/** * @file setmaps.cpp * * Interface of functionality for the special quest dungeons. */ #pragma once #include "engine.h" #include "engine/point.hpp" #include "objects.h" namespace devilution { /** * @brief Find an object given a point in map coordinates * * @param position The map coordinate to test * @return A reference to the object */ ObjectStruct &ObjectAtPosition(Point position); void LoadSetMap(); /* rdata */ extern const char *const QuestLevelNames[]; } // namespace devilution