//HEADER_GOES_HERE #include "../types.h" void *sgpBackCel; int sgdwProgress; int progress_id; // idb const unsigned char progress_bar_colours[3] = { 138u, 43u, 254u }; const int progress_bar_screen_pos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } }; void __cdecl interface_msg_pump() { MSG Msg; // [esp+8h] [ebp-1Ch] while (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) { if (Msg.message != WM_QUIT) { TranslateMessage(&Msg); DispatchMessage(&Msg); } } } BOOL __cdecl IncProgress() { interface_msg_pump(); sgdwProgress += 15; if ((unsigned int)sgdwProgress > 0x216) sgdwProgress = 534; if (sgpBackCel) DrawCutscene(); return (unsigned int)sgdwProgress >= 0x216; } void __cdecl DrawCutscene() { unsigned int v0; // esi j_lock_buf_priv(1); CelDecodeOnly(64, 639, (BYTE *)sgpBackCel, 1, 640); v0 = 0; if (sgdwProgress) { do DrawProgress( progress_bar_screen_pos[progress_id][0] + v0++ + 64, progress_bar_screen_pos[progress_id][1] + 160, progress_id); while (v0 < sgdwProgress); } j_unlock_buf_priv(1); drawpanflag = 255; scrollrt_draw_game_screen(0); } // 52571C: using guessed type int drawpanflag; void __fastcall DrawProgress(int screen_x, int screen_y, int progress_id) { _BYTE *v3; // eax signed int v4; // ecx v3 = (unsigned char *)gpBuffer + screen_y_times_768[screen_y] + screen_x; v4 = 22; do { *v3 = progress_bar_colours[progress_id]; v3 += 768; --v4; } while (v4); } void __fastcall ShowProgress(unsigned int uMsg) { WNDPROC saveProc; gbSomebodyWonGameKludge = FALSE; plrmsg_delay(TRUE); /// ASSERT: assert(ghMainWnd); saveProc = SetWindowProc(DisableInputWndProc); interface_msg_pump(); ClearScreenBuffer(); scrollrt_draw_game_screen(TRUE); InitCutscene(uMsg); BlackPalette(); DrawCutscene(); PaletteFadeIn(8); IncProgress(); stream_update(); IncProgress(); switch (uMsg) { case WM_DIABLOADGAME: IncProgress(); LoadGame(TRUE); IncProgress(); break; case WM_DIABNEWGAME: IncProgress(); FreeGameMem(); IncProgress(); pfile_remove_temp_files(); LoadGameLevel(TRUE, 0); IncProgress(); break; case WM_DIABNEXTLVL: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel++; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 0); IncProgress(); break; case WM_DIABPREVLVL: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } IncProgress(); FreeGameMem(); currlevel--; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 1); IncProgress(); break; case WM_DIABSETLVL: SetReturnLvlPos(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } setlevel = TRUE; leveltype = setlvltype; FreeGameMem(); IncProgress(); LoadGameLevel(FALSE, 2); IncProgress(); break; case WM_DIABRTNLVL: if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } setlevel = FALSE; FreeGameMem(); IncProgress(); GetReturnLvlPos(); LoadGameLevel(FALSE, 3); IncProgress(); break; case WM_DIABWARPLVL: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); GetPortalLevel(); IncProgress(); LoadGameLevel(FALSE, 5); IncProgress(); break; case WM_DIABTOWNWARP: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 6); IncProgress(); break; case WM_DIABTWARPUP: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 7); IncProgress(); break; case WM_DIABRETOWN: IncProgress(); if (gbMaxPlayers == 1) { SaveLevel(); } else { DeltaSaveLevel(); } FreeGameMem(); currlevel = plr[myplr].plrlevel; leveltype = gnLevelTypeTbl[currlevel]; /// ASSERT: assert(plr[myplr].plrlevel == currlevel); IncProgress(); LoadGameLevel(FALSE, 0); IncProgress(); break; } /// ASSERT: assert(ghMainWnd); PaletteFadeOut(8); FreeInterface(); saveProc = SetWindowProc(saveProc); /// ASSERT: assert(saveProc == DisableInputWndProc); NetSendCmdLocParam1(TRUE, CMD_PLAYER_JOINLEVEL, plr[myplr].WorldX, plr[myplr].WorldY, plr[myplr].plrlevel); plrmsg_delay(FALSE); ResetPal(); if (gbSomebodyWonGameKludge && plr[myplr].plrlevel == 16) { PrepDoEnding(); } gbSomebodyWonGameKludge = FALSE; } // 5CF31C: using guessed type char setlvltype; // 5CF31D: using guessed type char setlevel; // 6761B8: using guessed type char gbSomebodyWonGameKludge; // 679660: using guessed type char gbMaxPlayers; void __cdecl FreeInterface() { void *ptr; ptr = sgpBackCel; sgpBackCel = NULL; mem_free_dbg(ptr); } void __fastcall InitCutscene(unsigned int uMsg) { /// ASSERT: assert(! sgpBackCel); switch(uMsg) { case WM_DIABNEXTLVL: switch(gnLevelTypeTbl[currlevel]) { case 0: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", 0); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; case 1: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; case 2: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; break; case 3: sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", 0); LoadPalette("Gendata\\Cut3.pal"); progress_id = 1; break; case 4: if(currlevel < 15) { sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", 0); LoadPalette("Gendata\\Cut4.pal"); progress_id = 1; } else { sgpBackCel = LoadFileInMem("Gendata\\Cutgate.CEL", 0); LoadPalette("Gendata\\Cutgate.pal"); progress_id = 1; } break; default: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; } break; case WM_DIABPREVLVL: if(gnLevelTypeTbl[currlevel - 1] == 0) { sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", 0); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; } else { switch(gnLevelTypeTbl[currlevel]) { case 0: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", 0); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; case 1: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; case 2: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; break; case 3: sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", 0); LoadPalette("Gendata\\Cut3.pal"); progress_id = 1; break; case 4: sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", 0); LoadPalette("Gendata\\Cut4.pal"); progress_id = 1; break; default: sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; break; } } break; case WM_DIABSETLVL: if(setlvlnum == SL_BONECHAMB) { sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; } else if(setlvlnum == SL_VILEBETRAYER) { sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", 0); LoadPalette("Gendata\\Cutportr.pal"); progress_id = 1; } else { sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; } break; case WM_DIABRTNLVL: if(setlvlnum == SL_BONECHAMB) { sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; } else if(setlvlnum == SL_VILEBETRAYER) { sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", 0); LoadPalette("Gendata\\Cutportr.pal"); progress_id = 1; } else { sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0); LoadPalette("Gendata\\Cutl1d.pal"); progress_id = 0; } break; case WM_DIABWARPLVL: sgpBackCel = LoadFileInMem("Gendata\\Cutportl.CEL", 0); LoadPalette("Gendata\\Cutportl.pal"); progress_id = 1; break; case WM_DIABLOADGAME: sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", 0); LoadPalette("Gendata\\Cutstart.pal"); progress_id = 1; break; case WM_DIABNEWGAME: sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", 0); LoadPalette("Gendata\\Cutstart.pal"); progress_id = 1; break; case WM_DIABTOWNWARP: case WM_DIABTWARPUP: switch(gnLevelTypeTbl[plr[myplr].plrlevel]) { case 0: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", 0); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; case 2: sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0); LoadPalette("Gendata\\Cut2.pal"); progress_id = 2; break; case 3: sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", 0); LoadPalette("Gendata\\Cut3.pal"); progress_id = 1; break; case 4: sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", 0); LoadPalette("Gendata\\Cut4.pal"); progress_id = 1; break; } break; case WM_DIABRETOWN: sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", 0); LoadPalette("Gendata\\Cuttt.pal"); progress_id = 1; break; default: app_fatal("Unknown progress mode"); break; } sgdwProgress = 0; }