#include "panels/charpanel.hpp" #include #include #include "DiabloUI/art.h" #include "DiabloUI/art_draw.h" #include "control.h" #include "engine/render/cel_render.hpp" #include "engine/render/text_render.hpp" #include "utils/language.h" namespace devilution { std::optional pChrButtons; /** Map of hero class names */ const char *const ClassStrTbl[] = { N_("Warrior"), N_("Rogue"), N_("Sorcerer"), N_("Monk"), N_("Bard"), N_("Barbarian"), }; namespace { struct StyledText { UiFlags style; std::string text; }; struct PanelEntry { std::string label; Point position; int length; Displacement labelOffset; // label's offset (end of the label vs the beginning of the stat box) int labelLength; // max label's length - used for line wrapping int labelSpacing; int statSpacing; bool centered; /** * Toggles whether the box should be using the 27px version or 26px. * Must be set to true for stat boxes or they don't line up with the "spend stat" button */ bool high; std::function statDisplayFunc; // function responsible for displaying stat }; Player *MyPlayer = &Players[MyPlayerId]; UiFlags GetBaseStatColor(CharacterAttribute attr) { UiFlags style = UiFlags::ColorSilver; if (MyPlayer->GetBaseAttributeValue(attr) == MyPlayer->GetMaximumAttributeValue(attr)) style = UiFlags::ColorGold; return style; } UiFlags GetCurrentStatColor(CharacterAttribute attr) { UiFlags style = UiFlags::ColorSilver; int current = MyPlayer->GetCurrentAttributeValue(attr); int base = MyPlayer->GetBaseAttributeValue(attr); if (current > base) style = UiFlags::ColorBlue; if (current < base) style = UiFlags::ColorRed; return style; } UiFlags GetValueColor(int value, bool flip = false) { UiFlags style = UiFlags::ColorSilver; if (value > 0) style = (flip ? UiFlags::ColorRed : UiFlags::ColorBlue); if (value < 0) style = (flip ? UiFlags::ColorBlue : UiFlags::ColorRed); return style; } UiFlags GetMaxManaColor() { return MyPlayer->_pMaxMana > MyPlayer->_pMaxManaBase ? UiFlags::ColorBlue : UiFlags::ColorSilver; } UiFlags GetMaxHealthColor() { return MyPlayer->_pMaxHP > MyPlayer->_pMaxHPBase ? UiFlags::ColorBlue : UiFlags::ColorSilver; } std::pair GetDamage() { int damageMod = MyPlayer->_pIBonusDamMod; if (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW && MyPlayer->_pClass != HeroClass::Rogue) { damageMod += MyPlayer->_pDamageMod / 2; } else { damageMod += MyPlayer->_pDamageMod; } int mindam = MyPlayer->_pIMinDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMinDam / 100 + damageMod; int maxdam = MyPlayer->_pIMaxDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMaxDam / 100 + damageMod; return { mindam, maxdam }; } StyledText GetResistInfo(int8_t resist) { UiFlags style = UiFlags::ColorBlue; if (resist == 0) style = UiFlags::ColorSilver; else if (resist < 0) style = UiFlags::ColorRed; else if (resist >= MAXRESIST) style = UiFlags::ColorGold; return { style, (resist >= MAXRESIST ? _("MAX") : fmt::format("{:d}%", resist)) }; } PanelEntry panelEntries[] = { { "", { 13, 14 }, 134, { 0, 0 }, 0, 0, 1, false, false, []() { return StyledText { UiFlags::ColorSilver, MyPlayer->_pName }; } }, { N_("Level"), { 57, 52 }, 45, { -3, 0 }, 0, 0, 1, false, false, []() { return StyledText { UiFlags::ColorSilver, fmt::format("{:d}", MyPlayer->_pLevel) }; } }, { N_("Base"), { 88, 118 }, 33, { 39, 0 }, 0, 0, 0, false, false, nullptr }, { N_("Now"), { 135, 118 }, 33, { 39, 0 }, 0, 0, 0, false, false, nullptr }, { N_("Strength"), { 88, 137 }, 33, { -3, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pBaseStr) }; } }, { N_("Magic"), { 88, 165 }, 33, { -3, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pBaseMag) }; } }, { N_("Dexterity"), { 88, 193 }, 33, { -3, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pBaseDex) }; } }, { N_("Vitality"), { 88, 221 }, 33, { -3, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pBaseVit) }; } }, { "", { 135, 137 }, 33, { 0, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetCurrentStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pStrength) }; } }, { "", { 135, 165 }, 33, { 0, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetCurrentStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pMagic) }; } }, { "", { 135, 193 }, 33, { 0, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetCurrentStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pDexterity) }; } }, { "", { 135, 221 }, 33, { 0, 0 }, 0, 0, 1, false, true, []() { return StyledText { GetCurrentStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pVitality) }; } }, { N_("Points to distribute"), { 88, 250 }, 33, { -3, -5 }, 120, 0, 1, false, false, []() { MyPlayer->_pStatPts = std::min(CalcStatDiff(*MyPlayer), MyPlayer->_pStatPts); return StyledText { UiFlags::ColorRed, (MyPlayer->_pStatPts > 0 ? fmt::format("{:d}", MyPlayer->_pStatPts) : "") }; } }, { N_("Life"), { 88, 287 }, 33, { -3, 0 }, 0, 0, 1, false, false, []() { return StyledText { GetMaxHealthColor(), fmt::format("{:d}", MyPlayer->_pMaxHP >> 6) }; } }, { "", { 135, 287 }, 33, { 0, 0 }, 0, 0, 1, false, false, []() { return StyledText { (MyPlayer->_pHitPoints != MyPlayer->_pMaxHP ? UiFlags::ColorRed : GetMaxHealthColor()), fmt::format("{:d}", MyPlayer->_pHitPoints >> 6) }; } }, { N_("Mana"), { 88, 315 }, 33, { -3, 0 }, 0, 0, 1, false, false, []() { return StyledText { GetMaxManaColor(), fmt::format("{:d}", MyPlayer->_pMaxMana >> 6) }; } }, { "", { 135, 315 }, 33, { 0, 0 }, 0, 0, 1, false, false, []() { return StyledText { (MyPlayer->_pMana != MyPlayer->_pMaxMana ? UiFlags::ColorRed : GetMaxManaColor()), fmt::format("{:d}", MyPlayer->_pMana >> 6) }; } }, { "", { 161, 14 }, 134, { 0, 0 }, 0, 0, 1, false, false, []() { return StyledText { UiFlags::ColorSilver, _(ClassStrTbl[static_cast(MyPlayer->_pClass)]) }; } }, { N_("Experience"), { 208, 52 }, 87, { -3, 0 }, 0, 0, 1, false, false, []() { return StyledText { UiFlags::ColorSilver, fmt::format("{:d}", MyPlayer->_pExperience) }; } }, { N_("Next level"), { 208, 80 }, 87, { -3, 0 }, 0, 0, 1, false, false, []() { if (MyPlayer->_pLevel == MAXCHARLEVEL - 1) { return StyledText { UiFlags::ColorGold, _("None") }; } else { return StyledText { UiFlags::ColorSilver, fmt::format("{:d}", MyPlayer->_pNextExper) }; } } }, { N_("Gold"), { 208, 129 }, 87, { 0, -20 }, 0, 0, 1, true, false, []() { return StyledText { UiFlags::ColorSilver, fmt::format("{:d}", MyPlayer->_pGold) }; } }, { N_("Armor class"), { 250, 166 }, 45, { -3, -5 }, 55, 0, 1, false, false, []() { return StyledText { GetValueColor(MyPlayer->_pIBonusAC), fmt::format("{:d}", MyPlayer->GetArmor()) }; } }, { N_("To hit"), { 250, 194 }, 45, { -3, 0 }, 0, 0, 1, false, false, []() { return StyledText { GetValueColor(MyPlayer->_pIBonusToHit), fmt::format("{:d}%", (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW ? MyPlayer->GetRangedToHit() : MyPlayer->GetMeleeToHit())) }; } }, { N_("Damage"), { 250, 222 }, 45, { -3, 0 }, 0, 0, 0, false, false, []() { std::pair dmg = GetDamage(); return StyledText { GetValueColor(MyPlayer->_pIBonusDam), fmt::format("{:d}-{:d}", dmg.first, dmg.second) }; } }, { N_("Resist magic"), { 250, 259 }, 45, { -3, -5 }, 46, 1, 1, false, false, []() { return GetResistInfo(MyPlayer->_pMagResist); } }, { N_("Resist fire"), { 250, 287 }, 45, { -3, -5 }, 46, 1, 1, false, false, []() { return GetResistInfo(MyPlayer->_pFireResist); } }, { N_("Resist lightning"), { 250, 315 }, 45, { -3, -5 }, 76, 0, 1, false, false, []() { return GetResistInfo(MyPlayer->_pLghtResist); } }, }; Art PanelParts[6]; Art PanelFull; void DrawPanelFieldLow(const Surface &out, Point pos, int len) { DrawArt(out, pos, &PanelParts[0]); pos.x += PanelParts[0].w(); DrawArt(out, pos, &PanelParts[1], 0, len); pos.x += len; DrawArt(out, pos, &PanelParts[2]); } void DrawPanelFieldHigh(const Surface &out, Point pos, int len) { DrawArt(out, pos, &PanelParts[3]); pos.x += PanelParts[3].w(); DrawArt(out, pos, &PanelParts[4], 0, len); pos.x += len; DrawArt(out, pos, &PanelParts[5]); } void DrawShadowString(const Surface &out, const PanelEntry &entry) { if (entry.label == "") return; std::string text_tmp = _(entry.label.c_str()); char buffer[32]; int spacing = entry.labelSpacing; strcpy(buffer, text_tmp.c_str()); if (entry.labelLength > 0) WordWrapGameString(buffer, entry.labelLength, GameFontSmall, spacing); std::string text(buffer); int width = GetLineWidth(text, GameFontSmall, spacing); Point finalPos = { entry.position + Displacement { 0, 17 } + entry.labelOffset }; if (entry.centered) width = entry.length; else finalPos.x -= width; UiFlags style = UiFlags::AlignRight; if (entry.centered) { style = UiFlags::AlignCenter; finalPos += Displacement { 7, 0 }; // left border } DrawString(out, text, { finalPos + Displacement { -2, 2 }, { width, 0 } }, style | UiFlags::ColorBlack, spacing, 10); DrawString(out, text, { finalPos, { width, 0 } }, style | UiFlags::ColorSilver, spacing, 10); } void LoadCharPanel() { LoadArt("data\\charbg.pcx", &PanelFull); LoadArt("data\\boxleftend26.pcx", &PanelParts[0]); LoadArt("data\\boxmiddle26.pcx", &PanelParts[1]); LoadArt("data\\boxrightend26.pcx", &PanelParts[2]); LoadArt("data\\boxleftend27.pcx", &PanelParts[3]); LoadArt("data\\boxmiddle27.pcx", &PanelParts[4]); LoadArt("data\\boxrightend27.pcx", &PanelParts[5]); const Surface out(PanelFull.surface.get()); for (auto &entry : panelEntries) { if (entry.statDisplayFunc != nullptr) { if (entry.high) DrawPanelFieldHigh(out, entry.position, entry.length); else DrawPanelFieldLow(out, entry.position, entry.length); } DrawShadowString(out, entry); } for (auto &gfx : PanelParts) { gfx.Unload(); } } bool CharPanelLoaded = false; void DrawStatButtons(const Surface &out) { if (MyPlayer->_pStatPts > 0) { if (MyPlayer->_pBaseStr < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Strength)) CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 159 }), *pChrButtons, chrbtn[static_cast(CharacterAttribute::Strength)] ? 3 : 2); if (MyPlayer->_pBaseMag < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Magic)) CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 187 }), *pChrButtons, chrbtn[static_cast(CharacterAttribute::Magic)] ? 5 : 4); if (MyPlayer->_pBaseDex < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Dexterity)) CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 216 }), *pChrButtons, chrbtn[static_cast(CharacterAttribute::Dexterity)] ? 7 : 6); if (MyPlayer->_pBaseVit < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Vitality)) CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 244 }), *pChrButtons, chrbtn[static_cast(CharacterAttribute::Vitality)] ? 9 : 8); } } } // namespace void DrawChr(const Surface &out) { if (!CharPanelLoaded) { LoadCharPanel(); CharPanelLoaded = true; } Point pos = GetPanelPosition(UiPanels::Character, { 0, 0 }); DrawArt(out, pos, &PanelFull); for (auto &entry : panelEntries) { if (entry.statDisplayFunc != nullptr) { StyledText tmp = entry.statDisplayFunc(); Displacement displacement = Displacement { pos.x + 7, pos.y + 17 }; if (entry.high) displacement += { 0, 1 }; DrawString(out, tmp.text.c_str(), { entry.position + displacement, { entry.length, 0 } }, UiFlags::AlignCenter | tmp.style, entry.statSpacing); } } DrawStatButtons(out); } } // namespace devilution