#include "utils/paths.h" #include #include "utils/file_util.h" #include "utils/log.hpp" #include "utils/sdl_ptrs.h" #ifdef __IPHONEOS__ #include "platform/ios/ios_paths.h" #endif #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif namespace devilution { namespace paths { namespace { std::optional basePath; std::optional prefPath; std::optional configPath; std::optional assetsPath; void AddTrailingSlash(std::string &path) { #ifdef _WIN32 if (!path.empty() && path.back() != '\\') path += '\\'; #else if (!path.empty() && path.back() != '/') path += '/'; #endif } std::string FromSDL(char *s) { SDLUniquePtr pinned(s); std::string result = (s != nullptr ? s : ""); if (s == nullptr) { Log("{}", SDL_GetError()); SDL_ClearError(); } return result; } } // namespace const std::string &BasePath() { if (!basePath) { basePath = FromSDL(SDL_GetBasePath()); } return *basePath; } const std::string &PrefPath() { if (!prefPath) { #ifndef __IPHONEOS__ prefPath = FromSDL(SDL_GetPrefPath("diasurgical", "devilution")); if (FileExistsAndIsWriteable("diablo.ini")) { prefPath = std::string("./"); } #else prefPath = FromSDL(IOSGetPrefPath()); #endif } return *prefPath; } const std::string &ConfigPath() { if (!configPath) { #ifndef __IPHONEOS__ configPath = FromSDL(SDL_GetPrefPath("diasurgical", "devilution")); if (FileExistsAndIsWriteable("diablo.ini")) { configPath = std::string("./"); } #else configPath = FromSDL(IOSGetPrefPath()); #endif } return *configPath; } const std::string &AssetsPath() { if (!assetsPath) #if __EMSCRIPTEN__ assetsPath.emplace("assets/"); #else assetsPath.emplace(FromSDL(SDL_GetBasePath()) + "assets/"); #endif return *assetsPath; } void SetBasePath(const std::string &path) { basePath = path; AddTrailingSlash(*basePath); } void SetPrefPath(const std::string &path) { prefPath = path; AddTrailingSlash(*prefPath); } void SetConfigPath(const std::string &path) { configPath = path; AddTrailingSlash(*configPath); } void SetAssetsPath(const std::string &path) { assetsPath = path; AddTrailingSlash(*assetsPath); } } // namespace paths } // namespace devilution