/** * @file nthread.cpp * * Implementation of functions for managing game ticks. */ #include "all.h" #include "../3rdParty/Storm/Source/storm.h" DEVILUTION_BEGIN_NAMESPACE BYTE sgbNetUpdateRate; DWORD gdwMsgLenTbl[MAX_PLRS]; static CCritSect sgMemCrit; DWORD gdwDeltaBytesSec; BOOLEAN nthread_should_run; DWORD gdwTurnsInTransit; uintptr_t glpMsgTbl[MAX_PLRS]; SDL_threadID glpNThreadId; char sgbSyncCountdown; int turn_upper_bit; BOOLEAN sgbTicsOutOfSync; char sgbPacketCountdown; BOOLEAN sgbThreadIsRunning; DWORD gdwLargestMsgSize; DWORD gdwNormalMsgSize; int last_tick; /* data */ static SDL_Thread *sghThread = NULL; void nthread_terminate_game(const char *pszFcn) { DWORD sErr; sErr = SErrGetLastError(); if (sErr == STORM_ERROR_INVALID_PLAYER) { return; } else if (sErr == STORM_ERROR_GAME_TERMINATED) { gbGameDestroyed = TRUE; } else if (sErr == STORM_ERROR_NOT_IN_GAME) { gbGameDestroyed = TRUE; } else { app_fatal("%s:\n%s", pszFcn, TraceLastError()); } } DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta) { DWORD new_cur_turn; int turn, turn_tmp; int curTurnsInTransit; new_cur_turn = cur_turn; if (!SNetGetTurnsInTransit(&curTurnsInTransit)) { nthread_terminate_game("SNetGetTurnsInTransit"); return 0; } while (curTurnsInTransit < gdwTurnsInTransit) { curTurnsInTransit++; turn_tmp = turn_upper_bit | new_cur_turn & 0x7FFFFFFF; turn_upper_bit = 0; turn = turn_tmp; if (!SNetSendTurn((char *)&turn, sizeof(turn))) { nthread_terminate_game("SNetSendTurn"); return 0; } new_cur_turn += turn_delta; if (new_cur_turn >= 0x7FFFFFFF) new_cur_turn &= 0xFFFF; } return new_cur_turn; } BOOL nthread_recv_turns(BOOL *pfSendAsync) { *pfSendAsync = FALSE; sgbPacketCountdown--; if (sgbPacketCountdown) { last_tick += 50; return TRUE; } sgbSyncCountdown--; sgbPacketCountdown = sgbNetUpdateRate; if (sgbSyncCountdown != 0) { *pfSendAsync = TRUE; last_tick += 50; return TRUE; } if (!SNetReceiveTurns(0, MAX_PLRS, (char **)glpMsgTbl, gdwMsgLenTbl, (LPDWORD)player_state)) { if (SErrGetLastError() != STORM_ERROR_NO_MESSAGES_WAITING) nthread_terminate_game("SNetReceiveTurns"); sgbTicsOutOfSync = FALSE; sgbSyncCountdown = 1; sgbPacketCountdown = 1; return FALSE; } else { if (!sgbTicsOutOfSync) { sgbTicsOutOfSync = TRUE; last_tick = SDL_GetTicks(); } sgbSyncCountdown = 4; multi_msg_countdown(); *pfSendAsync = TRUE; last_tick += 50; return TRUE; } } void nthread_set_turn_upper_bit() { turn_upper_bit = 0x80000000; } void nthread_start(BOOL set_turn_upper_bit) { const char *err, *err2; DWORD largestMsgSize; _SNETCAPS caps; last_tick = SDL_GetTicks(); sgbPacketCountdown = 1; sgbSyncCountdown = 1; sgbTicsOutOfSync = TRUE; if (set_turn_upper_bit) nthread_set_turn_upper_bit(); else turn_upper_bit = 0; caps.size = 36; if (!SNetGetProviderCaps(&caps)) { err = TraceLastError(); app_fatal("SNetGetProviderCaps:\n%s", err); } gdwTurnsInTransit = caps.defaultturnsintransit; if (!caps.defaultturnsintransit) gdwTurnsInTransit = 1; if (caps.defaultturnssec <= 20 && caps.defaultturnssec) sgbNetUpdateRate = 20 / caps.defaultturnssec; else sgbNetUpdateRate = 1; largestMsgSize = 512; if (caps.maxmessagesize < 0x200) largestMsgSize = caps.maxmessagesize; gdwDeltaBytesSec = caps.bytessec >> 2; gdwLargestMsgSize = largestMsgSize; gdwNormalMsgSize = caps.bytessec * sgbNetUpdateRate / 20; gdwNormalMsgSize *= 3; gdwNormalMsgSize >>= 2; if (caps.maxplayers > MAX_PLRS) caps.maxplayers = MAX_PLRS; gdwNormalMsgSize /= caps.maxplayers; while (gdwNormalMsgSize < 0x80) { gdwNormalMsgSize *= 2; sgbNetUpdateRate *= 2; } if (gdwNormalMsgSize > largestMsgSize) gdwNormalMsgSize = largestMsgSize; if (gbMaxPlayers > 1) { sgbThreadIsRunning = FALSE; sgMemCrit.Enter(); nthread_should_run = TRUE; sghThread = CreateThread(nthread_handler, &glpNThreadId); if (sghThread == NULL) { err2 = TraceLastError(); app_fatal("nthread2:\n%s", err2); } } } unsigned int nthread_handler(void *data) { int delta; BOOL received; if (nthread_should_run) { while (1) { sgMemCrit.Enter(); if (!nthread_should_run) break; nthread_send_and_recv_turn(0, 0); if (nthread_recv_turns(&received)) delta = last_tick - SDL_GetTicks(); else delta = 50; sgMemCrit.Leave(); if (delta > 0) SDL_Delay(delta); if (!nthread_should_run) return 0; } sgMemCrit.Leave(); } return 0; } void nthread_cleanup() { nthread_should_run = FALSE; gdwTurnsInTransit = 0; gdwNormalMsgSize = 0; gdwLargestMsgSize = 0; if (sghThread != NULL && glpNThreadId != SDL_GetThreadID(NULL)) { if (!sgbThreadIsRunning) sgMemCrit.Leave(); SDL_WaitThread(sghThread, NULL); sghThread = NULL; } } void nthread_ignore_mutex(BOOL bStart) { if (sghThread != NULL) { if (bStart) sgMemCrit.Leave(); else sgMemCrit.Enter(); sgbThreadIsRunning = bStart; } } BOOL nthread_has_500ms_passed(BOOL unused) { DWORD currentTickCount; int ticksElapsed; currentTickCount = SDL_GetTicks(); ticksElapsed = currentTickCount - last_tick; if (gbMaxPlayers == 1 && ticksElapsed > 500) { last_tick = currentTickCount; ticksElapsed = 0; } return ticksElapsed >= 0; } DEVILUTION_END_NAMESPACE