#pragma once #include "DiabloUI/art.h" #include "engine.h" namespace devilution { void DrawArt(Sint16 screenX, Sint16 screenY, Art *art, int nFrame = 0, Uint16 srcW = 0, Uint16 srcH = 0); void DrawArt(const Surface &out, Sint16 screenX, Sint16 screenY, Art *art, int nFrame = 0, Uint16 srcW = 0, Uint16 srcH = 0); void DrawAnimatedArt(Art *art, int screenX, int screenY); int GetAnimationFrame(int frames, int fps = 60); } // namespace devilution