players[i].plractive) continue; if (Players[i]._pLvlChanging) continue; if (Players[i].plrlevel != player.plrlevel) continue; if (Players[i].plrIsOnSetLevel != player.plrIsOnSetLevel) continue; if (i == MyPlayerId && gbBufferMsgs != 0) continue; break; } return i == MyPlayerId; } void DeltaOpenPortal(int pnum, Point position, uint8_t bLevel, dungeon_type bLType, bool bSetLvl) { sgbDeltaChanged = true; sgJunk.portal[pnum].x = position.x; sgJunk.portal[pnum].y = position.y; sgJunk.portal[pnum].level = bLevel; sgJunk.portal[pnum].ltype = bLType; sgJunk.portal[pnum].setlvl = bSetLvl ? 1 : 0; } void CheckUpdatePlayer(int pnum) { if (gbIsMultiplayer && pnum == MyPlayerId) pfile_update(true); } void NetSendCmdGItem2(bool usonly, _cmd_id bCmd, uint8_t mast, uint8_t pnum, const TCmdGItem &item) { TCmdGItem cmd; memcpy(&cmd, &item, sizeof(cmd)); cmd.bPnum = pnum; cmd.bCmd = bCmd; cmd.bMaster = mast; if (!usonly) { cmd.dwTime = 0; NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); return; } int ticks = SDL_GetTicks(); if (cmd.dwTime == 0) { cmd.dwTime = ticks; } else if (ticks - cmd.dwTime > 5000) { return; } tmsg_add((byte *)&cmd, sizeof(cmd)); } bool NetSendCmdReq2(_cmd_id bCmd, uint8_t mast, uint8_t pnum, const TCmdGItem &item) { TCmdGItem cmd; memcpy(&cmd, &item, sizeof(cmd)); cmd.bCmd = bCmd; cmd.bPnum = pnum; cmd.bMaster = mast; int ticks = SDL_GetTicks(); if (cmd.dwTime == 0) cmd.dwTime = ticks; else if (ticks - cmd.dwTime > 5000) return false; tmsg_add((byte *)&cmd, sizeof(cmd)); return true; } void NetSendCmdExtra(const TCmdGItem &item) { TCmdGItem cmd; memcpy(&cmd, &item, sizeof(cmd)); cmd.dwTime = 0; cmd.bCmd = CMD_ITEMEXTRA; NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } DWORD OnWalk(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) { ClrPlrPath(player); MakePlrPath(player, position, true); player.destAction = ACTION_NONE; } return sizeof(message); } DWORD OnAddStrength(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 256) ModifyPlrStr(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnAddMagic(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 256) ModifyPlrMag(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnAddDexterity(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 256) ModifyPlrDex(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnAddVitality(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 256) ModifyPlrVit(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnGotoGetItem(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXITEMS + 1) { MakePlrPath(player, position, false); player.destAction = ACTION_PICKUPITEM; player.destParam1 = message.wParam1; } return sizeof(message); } bool IsGItemValid(const TCmdGItem &message) { if (message.bMaster >= MAX_PLRS) return false; if (message.bPnum >= MAX_PLRS) return false; if (message.bCursitem >= MAXITEMS + 1) return false; if (!IsValidLevelForMultiplayer(message.bLevel)) return false; if (!InDungeonBounds({ message.x, message.y })) return false; return IsItemAvailable(message.wIndx); } bool IsPItemValid(const TCmdPItem &message) { const Point position { message.x, message.y }; if (!InDungeonBounds(position)) return false; return IsItemAvailable(message.wIndx); } DWORD OnRequestGetItem(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && IOwnLevel(player) && IsGItemValid(message)) { const Point position { message.x, message.y }; if (GetItemRecord(message.dwSeed, message.wCI, message.wIndx)) { int ii = -1; if (InDungeonBounds(position)) { ii = abs(dItem[position.x][position.y]) - 1; if (ii >= 0 && !Items[ii].keyAttributesMatch(message.dwSeed, static_cast<_item_indexes>(message.wIndx), message.wCI)) { ii = -1; } } if (ii == -1) { // No item at the target position or the key attributes don't match, so try find a matching item. int activeItemIndex = FindGetItem(message.dwSeed, message.wIndx, message.wCI); if (activeItemIndex != -1) { ii = ActiveItems[activeItemIndex]; } } if (ii != -1) { NetSendCmdGItem2(false, CMD_GETITEM, MyPlayerId, message.bPnum, message); if (message.bPnum != MyPlayerId) SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI); else InvGetItem(*MyPlayer, ii); SetItemRecord(message.dwSeed, message.wCI, message.wIndx); } else if (!NetSendCmdReq2(CMD_REQUESTGITEM, MyPlayerId, message.bPnum, message)) { NetSendCmdExtra(message); } } } return sizeof(message); } DWORD OnGetItem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (IsGItemValid(message)) { const Point position { message.x, message.y }; if (DeltaGetItem(message, message.bLevel)) { bool isOnActiveLevel = GetLevelForMultiplayer(*MyPlayer) == message.bLevel; if ((isOnActiveLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) { if (message.bPnum == MyPlayerId) { if (!isOnActiveLevel) { int ii = SyncPutItem(*MyPlayer, MyPlayer->position.tile, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC); if (ii != -1) InvGetItem(*MyPlayer, ii); } else { int activeItemIndex = FindGetItem(message.dwSeed, message.wIndx, message.wCI); InvGetItem(*MyPlayer, ActiveItems[activeItemIndex]); } } else { SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI); } } } else { NetSendCmdGItem2(true, CMD_GETITEM, message.bMaster, message.bPnum, message); } } return sizeof(message); } DWORD OnGotoAutoGetItem(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXITEMS + 1) { MakePlrPath(player, position, false); player.destAction = ACTION_PICKUPAITEM; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnRequestAutoGetItem(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && IOwnLevel(player) && IsGItemValid(message)) { const Point position { message.x, message.y }; if (GetItemRecord(message.dwSeed, message.wCI, message.wIndx)) { if (FindGetItem(message.dwSeed, message.wIndx, message.wCI) != -1) { NetSendCmdGItem2(false, CMD_AGETITEM, MyPlayerId, message.bPnum, message); if (message.bPnum != MyPlayerId) SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI); else AutoGetItem(*MyPlayer, &Items[message.bCursitem], message.bCursitem); SetItemRecord(message.dwSeed, message.wCI, message.wIndx); } else if (!NetSendCmdReq2(CMD_REQUESTAGITEM, MyPlayerId, message.bPnum, message)) { NetSendCmdExtra(message); } } } return sizeof(message); } DWORD OnAutoGetItem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (IsGItemValid(message)) { const Point position { message.x, message.y }; if (DeltaGetItem(message, message.bLevel)) { uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer); if ((localLevel == message.bLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) { if (message.bPnum == MyPlayerId) { if (localLevel != message.bLevel) { Player &player = *MyPlayer; int ii = SyncPutItem(player, player.position.tile, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC); if (ii != -1) AutoGetItem(*MyPlayer, &Items[ii], ii); } else { AutoGetItem(*MyPlayer, &Items[message.bCursitem], message.bCursitem); } } else { SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI); } } } else { NetSendCmdGItem2(true, CMD_AGETITEM, message.bMaster, message.bPnum, message); } } return sizeof(message); } DWORD OnItemExtra(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (IsGItemValid(message)) { DeltaGetItem(message, message.bLevel); if (Players[pnum].isOnActiveLevel()) { const Point position { message.x, message.y }; SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI); } } return sizeof(message); } DWORD OnPutItem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (IsPItemValid(message)) { const Point position { message.x, message.y }; Player &player = Players[pnum]; if (player.isOnActiveLevel()) { int ii; if (pnum == MyPlayerId) ii = InvPutItem(player, position, ItemLimbo); else ii = SyncPutItem(player, position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC); if (ii != -1) { PutItemRecord(message.dwSeed, message.wCI, message.wIndx); DeltaPutItem(message, Items[ii].position, player); CheckUpdatePlayer(pnum); } return sizeof(message); } else { PutItemRecord(message.dwSeed, message.wCI, message.wIndx); DeltaPutItem(message, position, player); CheckUpdatePlayer(pnum); } } return sizeof(message); } DWORD OnSyncPutItem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (IsPItemValid(message)) { const Point position { message.x, message.y }; Player &player = Players[pnum]; if (player.isOnActiveLevel()) { int ii = SyncPutItem(player, position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC); if (ii != -1) { PutItemRecord(message.dwSeed, message.wCI, message.wIndx); DeltaPutItem(message, Items[ii].position, player); CheckUpdatePlayer(pnum); } return sizeof(message); } else { PutItemRecord(message.dwSeed, message.wCI, message.wIndx); DeltaPutItem(message, position, player); CheckUpdatePlayer(pnum); } } return sizeof(message); } DWORD OnRespawnItem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (IsPItemValid(message)) { const Point position { message.x, message.y }; Player &player = Players[pnum]; if (player.isOnActiveLevel() && pnum != MyPlayerId) { SyncPutItem(player, position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC); } PutItemRecord(message.dwSeed, message.wCI, message.wIndx); DeltaPutItem(message, position, player); } return sizeof(message); } DWORD OnAttackTile(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) { MakePlrPath(player, position, false); player.destAction = ACTION_ATTACK; player.destParam1 = position.x; player.destParam2 = position.y; } return sizeof(message); } DWORD OnStandingAttackTile(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) { ClrPlrPath(player); player.destAction = ACTION_ATTACK; player.destParam1 = position.x; player.destParam2 = position.y; } return sizeof(message); } DWORD OnRangedAttackTile(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) { ClrPlrPath(player); player.destAction = ACTION_RATTACK; player.destParam1 = position.x; player.destParam2 = position.y; } return sizeof(message); } DWORD OnSpellWall(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs == 1) return sizeof(message); if (!player.isOnActiveLevel()) return sizeof(message); if (!InDungeonBounds(position)) return sizeof(message); if (message.wParam1 > SPL_LAST) return sizeof(message); if (message.wParam2 > RSPLTYPE_INVALID) return sizeof(message); auto spell = static_cast(message.wParam1); if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) { LogError(_("{:s} has cast an illegal spell."), player._pName); return sizeof(message); } ClrPlrPath(player); player.destAction = ACTION_SPELLWALL; player.destParam1 = position.x; player.destParam2 = position.y; player.destParam3 = message.wParam3; player.destParam4 = message.wParam4; player._pSpell = spell; player._pSplType = static_cast(message.wParam2); player._pSplFrom = 0; return sizeof(message); } DWORD OnSpellTile(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs == 1) return sizeof(message); if (!player.isOnActiveLevel()) return sizeof(message); if (!InDungeonBounds(position)) return sizeof(message); if (message.wParam1 > SPL_LAST) return sizeof(message); if (message.wParam2 > RSPLTYPE_INVALID) return sizeof(message); auto spell = static_cast(message.wParam1); if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) { LogError(_("{:s} has cast an illegal spell."), player._pName); return sizeof(message); } ClrPlrPath(player); player.destAction = ACTION_SPELL; player.destParam1 = position.x; player.destParam2 = position.y; player.destParam3 = message.wParam3; player._pSpell = spell; player._pSplType = static_cast(message.wParam2); return sizeof(message); } DWORD OnTargetSpellTile(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs == 1) return sizeof(message); if (!player.isOnActiveLevel()) return sizeof(message); if (!InDungeonBounds(position)) return sizeof(message); if (message.wParam1 > SPL_LAST) return sizeof(message); auto spell = static_cast(message.wParam1); if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) { LogError(_("{:s} has cast an illegal spell."), player._pName); return sizeof(message); } ClrPlrPath(player); player.destAction = ACTION_SPELL; player.destParam1 = position.x; player.destParam2 = position.y; player.destParam3 = message.wParam2; player._pSpell = spell; player._pSplType = RSPLTYPE_INVALID; player._pSplFrom = 2; return sizeof(message); } DWORD OnOperateObjectTile(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXOBJECTS) { MakePlrPath(player, position, !Objects[message.wParam1]._oSolidFlag && !Objects[message.wParam1]._oDoorFlag); player.destAction = ACTION_OPERATE; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnDisarm(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < MAXOBJECTS) { MakePlrPath(player, position, !Objects[message.wParam1]._oSolidFlag && !Objects[message.wParam1]._oDoorFlag); player.destAction = ACTION_DISARM; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnOperateObjectTelekinesis(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MAXOBJECTS) { player.destAction = ACTION_OPERATETK; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnAttackMonster(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MaxMonsters) { Point position = Monsters[message.wParam1].position.future; if (player.position.tile.WalkingDistance(position) > 1) MakePlrPath(player, position, false); player.destAction = ACTION_ATTACKMON; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnAttackPlayer(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MAX_PLRS) { MakePlrPath(player, Players[message.wParam1].position.future, false); player.destAction = ACTION_ATTACKPLR; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnRangedAttackMonster(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MaxMonsters) { ClrPlrPath(player); player.destAction = ACTION_RATTACKMON; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnRangedAttackPlayer(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && player.isOnActiveLevel() && message.wParam1 < MAX_PLRS) { ClrPlrPath(player); player.destAction = ACTION_RATTACKPLR; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnSpellMonster(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) return sizeof(message); if (!player.isOnActiveLevel()) return sizeof(message); if (message.wParam1 >= MaxMonsters) return sizeof(message); if (message.wParam2 > SPL_LAST) return sizeof(message); if (message.wParam3 > RSPLTYPE_INVALID) return sizeof(message); auto spell = static_cast(message.wParam2); if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) { LogError(_("{:s} has cast an illegal spell."), player._pName); return sizeof(message); } ClrPlrPath(player); player.destAction = ACTION_SPELLMON; player.destParam1 = message.wParam1; player.destParam2 = message.wParam4; player._pSpell = spell; player._pSplType = static_cast(message.wParam3); player._pSplFrom = 0; return sizeof(message); } DWORD OnSpellPlayer(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) return sizeof(message); if (!player.isOnActiveLevel()) return sizeof(message); if (message.wParam1 >= MAX_PLRS) return sizeof(message); if (message.wParam2 > SPL_LAST) return sizeof(message); if (message.wParam3 > RSPLTYPE_INVALID) return sizeof(message); auto spell = static_cast(message.wParam2); if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) { LogError(_("{:s} has cast an illegal spell."), player._pName); return sizeof(message); } ClrPlrPath(player); player.destAction = ACTION_SPELLPLR; player.destParam1 = message.wParam1; player.destParam2 = message.wParam4; player._pSpell = spell; player._pSplType = static_cast(message.wParam3); player._pSplFrom = 0; return sizeof(message); } DWORD OnTargetSpellMonster(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) return sizeof(message); if (!player.isOnActiveLevel()) return sizeof(message); if (message.wParam1 >= MaxMonsters) return sizeof(message); if (message.wParam2 > SPL_LAST) return sizeof(message); if (message.wParam3 > RSPLTYPE_INVALID) return sizeof(message); auto spell = static_cast(message.wParam2); if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) { LogError(_("{:s} has cast an illegal spell."), player._pName); return sizeof(message); } ClrPlrPath(player); player.destAction = ACTION_SPELLMON; player.destParam1 = message.wParam1; player.destParam2 = message.wParam3; player._pSpell = spell; player._pSplType = RSPLTYPE_INVALID; player._pSplFrom = 2; return sizeof(message); } DWORD OnTargetSpellPlayer(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) return sizeof(message); if (!player.isOnActiveLevel()) return sizeof(message); if (message.wParam1 >= MAX_PLRS) return sizeof(message); if (message.wParam2 > SPL_LAST) return sizeof(message); auto spell = static_cast(message.wParam2); if (leveltype == DTYPE_TOWN && !spelldata[spell].sTownSpell) { LogError(_("{:s} has cast an illegal spell."), player._pName); return sizeof(message); } ClrPlrPath(player); player.destAction = ACTION_SPELLPLR; player.destParam1 = message.wParam1; player.destParam2 = message.wParam3; player._pSpell = spell; player._pSplType = RSPLTYPE_INVALID; player._pSplFrom = 2; return sizeof(message); } DWORD OnKnockback(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1 && Players[pnum].isOnActiveLevel() && message.wParam1 < MaxMonsters) { M_GetKnockback(message.wParam1); M_StartHit(message.wParam1, pnum, 0); } return sizeof(message); } DWORD OnResurrect(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (message.wParam1 < MAX_PLRS) { DoResurrect(pnum, message.wParam1); CheckUpdatePlayer(pnum); } return sizeof(message); } DWORD OnHealOther(const TCmd *pCmd, const Player &caster) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1) { if (caster.isOnActiveLevel() && message.wParam1 < MAX_PLRS) { DoHealOther(caster, Players[message.wParam1]); } } return sizeof(message); } DWORD OnTalkXY(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && message.wParam1 < NUM_TOWNERS) { MakePlrPath(player, position, false); player.destAction = ACTION_TALK; player.destParam1 = message.wParam1; } return sizeof(message); } DWORD OnNewLevel(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (pnum != MyPlayerId) { if (message.wParam1 < WM_FIRST || message.wParam1 > WM_LAST) return sizeof(message); auto mode = static_cast(message.wParam1); int levelId = message.wParam2; if (!IsValidLevel(levelId, mode == WM_DIABSETLVL)) { return sizeof(message); } StartNewLvl(pnum, mode, levelId); } return sizeof(message); } DWORD OnWarp(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (message.wParam1 < MAXPORTAL) { StartWarpLvl(pnum, message.wParam1); } return sizeof(message); } DWORD OnMonstDeath(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (pnum != MyPlayerId && InDungeonBounds(position) && message.wParam1 < MaxMonsters) { Player &player = Players[pnum]; if (player.isOnActiveLevel()) M_SyncStartKill(message.wParam1, position, pnum); delta_kill_monster(message.wParam1, position, player); } return sizeof(message); } DWORD OnKillGolem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (pnum != MyPlayerId && InDungeonBounds(position)) { Player &player = Players[pnum]; if (player.isOnActiveLevel()) M_SyncStartKill(pnum, position, pnum); delta_kill_monster(pnum, position, player); } return sizeof(message); } DWORD OnAwakeGolem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); const Point position { message._mx, message._my }; if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (InDungeonBounds(position)) { if (!Players[pnum].isOnActiveLevel()) { DeltaSyncGolem(message, pnum, message._currlevel); } else if (pnum != MyPlayerId) { // Check if this player already has an active golem for (auto &missile : Missiles) { if (missile._mitype == MIS_GOLEM && missile._misource == pnum) { return sizeof(message); } } AddMissile(Players[pnum].position.tile, position, message._mdir, MIS_GOLEM, TARGET_MONSTERS, pnum, 0, 1); } } return sizeof(message); } DWORD OnMonstDamage(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (pnum != MyPlayerId) { Player &player = Players[pnum]; if (player.isOnActiveLevel() && message.wMon < MaxMonsters) { auto &monster = Monsters[message.wMon]; monster.mWhoHit |= 1 << pnum; if (monster._mhitpoints > 0) { monster._mhitpoints -= message.dwDam; if ((monster._mhitpoints >> 6) < 1) monster._mhitpoints = 1 << 6; delta_monster_hp(message.wMon, monster._mhitpoints, player); } } } return sizeof(message); } DWORD OnPlayerDeath(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (pnum != MyPlayerId) StartPlayerKill(pnum, message.wParam1); else CheckUpdatePlayer(pnum); return sizeof(message); } DWORD OnPlayerDamage(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (message.bPlr == MyPlayerId && leveltype != DTYPE_TOWN && gbBufferMsgs != 1) { if (player.isOnActiveLevel() && message.dwDam <= 192000 && Players[message.bPlr]._pHitPoints >> 6 > 0) { ApplyPlrDamage(message.bPlr, 0, 0, message.dwDam, 1); } } return sizeof(message); } DWORD OnOpenDoor(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (message.wParam1 < MAXOBJECTS) { Player &player = Players[pnum]; if (player.isOnActiveLevel()) SyncOpObject(pnum, CMD_OPENDOOR, message.wParam1); DeltaSyncObject(message.wParam1, CMD_OPENDOOR, player); } return sizeof(message); } DWORD OnCloseDoor(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (message.wParam1 < MAXOBJECTS) { Player &player = Players[pnum]; if (player.isOnActiveLevel()) SyncOpObject(pnum, CMD_CLOSEDOOR, message.wParam1); DeltaSyncObject(message.wParam1, CMD_CLOSEDOOR, player); } return sizeof(message); } DWORD OnOperateObject(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (message.wParam1 < MAXOBJECTS) { Player &player = Players[pnum]; if (player.isOnActiveLevel()) SyncOpObject(pnum, CMD_OPERATEOBJ, message.wParam1); DeltaSyncObject(message.wParam1, CMD_OPERATEOBJ, player); } return sizeof(message); } DWORD OnPlayerOperateObject(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (message.wParam1 < MAX_PLRS && message.wParam2 < MAXOBJECTS) { Player &player = Players[pnum]; if (player.isOnActiveLevel()) SyncOpObject(message.wParam1, CMD_PLROPOBJ, message.wParam2); DeltaSyncObject(message.wParam2, CMD_PLROPOBJ, player); } return sizeof(message); } DWORD OnBreakObject(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (message.wParam1 < MAX_PLRS && message.wParam2 < MAXOBJECTS) { Player &player = Players[pnum]; if (player.isOnActiveLevel()) { SyncBreakObj(message.wParam1, Objects[message.wParam2]); } DeltaSyncObject(message.wParam2, CMD_BREAKOBJ, player); } return sizeof(message); } DWORD OnChangePlayerItems(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); Player &player = Players[pnum]; if (message.bLoc >= NUM_INVLOC) return sizeof(message); auto bodyLocation = static_cast(message.bLoc); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (pnum != MyPlayerId && message.wIndx <= IDI_LAST) { CheckInvSwap(player, bodyLocation, message.wIndx, message.wCI, message.dwSeed, message.bId != 0, message.dwBuff); } player.ReadySpellFromEquipment(bodyLocation); return sizeof(message); } DWORD OnDeletePlayerItems(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (pnum != MyPlayerId && message.bLoc < NUM_INVLOC) inv_update_rem_item(Players[pnum], static_cast(message.bLoc)); return sizeof(message); } DWORD OnPlayerLevel(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= MAXCHARLEVEL && pnum != MyPlayerId) Players[pnum]._pLevel = static_cast(message.wParam1); return sizeof(message); } DWORD OnDropItem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (IsPItemValid(message)) { DeltaPutItem(message, { message.x, message.y }, Players[pnum]); } return sizeof(message); } DWORD OnSpawnItem(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (IsPItemValid(message)) { Player &player = Players[pnum]; Point position = { message.x, message.y }; if (player.isOnActiveLevel() && pnum != MyPlayerId) { SyncDropItem(position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC); } PutItemRecord(message.dwSeed, message.wCI, message.wIndx); DeltaPutItem(message, position, player); } return sizeof(message); } DWORD OnSendPlayerInfo(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, message.wBytes + sizeof(message)); else recv_plrinfo(pnum, message, message.bCmd == CMD_ACK_PLRINFO); return message.wBytes + sizeof(message); } DWORD OnPlayerJoinLevel(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); return sizeof(message); } int playerLevel = message.wParam1; bool isSetLevel = message.wParam2 != 0; if (!IsValidLevel(playerLevel, isSetLevel) || !InDungeonBounds(position)) { return sizeof(message); } Player &player = Players[pnum]; player._pLvlChanging = false; if (player._pName[0] != '\0' && !player.plractive) { ResetPlayerGFX(player); player.plractive = true; gbActivePlayers++; EventPlrMsg(fmt::format(fmt::runtime(_("Player '{:s}' (level {:d}) just joined the game")), player._pName, player._pLevel)); } if (player.plractive && pnum != MyPlayerId) { player.position.tile = position; if (isSetLevel) player.setLevel(static_cast<_setlevels>(playerLevel)); else player.setLevel(playerLevel); ResetPlayerGFX(player); if (player.isOnActiveLevel()) { SyncInitPlr(pnum); if ((player._pHitPoints >> 6) > 0) { StartStand(pnum, Direction::South); } else { player._pgfxnum &= ~0xF; player._pmode = PM_DEATH; NewPlrAnim(player, player_graphic::Death, Direction::South, player._pDFrames, 1); player.AnimInfo.CurrentFrame = player.AnimInfo.NumberOfFrames - 2; dFlags[player.position.tile.x][player.position.tile.y] |= DungeonFlag::DeadPlayer; } player._pvid = AddVision(player.position.tile, player._pLightRad, pnum == MyPlayerId); } } return sizeof(message); } DWORD OnActivatePortal(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; bool isSetLevel = message.wParam3 != 0; if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else if (InDungeonBounds(position) && IsValidLevel(message.wParam1, isSetLevel) && message.wParam2 <= DTYPE_LAST) { int level = message.wParam1; auto dungeonType = static_cast(message.wParam2); ActivatePortal(pnum, position, level, dungeonType, isSetLevel); if (pnum != MyPlayerId) { if (leveltype == DTYPE_TOWN) { AddInTownPortal(pnum); } else if (Players[pnum].isOnActiveLevel()) { bool addPortal = true; for (auto &missile : Missiles) { if (missile._mitype == MIS_TOWN && missile._misource == pnum) { addPortal = false; break; } } if (addPortal) { AddWarpMissile(pnum, position); } } else { RemovePortalMissile(pnum); } } DeltaOpenPortal(pnum, position, level, dungeonType, isSetLevel); } return sizeof(message); } DWORD OnDeactivatePortal(const TCmd *pCmd, int pnum) { if (gbBufferMsgs == 1) { SendPacket(pnum, pCmd, sizeof(*pCmd)); } else { if (PortalOnLevel(pnum)) RemovePortalMissile(pnum); DeactivatePortal(pnum); delta_close_portal(pnum); } return sizeof(*pCmd); } DWORD OnRestartTown(const TCmd *pCmd, int pnum) { if (gbBufferMsgs == 1) { SendPacket(pnum, pCmd, sizeof(*pCmd)); } else { if (pnum == MyPlayerId) { MyPlayerIsDead = false; gamemenu_off(); } RestartTownLvl(pnum); } return sizeof(*pCmd); } DWORD OnSetStrength(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 750 && pnum != MyPlayerId) SetPlrStr(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnSetDexterity(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 750 && pnum != MyPlayerId) SetPlrDex(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnSetMagic(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 750 && pnum != MyPlayerId) SetPlrMag(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnSetVitality(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) SendPacket(pnum, &message, sizeof(message)); else if (message.wParam1 <= 750 && pnum != MyPlayerId) SetPlrVit(Players[pnum], message.wParam1); return sizeof(message); } DWORD OnString(const TCmd *pCmd, Player &player) { auto *p = (TCmdString *)pCmd; int len = strlen(p->str); if (gbBufferMsgs == 0) SendPlrMsg(player, p->str); return len + 2; // length of string + nul terminator + sizeof(p->bCmd) } DWORD OnFriendlyMode(const TCmd *pCmd, Player &player) // NOLINT(misc-unused-parameters) { player.friendlyMode = !player.friendlyMode; force_redraw = 255; return sizeof(*pCmd); } DWORD OnSyncQuest(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs == 1) { SendPacket(pnum, &message, sizeof(message)); } else { if (pnum != MyPlayerId && message.q < MAXQUESTS && message.qstate <= QUEST_HIVE_DONE) SetMultiQuest(message.q, message.qstate, message.qlog != 0, message.qvar1); sgbDeltaChanged = true; } return sizeof(message); } DWORD OnCheatExperience(const TCmd *pCmd, int pnum) // NOLINT(misc-unused-parameters) { #ifdef _DEBUG if (gbBufferMsgs == 1) SendPacket(pnum, pCmd, sizeof(*pCmd)); else if (Players[pnum]._pLevel < MAXCHARLEVEL) { Players[pnum]._pExperience = Players[pnum]._pNextExper; if (*sgOptions.Gameplay.experienceBar) { force_redraw = 255; } NextPlrLevel(Players[pnum]); } #endif return sizeof(*pCmd); } DWORD OnCheatSpellLevel(const TCmd *pCmd, int pnum) // NOLINT(misc-unused-parameters) { #ifdef _DEBUG if (gbBufferMsgs == 1) { SendPacket(pnum, pCmd, sizeof(*pCmd)); } else { Player &player = Players[pnum]; player._pSplLvl[player._pRSpell]++; } #endif return sizeof(*pCmd); } DWORD OnDebug(const TCmd *pCmd) { return sizeof(*pCmd); } DWORD OnNova(const TCmd *pCmd, int pnum) { const auto &message = *reinterpret_cast(pCmd); const Point position { message.x, message.y }; if (gbBufferMsgs != 1) { Player &player = Players[pnum]; if (player.isOnActiveLevel() && pnum != MyPlayerId && InDungeonBounds(position)) { ClrPlrPath(player); player._pSpell = SPL_NOVA; player._pSplType = RSPLTYPE_INVALID; player._pSplFrom = 3; player.destAction = ACTION_SPELL; player.destParam1 = position.x; player.destParam2 = position.y; } } return sizeof(message); } DWORD OnSetShield(const TCmd *pCmd, Player &player) { if (gbBufferMsgs != 1) player.pManaShield = true; return sizeof(*pCmd); } DWORD OnRemoveShield(const TCmd *pCmd, Player &player) { if (gbBufferMsgs != 1) player.pManaShield = false; return sizeof(*pCmd); } DWORD OnSetReflect(const TCmd *pCmd, Player &player) { const auto &message = *reinterpret_cast(pCmd); if (gbBufferMsgs != 1) player.wReflections = message.wParam1; return sizeof(message); } DWORD OnNakrul(const TCmd *pCmd) { if (gbBufferMsgs != 1) { if (currlevel == 24) { PlaySfxLoc(IS_CROPEN, { UberRow, UberCol }); SyncNakrulRoom(); } IsUberRoomOpened = true; Quests[Q_NAKRUL]._qactive = QUEST_DONE; WeakenNaKrul(); } return sizeof(*pCmd); } DWORD OnOpenHive(const TCmd *pCmd, int pnum) { if (gbBufferMsgs != 1) { AddMissile({ 0, 0 }, { 0, 0 }, Direction::South, MIS_HIVEEXP2, TARGET_MONSTERS, pnum, 0, 0); TownOpenHive(); InitTownTriggers(); } return sizeof(*pCmd); } DWORD OnOpenCrypt(const TCmd *pCmd) { if (gbBufferMsgs != 1) { TownOpenGrave(); InitTownTriggers(); if (leveltype == DTYPE_TOWN) PlaySFX(IS_SARC); } return sizeof(*pCmd); } } // namespace void ClearLastSendPlayerCmd() { lastSentPlayerCmd = {}; } void msg_send_drop_pkt(int pnum, int reason) { TFakeDropPlr cmd; cmd.dwReason = reason; cmd.bCmd = FAKE_CMD_DROPID; cmd.bPlr = pnum; SendPacket(pnum, &cmd, sizeof(cmd)); } bool msg_wait_resync() { bool success; GetNextPacket(); sgbDeltaChunks = 0; sgnCurrMegaPlayer = -1; sgbRecvCmd = CMD_DLEVEL_END; gbBufferMsgs = 1; sgdwOwnerWait = SDL_GetTicks(); success = UiProgressDialog(WaitForTurns); gbBufferMsgs = 0; if (!success) { FreePackets(); return false; } if (gbGameDestroyed) { UiErrorOkDialog(PROJECT_NAME, _("The game ended"), /*error=*/false); FreePackets(); return false; } if (sgbDeltaChunks != MAX_CHUNKS) { UiErrorOkDialog(PROJECT_NAME, _("Unable to get level data"), /*error=*/false); FreePackets(); return false; } return true; } void run_delta_info() { if (!gbIsMultiplayer) return; gbBufferMsgs = 2; PrePacket(); gbBufferMsgs = 0; FreePackets(); } void DeltaExportData(int pnum) { if (sgbDeltaChanged) { for (auto &it : DeltaLevels) { std::unique_ptr dst { new byte[sizeof(DLevel) + 1 + sizeof(uint8_t)] }; byte *dstEnd = &dst.get()[1]; DLevel &deltaLevel = it.second; *dstEnd = static_cast(it.first); dstEnd += sizeof(uint8_t); dstEnd = DeltaExportItem(dstEnd, deltaLevel.item); dstEnd = DeltaExportObject(dstEnd, deltaLevel.object); dstEnd = DeltaExportMonster(dstEnd, deltaLevel.monster); uint32_t size = CompressData(dst.get(), dstEnd); dthread_send_delta(pnum, CMD_DLEVEL, std::move(dst), size); } std::unique_ptr dst { new byte[sizeof(DJunk) + 1] }; byte *dstEnd = &dst.get()[1]; dstEnd = DeltaExportJunk(dstEnd); uint32_t size = CompressData(dst.get(), dstEnd); dthread_send_delta(pnum, CMD_DLEVEL_JUNK, std::move(dst), size); } std::unique_ptr src { new byte[1] { static_cast(0) } }; dthread_send_delta(pnum, CMD_DLEVEL_END, std::move(src), 1); } void delta_init() { sgbDeltaChanged = false; memset(&sgJunk, 0xFF, sizeof(sgJunk)); DeltaLevels.clear(); LocalLevels.clear(); deltaload = false; } void delta_kill_monster(int mi, Point position, const Player &player) { if (!gbIsMultiplayer) return; sgbDeltaChanged = true; DMonsterStr *pD = &GetDeltaLevel(player).monster[mi]; pD->position = position; pD->_mdir = Monsters[mi]._mdir; pD->_mhitpoints = 0; } void delta_monster_hp(int mi, int hp, const Player &player) { if (!gbIsMultiplayer) return; sgbDeltaChanged = true; DMonsterStr *pD = &GetDeltaLevel(player).monster[mi]; if (pD->_mhitpoints > hp) pD->_mhitpoints = hp; } void delta_sync_monster(const TSyncMonster &monsterSync, uint8_t level) { if (!gbIsMultiplayer) return; assert(level < MAX_MULTIPLAYERLEVELS); sgbDeltaChanged = true; DMonsterStr &monster = GetDeltaLevel(level).monster[monsterSync._mndx]; if (monster._mhitpoints == 0) return; monster.position.x = monsterSync._mx; monster.position.y = monsterSync._my; monster._mactive = UINT8_MAX; monster._menemy = monsterSync._menemy; monster._mhitpoints = monsterSync._mhitpoints; monster.mWhoHit = monsterSync.mWhoHit; } void DeltaSyncJunk() { for (int i = 0; i < MAXPORTAL; i++) { if (sgJunk.portal[i].x == 0xFF) { SetPortalStats(i, false, 0, 0, 0, DTYPE_TOWN, false); } else { SetPortalStats( i, true, sgJunk.portal[i].x, sgJunk.portal[i].y, sgJunk.portal[i].level, (dungeon_type)sgJunk.portal[i].ltype, sgJunk.portal[i].setlvl); } } int q = 0; for (auto &quest : Quests) { if (QuestsData[quest._qidx].isSinglePlayerOnly) { continue; } if (sgJunk.quests[q].qstate != QUEST_INVALID) { quest._qlog = sgJunk.quests[q].qlog != 0; quest._qactive = sgJunk.quests[q].qstate; quest._qvar1 = sgJunk.quests[q].qvar1; } q++; } } void DeltaAddItem(int ii) { if (!gbIsMultiplayer) return; uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer); DLevel &deltaLevel = GetDeltaLevel(localLevel); for (const TCmdPItem &item : deltaLevel.item) { if (item.bCmd != CMD_INVALID && item.wIndx == Items[ii].IDidx && item.wCI == Items[ii]._iCreateInfo && item.dwSeed == Items[ii]._iSeed && IsAnyOf(item.bCmd, TCmdPItem::PickedUpItem, TCmdPItem::FloorItem)) { return; } } for (TCmdPItem &item : deltaLevel.item) { if (item.bCmd != CMD_INVALID) continue; sgbDeltaChanged = true; item.bCmd = TCmdPItem::FloorItem; item.x = Items[ii].position.x; item.y = Items[ii].position.y; item.wIndx = Items[ii].IDidx; item.wCI = Items[ii]._iCreateInfo; item.dwSeed = Items[ii]._iSeed; item.bId = Items[ii]._iIdentified ? 1 : 0; item.bDur = Items[ii]._iDurability; item.bMDur = Items[ii]._iMaxDur; item.bCh = Items[ii]._iCharges; item.bMCh = Items[ii]._iMaxCharges; item.wValue = Items[ii]._ivalue; item.wToHit = Items[ii]._iPLToHit; item.wMaxDam = Items[ii]._iMaxDam; item.bMinStr = Items[ii]._iMinStr; item.bMinMag = Items[ii]._iMinMag; item.bMinDex = Items[ii]._iMinDex; item.bAC = Items[ii]._iAC; item.dwBuff = Items[ii].dwBuff; return; } } void DeltaSaveLevel() { if (!gbIsMultiplayer) return; for (int i = 0; i < MAX_PLRS; i++) { if (i != MyPlayerId) ResetPlayerGFX(Players[i]); } uint8_t localLevel; if (setlevel) { localLevel = GetLevelForMultiplayer(static_cast(setlvlnum), setlevel); MyPlayer->_pSLvlVisited[static_cast(setlvlnum)] = true; } else { localLevel = GetLevelForMultiplayer(currlevel, setlevel); MyPlayer->_pLvlVisited[currlevel] = true; } DeltaLeaveSync(localLevel); } namespace { Point GetItemPosition(Point position) { if (CanPut(position)) return position; for (int k = 1; k < 50; k++) { for (int j = -k; j <= k; j++) { int yy = position.y + j; for (int l = -k; l <= k; l++) { int xx = position.x + l; if (CanPut({ xx, yy })) return { xx, yy }; } } } return position; } } // namespace uint8_t GetLevelForMultiplayer(const Player &player) { return GetLevelForMultiplayer(player.plrlevel, player.plrIsOnSetLevel); } bool IsValidLevelForMultiplayer(uint8_t level) { return level <= MAX_MULTIPLAYERLEVELS; } bool IsValidLevel(uint8_t level, bool isSetLevel) { if (isSetLevel) return level <= SL_LAST; return level < NUMLEVELS; } void DeltaLoadLevel() { if (!gbIsMultiplayer) return; deltaload = true; uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer); DLevel &deltaLevel = GetDeltaLevel(localLevel); if (leveltype != DTYPE_TOWN) { for (int i = 0; i < ActiveMonsterCount; i++) { if (deltaLevel.monster[i].position.x == 0xFF) continue; M_ClearSquares(i); auto &monster = Monsters[i]; { const WorldTilePosition position = deltaLevel.monster[i].position; monster.position.tile = position; monster.position.old = position; monster.position.future = position; } if (deltaLevel.monster[i]._mhitpoints != -1) { monster._mhitpoints = deltaLevel.monster[i]._mhitpoints; monster.mWhoHit = deltaLevel.monster[i].mWhoHit; } if (deltaLevel.monster[i]._mhitpoints == 0) { M_ClearSquares(i); if (monster._mAi != AI_DIABLO) { if (monster._uniqtype == 0) { assert(monster.MType != nullptr); AddCorpse(monster.position.tile, monster.MType->corpseId, monster._mdir); } else { AddCorpse(monster.position.tile, monster._udeadval, monster._mdir); } } monster._mDelFlag = true; M_UpdateLeader(i); } else { decode_enemy(monster, deltaLevel.monster[i]._menemy); if (monster.position.tile != Point { 0, 0 } && monster.position.tile != GolemHoldingCell) dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1; if (monster.MType->type == MT_GOLEM) { GolumAi(i); monster._mFlags |= (MFLAG_TARGETS_MONSTER | MFLAG_GOLEM); } else { M_StartStand(monster, monster._mdir); } monster._msquelch = deltaLevel.monster[i]._mactive; } } auto localLevelIt = LocalLevels.find(localLevel); if (localLevelIt != LocalLevels.end()) memcpy(AutomapView, &localLevelIt->second, sizeof(AutomapView)); else memset(AutomapView, 0, sizeof(AutomapView)); } for (int i = 0; i < MAXITEMS; i++) { if (deltaLevel.item[i].bCmd == CMD_INVALID) continue; if (deltaLevel.item[i].bCmd == TCmdPItem::PickedUpItem) { int activeItemIndex = FindGetItem( deltaLevel.item[i].dwSeed, deltaLevel.item[i].wIndx, deltaLevel.item[i].wCI); if (activeItemIndex != -1) { const auto &position = Items[ActiveItems[activeItemIndex]].position; if (dItem[position.x][position.y] == ActiveItems[activeItemIndex] + 1) dItem[position.x][position.y] = 0; DeleteItem(activeItemIndex); } } if (deltaLevel.item[i].bCmd == TCmdPItem::DroppedItem) { int ii = AllocateItem(); auto &item = Items[ii]; if (deltaLevel.item[i].wIndx == IDI_EAR) { RecreateEar( item, deltaLevel.item[i].wCI, deltaLevel.item[i].dwSeed, deltaLevel.item[i].bId, deltaLevel.item[i].bDur, deltaLevel.item[i].bMDur, deltaLevel.item[i].bCh, deltaLevel.item[i].bMCh, deltaLevel.item[i].wValue, deltaLevel.item[i].dwBuff); } else { RecreateItem( item, deltaLevel.item[i].wIndx, deltaLevel.item[i].wCI, deltaLevel.item[i].dwSeed, deltaLevel.item[i].wValue, (deltaLevel.item[i].dwBuff & CF_HELLFIRE) != 0); if (deltaLevel.item[i].bId != 0) item._iIdentified = true; item._iDurability = deltaLevel.item[i].bDur; item._iMaxDur = deltaLevel.item[i].bMDur; item._iCharges = deltaLevel.item[i].bCh; item._iMaxCharges = deltaLevel.item[i].bMCh; item._iPLToHit = deltaLevel.item[i].wToHit; item._iMaxDam = deltaLevel.item[i].wMaxDam; item._iMinStr = deltaLevel.item[i].bMinStr; item._iMinMag = deltaLevel.item[i].bMinMag; item._iMinDex = deltaLevel.item[i].bMinDex; item._iAC = deltaLevel.item[i].bAC; item.dwBuff = deltaLevel.item[i].dwBuff; } int x = deltaLevel.item[i].x; int y = deltaLevel.item[i].y; item.position = GetItemPosition({ x, y }); dItem[item.position.x][item.position.y] = ii + 1; RespawnItem(Items[ii], false); } } if (leveltype != DTYPE_TOWN) { for (int i = 0; i < MAXOBJECTS; i++) { switch (deltaLevel.object[i].bCmd) { case CMD_OPENDOOR: case CMD_CLOSEDOOR: case CMD_OPERATEOBJ: case CMD_PLROPOBJ: DeltaSyncOpObject(deltaLevel.object[i].bCmd, i); break; case CMD_BREAKOBJ: DeltaSyncBreakObj(Objects[i]); break; default: break; } } for (int i = 0; i < ActiveObjectCount; i++) { if (Objects[ActiveObjects[i]].IsTrap()) { OperateTrap(Objects[ActiveObjects[i]]); } } } deltaload = false; } void NetSendCmd(bool bHiPri, _cmd_id bCmd) { TCmd cmd; cmd.bCmd = bCmd; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdGolem(uint8_t mx, uint8_t my, Direction dir, uint8_t menemy, int hp, uint8_t cl) { TCmdGolem cmd; cmd.bCmd = CMD_AWAKEGOLEM; cmd._mx = mx; cmd._my = my; cmd._mdir = dir; cmd._menemy = menemy; cmd._mhitpoints = hp; cmd._currlevel = cl; NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdLoc(int playerId, bool bHiPri, _cmd_id bCmd, Point position) { if (playerId == MyPlayerId && WasPlayerCmdAlreadyRequested(bCmd, position)) return; TCmdLoc cmd; cmd.bCmd = bCmd; cmd.x = position.x; cmd.y = position.y; if (bHiPri) NetSendHiPri(playerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(playerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, position, 0, 0); } void NetSendCmdLocParam1(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1) { if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1)) return; TCmdLocParam1 cmd; cmd.bCmd = bCmd; cmd.x = position.x; cmd.y = position.y; cmd.wParam1 = wParam1; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, 0); } void NetSendCmdLocParam2(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2) { if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2)) return; TCmdLocParam2 cmd; cmd.bCmd = bCmd; cmd.x = position.x; cmd.y = position.y; cmd.wParam1 = wParam1; cmd.wParam2 = wParam2; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2); } void NetSendCmdLocParam3(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3) { if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2, wParam3)) return; TCmdLocParam3 cmd; cmd.bCmd = bCmd; cmd.x = position.x; cmd.y = position.y; cmd.wParam1 = wParam1; cmd.wParam2 = wParam2; cmd.wParam3 = wParam3; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2); } void NetSendCmdLocParam4(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4) { if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2, wParam3, wParam4)) return; TCmdLocParam4 cmd; cmd.bCmd = bCmd; cmd.x = position.x; cmd.y = position.y; cmd.wParam1 = wParam1; cmd.wParam2 = wParam2; cmd.wParam3 = wParam3; cmd.wParam4 = wParam4; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam3); } void NetSendCmdParam1(bool bHiPri, _cmd_id bCmd, uint16_t wParam1) { if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1)) return; TCmdParam1 cmd; cmd.bCmd = bCmd; cmd.wParam1 = wParam1; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, 0); } void NetSendCmdParam2(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2) { TCmdParam2 cmd; cmd.bCmd = bCmd; cmd.wParam1 = wParam1; cmd.wParam2 = wParam2; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdParam3(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3) { if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1, wParam2, wParam3)) return; TCmdParam3 cmd; cmd.bCmd = bCmd; cmd.wParam1 = wParam1; cmd.wParam2 = wParam2; cmd.wParam3 = wParam3; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, wParam2); } void NetSendCmdParam4(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4) { if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1, wParam2, wParam3, wParam4)) return; TCmdParam4 cmd; cmd.bCmd = bCmd; cmd.wParam1 = wParam1; cmd.wParam2 = wParam2; cmd.wParam3 = wParam3; cmd.wParam4 = wParam4; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, wParam2); } void NetSendCmdQuest(bool bHiPri, const Quest &quest) { TCmdQuest cmd; cmd.bCmd = CMD_SYNCQUEST; cmd.q = quest._qidx, cmd.qstate = quest._qactive; cmd.qlog = quest._qlog ? 1 : 0; cmd.qvar1 = quest._qvar1; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdGItem(bool bHiPri, _cmd_id bCmd, uint8_t mast, uint8_t pnum, uint8_t ii) { TCmdGItem cmd; cmd.bCmd = bCmd; cmd.bPnum = pnum; cmd.bMaster = mast; cmd.bLevel = GetLevelForMultiplayer(*MyPlayer); cmd.bCursitem = ii; cmd.dwTime = 0; cmd.x = Items[ii].position.x; cmd.y = Items[ii].position.y; cmd.wIndx = Items[ii].IDidx; if (Items[ii].IDidx == IDI_EAR) { cmd.wCI = Items[ii]._iIName[1] | (Items[ii]._iIName[0] << 8); cmd.dwSeed = Items[ii]._iIName[5] | ((Items[ii]._iIName[4] | ((Items[ii]._iIName[3] | (Items[ii]._iIName[2] << 8)) << 8)) << 8); cmd.bId = Items[ii]._iIName[6]; cmd.bDur = Items[ii]._iIName[7]; cmd.bMDur = Items[ii]._iIName[8]; cmd.bCh = Items[ii]._iIName[9]; cmd.bMCh = Items[ii]._iIName[10]; cmd.wValue = Items[ii]._ivalue | (Items[ii]._iIName[11] << 8) | ((Items[ii]._iCurs - ICURS_EAR_SORCERER) << 6); cmd.dwBuff = Items[ii]._iIName[15] | ((Items[ii]._iIName[14] | ((Items[ii]._iIName[13] | (Items[ii]._iIName[12] << 8)) << 8)) << 8); } else { cmd.wCI = Items[ii]._iCreateInfo; cmd.dwSeed = Items[ii]._iSeed; cmd.bId = Items[ii]._iIdentified ? 1 : 0; cmd.bDur = Items[ii]._iDurability; cmd.bMDur = Items[ii]._iMaxDur; cmd.bCh = Items[ii]._iCharges; cmd.bMCh = Items[ii]._iMaxCharges; cmd.wValue = Items[ii]._ivalue; cmd.wToHit = Items[ii]._iPLToHit; cmd.wMaxDam = Items[ii]._iMaxDam; cmd.bMinStr = Items[ii]._iMinStr; cmd.bMinMag = Items[ii]._iMinMag; cmd.bMinDex = Items[ii]._iMinDex; cmd.bAC = Items[ii]._iAC; cmd.dwBuff = Items[ii].dwBuff; } if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdPItem(bool bHiPri, _cmd_id bCmd, Point position, const Item &item) { TCmdPItem cmd {}; cmd.bCmd = bCmd; cmd.x = position.x; cmd.y = position.y; cmd.wIndx = item.IDidx; if (item.IDidx == IDI_EAR) { cmd.wCI = item._iIName[1] | (item._iIName[0] << 8); cmd.dwSeed = item._iIName[5] | ((item._iIName[4] | ((item._iIName[3] | (item._iIName[2] << 8)) << 8)) << 8); cmd.bId = item._iIName[6]; cmd.bDur = item._iIName[7]; cmd.bMDur = item._iIName[8]; cmd.bCh = item._iIName[9]; cmd.bMCh = item._iIName[10]; cmd.wValue = item._ivalue | (item._iIName[11] << 8) | ((item._iCurs - ICURS_EAR_SORCERER) << 6); cmd.dwBuff = item._iIName[15] | ((item._iIName[14] | ((item._iIName[13] | (item._iIName[12] << 8)) << 8)) << 8); } else { cmd.wCI = item._iCreateInfo; cmd.dwSeed = item._iSeed; cmd.bId = item._iIdentified ? 1 : 0; cmd.bDur = item._iDurability; cmd.bMDur = item._iMaxDur; cmd.bCh = item._iCharges; cmd.bMCh = item._iMaxCharges; cmd.wValue = item._ivalue; cmd.wToHit = item._iPLToHit; cmd.wMaxDam = item._iMaxDam; cmd.bMinStr = item._iMinStr; cmd.bMinMag = item._iMinMag; cmd.bMinDex = item._iMinDex; cmd.bAC = item._iAC; cmd.dwBuff = item.dwBuff; } ItemLimbo = item; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdChItem(bool bHiPri, uint8_t bLoc) { TCmdChItem cmd; Item &item = MyPlayer->InvBody[bLoc]; cmd.bCmd = CMD_CHANGEPLRITEMS; cmd.bLoc = bLoc; cmd.wIndx = item.IDidx; cmd.wCI = item._iCreateInfo; cmd.dwSeed = item._iSeed; cmd.bId = item._iIdentified ? 1 : 0; cmd.dwBuff = item.dwBuff; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdDelItem(bool bHiPri, uint8_t bLoc) { TCmdDelItem cmd; cmd.bLoc = bLoc; cmd.bCmd = CMD_DELPLRITEMS; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdDamage(bool bHiPri, uint8_t bPlr, uint32_t dwDam) { TCmdDamage cmd; cmd.bCmd = CMD_PLRDAMAGE; cmd.bPlr = bPlr; cmd.dwDam = dwDam; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdMonDmg(bool bHiPri, uint16_t wMon, uint32_t dwDam) { TCmdMonDamage cmd; cmd.bCmd = CMD_MONSTDAMAGE; cmd.wMon = wMon; cmd.dwDam = dwDam; if (bHiPri) NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); else NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd)); } void NetSendCmdString(uint32_t pmask, const char *pszStr) { TCmdString cmd; cmd.bCmd = CMD_STRING; CopyUtf8(cmd.str, pszStr, sizeof(cmd.str)); multi_send_msg_packet(pmask, (byte *)&cmd, strlen(cmd.str) + 2); } void delta_close_portal(int pnum) { memset(&sgJunk.portal[pnum], 0xFF, sizeof(sgJunk.portal[pnum])); sgbDeltaChanged = true; } uint32_t ParseCmd(int pnum, const TCmd *pCmd) { sbLastCmd = pCmd->bCmd; if (sgwPackPlrOffsetTbl[pnum] != 0 && sbLastCmd != CMD_ACK_PLRINFO && sbLastCmd != CMD_SEND_PLRINFO) return 0; Player &player = Players[pnum]; switch (pCmd->bCmd) { case CMD_SYNCDATA: return OnSyncData(pCmd, pnum); case CMD_WALKXY: return OnWalk(pCmd, player); case CMD_ADDSTR: return OnAddStrength(pCmd, pnum); case CMD_ADDDEX: return OnAddDexterity(pCmd, pnum); case CMD_ADDMAG: return OnAddMagic(pCmd, pnum); case CMD_ADDVIT: return OnAddVitality(pCmd, pnum); case CMD_GOTOGETITEM: return OnGotoGetItem(pCmd, player); case CMD_REQUESTGITEM: return OnRequestGetItem(pCmd, player); case CMD_GETITEM: return OnGetItem(pCmd, pnum); case CMD_GOTOAGETITEM: return OnGotoAutoGetItem(pCmd, player); case CMD_REQUESTAGITEM: return OnRequestAutoGetItem(pCmd, player); case CMD_AGETITEM: return OnAutoGetItem(pCmd, pnum); case CMD_ITEMEXTRA: return OnItemExtra(pCmd, pnum); case CMD_PUTITEM: return OnPutItem(pCmd, pnum); case CMD_SYNCPUTITEM: return OnSyncPutItem(pCmd, pnum); case CMD_SPAWNITEM: return OnSpawnItem(pCmd, pnum); case CMD_RESPAWNITEM: return OnRespawnItem(pCmd, pnum); case CMD_ATTACKXY: return OnAttackTile(pCmd, player); case CMD_SATTACKXY: return OnStandingAttackTile(pCmd, player); case CMD_RATTACKXY: return OnRangedAttackTile(pCmd, player); case CMD_SPELLXYD: return OnSpellWall(pCmd, player); case CMD_SPELLXY: return OnSpellTile(pCmd, player); case CMD_TSPELLXY: return OnTargetSpellTile(pCmd, player); case CMD_OPOBJXY: return OnOperateObjectTile(pCmd, player); case CMD_DISARMXY: return OnDisarm(pCmd, player); case CMD_OPOBJT: return OnOperateObjectTelekinesis(pCmd, player); case CMD_ATTACKID: return OnAttackMonster(pCmd, player); case CMD_ATTACKPID: return OnAttackPlayer(pCmd, player); case CMD_RATTACKID: return OnRangedAttackMonster(pCmd, player); case CMD_RATTACKPID: return OnRangedAttackPlayer(pCmd, player); case CMD_SPELLID: return OnSpellMonster(pCmd, player); case CMD_SPELLPID: return OnSpellPlayer(pCmd, player); case CMD_TSPELLID: return OnTargetSpellMonster(pCmd, player); case CMD_TSPELLPID: return OnTargetSpellPlayer(pCmd, player); case CMD_KNOCKBACK: return OnKnockback(pCmd, pnum); case CMD_RESURRECT: return OnResurrect(pCmd, pnum); case CMD_HEALOTHER: return OnHealOther(pCmd, player); case CMD_TALKXY: return OnTalkXY(pCmd, player); case CMD_DEBUG: return OnDebug(pCmd); case CMD_NEWLVL: return OnNewLevel(pCmd, pnum); case CMD_WARP: return OnWarp(pCmd, pnum); case CMD_MONSTDEATH: return OnMonstDeath(pCmd, pnum); case CMD_KILLGOLEM: return OnKillGolem(pCmd, pnum); case CMD_AWAKEGOLEM: return OnAwakeGolem(pCmd, pnum); case CMD_MONSTDAMAGE: return OnMonstDamage(pCmd, pnum); case CMD_PLRDEAD: return OnPlayerDeath(pCmd, pnum); case CMD_PLRDAMAGE: return OnPlayerDamage(pCmd, player); case CMD_OPENDOOR: return OnOpenDoor(pCmd, pnum); case CMD_CLOSEDOOR: return OnCloseDoor(pCmd, pnum); case CMD_OPERATEOBJ: return OnOperateObject(pCmd, pnum); case CMD_PLROPOBJ: return OnPlayerOperateObject(pCmd, pnum); case CMD_BREAKOBJ: return OnBreakObject(pCmd, pnum); case CMD_CHANGEPLRITEMS: return OnChangePlayerItems(pCmd, pnum); case CMD_DELPLRITEMS: return OnDeletePlayerItems(pCmd, pnum); case CMD_PLRLEVEL: return OnPlayerLevel(pCmd, pnum); case CMD_DROPITEM: return OnDropItem(pCmd, pnum); case CMD_ACK_PLRINFO: case CMD_SEND_PLRINFO: return OnSendPlayerInfo(pCmd, pnum); case CMD_PLAYER_JOINLEVEL: return OnPlayerJoinLevel(pCmd, pnum); case CMD_ACTIVATEPORTAL: return OnActivatePortal(pCmd, pnum); case CMD_DEACTIVATEPORTAL: return OnDeactivatePortal(pCmd, pnum); case CMD_RETOWN: return OnRestartTown(pCmd, pnum); case CMD_SETSTR: return OnSetStrength(pCmd, pnum); case CMD_SETMAG: return OnSetMagic(pCmd, pnum); case CMD_SETDEX: return OnSetDexterity(pCmd, pnum); case CMD_SETVIT: return OnSetVitality(pCmd, pnum); case CMD_STRING: return OnString(pCmd, player); case CMD_FRIENDLYMODE: return OnFriendlyMode(pCmd, player); case CMD_SYNCQUEST: return OnSyncQuest(pCmd, pnum); case CMD_CHEAT_EXPERIENCE: return OnCheatExperience(pCmd, pnum); case CMD_CHEAT_SPELL_LEVEL: return OnCheatSpellLevel(pCmd, pnum); case CMD_NOVA: return OnNova(pCmd, pnum); case CMD_SETSHIELD: return OnSetShield(pCmd, player); case CMD_REMSHIELD: return OnRemoveShield(pCmd, player); case CMD_SETREFLECT: return OnSetReflect(pCmd, player); case CMD_NAKRUL: return OnNakrul(pCmd); case CMD_OPENHIVE: return OnOpenHive(pCmd, pnum); case CMD_OPENCRYPT: return OnOpenCrypt(pCmd); default: break; } if (pCmd->bCmd < CMD_DLEVEL || pCmd->bCmd > CMD_DLEVEL_END) { SNetDropPlayer(pnum, LEAVE_DROP); return 0; } return OnLevelData(pnum, pCmd); } } // namespace devilution