#include "engine/load_clx.hpp" #include #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif #include "engine/assets.hpp" #include "engine/load_file.hpp" namespace devilution { OptionalOwnedClxSpriteListOrSheet LoadOptionalClxListOrSheet(const char *path) { SDL_RWops *handle = OpenAsset(path); if (handle == nullptr) return std::nullopt; const size_t size = SDL_RWsize(handle); std::unique_ptr data { new uint8_t[size] }; SDL_RWread(handle, data.get(), size, 1); SDL_RWclose(handle); return OwnedClxSpriteListOrSheet { std::move(data) }; } OwnedClxSpriteListOrSheet LoadClxListOrSheet(const char *path) { return OwnedClxSpriteListOrSheet { LoadFileInMem(path) }; } } // namespace devilution