/** * @file dead.h * * Interface of functions for placing dead monsters. */ #pragma once namespace devilution { struct DeadStruct { Uint8 *_deadData[8]; int _deadFrame; int _deadWidth; int _deadWidth2; Uint8 _deadtrans; }; extern DeadStruct dead[MAXDEAD]; extern int stonendx; void InitDead(); void AddDead(int dx, int dy, char dv, int ddir); void SetDead(); }