//HEADER_GOES_HERE #ifndef __MAINMENU_H__ #define __MAINMENU_H__ extern char gszHero[16]; void mainmenu_refresh_music(); void __stdcall mainmenu_create_hero(char *name_1, char *name_2); int __stdcall mainmenu_select_hero_dialog( const _SNETPROGRAMDATA *client_info, const _SNETPLAYERDATA *user_info, const _SNETUIDATA *ui_info, const _SNETVERSIONDATA *fileinfo, DWORD mode, // 4 chars, e.g. 'IPXN', 'BNET' etc. */ char *cname, DWORD clen, // character name will be copied here char *cdesc, DWORD cdlen, // character "description" will be copied here (used to advertise games) BOOL *multi); // new character? - unsure about this void mainmenu_loop(); BOOL mainmenu_single_player(); BOOL mainmenu_init_menu(int a1); BOOL mainmenu_multi_player(); void mainmenu_play_intro(); /* rdata */ extern const int mainmenu_inf; // weak /* data */ extern int menu_music_track_id; // idb #endif /* __MAINMENU_H__ */