/** * @file render.h * * Interface of functionality for rendering the level tiles. */ #ifndef __RENDER_H__ #define __RENDER_H__ DEVILUTION_BEGIN_NAMESPACE #ifdef __cplusplus extern "C" { #endif void RenderTile(BYTE *pBuff); void world_draw_black_tile(int sx, int sy); void trans_rect(int sx, int sy, int width, int height); #ifdef __cplusplus } #endif DEVILUTION_END_NAMESPACE #endif /* __RENDER_H__ */