#pragma once #include namespace devilution { extern Uint16 gnScreenWidth; extern Uint16 gnScreenHeight; extern Uint16 gnViewportHeight; Uint16 GetScreenWidth(); Uint16 GetScreenHeight(); Uint16 GetViewportHeight(); bool SpawnWindow(const char *lpWindowName); void UiErrorOkDialog(const char *caption, const char *text, bool error = true); } // namespace devilution