/** * @file effects.cpp * * Implementation of functions for loading and playing sounds. */ #include "all.h" #include "../3rdParty/Storm/Source/storm.h" #include DEVILUTION_BEGIN_NAMESPACE int sfxdelay; int sfxdnum; /** Specifies the sound file and the playback state of the current sound effect. */ static TSFX *sgpStreamSFX = NULL; /** * Monster sound type prefix * a: Attack * h: Hit * d: Death * s: Special */ const char MonstSndChar[] = { 'a', 'h', 'd', 's' }; /* data */ /** List of all sounds, except monsters and music */ TSFX sgSFX[] = { // clang-format off // bFlags, pszName, pSnd { sfx_MISC, "Sfx\\Misc\\Walk1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Walk2.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Walk3.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Walk4.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\BFire.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Fmag.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Tmag.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Lghit.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Lghit1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Swing.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Swing2.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Dead.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\Sting1.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\FBallBow.wav", NULL }, { sfx_STREAM, "Sfx\\Misc\\Questdon.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Armrfkd.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Barlfire.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Barrel.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\PodPop8.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\PodPop5.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\UrnPop3.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\UrnPop2.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Bhit.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Bhit1.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Chest.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Doorclos.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Dooropen.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipanvl.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipaxe.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipblst.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipbody.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipbook.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipbow.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipcap.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipharm.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Fliplarm.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipmag.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipmag1.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipmush.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flippot.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipring.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Fliprock.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipscrl.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipshld.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipsign.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipstaf.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Flipswor.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Gold.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Hlmtfkd.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invanvl.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invaxe.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invblst.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invbody.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invbook.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invbow.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invcap.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invgrab.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invharm.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invlarm.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invmush.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invpot.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invring.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invrock.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invscrol.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invshiel.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invsign.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invstaf.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Invsword.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Lever.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Magic.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Magic1.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Readbook.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Sarc.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Shielfkd.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Swrdfkd.wav", NULL }, { sfx_UI, "Sfx\\Items\\Titlemov.wav", NULL }, { sfx_UI, "Sfx\\Items\\Titlslct.wav", NULL }, { sfx_UI, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MISC, "Sfx\\Items\\Trap.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast10.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast12.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast2.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast3.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast4.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast5.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast6.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast7.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast8.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cast9.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Healing.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Repair.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Acids1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Acids2.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Apoc.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Arrowall.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Bldboil.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Blodstar.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Blsimpt.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Bonesp.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Bsimpct.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Caldron.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Cbolt.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Chltning.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\DSerp.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Elecimp1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Elementl.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Ethereal.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Fball.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Fbolt1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Fbolt2.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Firimp1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Firimp2.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Flamwave.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Flash.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Fountain.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Golum.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Golumded.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Gshrine.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Guard.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Grdlanch.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Holybolt.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Hyper.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Infravis.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Invisibl.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Invpot.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Lning1.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Ltning.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Mshield.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\NestXpld.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Nova.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Portal.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Puddle.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Resur.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Scurse.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Scurimp.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Sentinel.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Shatter.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Soulfire.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Spoutlop.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Spoutstr.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Storm.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Trapdis.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Teleport.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Vtheft.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Wallloop.wav", NULL }, { sfx_MISC, "Sfx\\Misc\\Wallstrt.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\LMag.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid01.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid02.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid03.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid04.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid05.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid06.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid07.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid08.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid09.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid10.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid11.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid12.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid13.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid14.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid15.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid16.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid17.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid18.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid19.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid20.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid21.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid22.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid23.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid24.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid25.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid26.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid27.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid28.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid29.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid30.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid31.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid32.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid33.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid34.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid35.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid36.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid37.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid38.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid39.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bmaid40.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith01.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith02.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith03.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith04.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith05.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith06.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith07.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith08.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith09.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith10.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith11.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith12.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith13.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith14.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith15.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith16.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith17.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith18.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith19.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith20.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith21.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith22.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith23.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith24.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith25.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith26.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith27.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith28.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith29.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith30.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith31.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith32.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith33.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith34.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith35.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith36.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith37.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith38.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith39.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith40.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith41.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith42.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith43.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith44.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith45.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith46.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith47.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith48.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith49.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith50.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith51.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith52.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith53.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith54.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith55.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Bsmith56.wav", NULL }, { sfx_MISC, "Sfx\\Towners\\Cow1.wav", NULL }, { sfx_MISC, "Sfx\\Towners\\Cow2.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Towners\\Cow7.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Towners\\Cow8.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Deadguy2.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk01.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk02.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk03.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk04.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk05.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk06.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk07.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk08.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk09.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk10.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk11.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk12.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk13.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk14.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk15.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk16.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk17.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk18.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk19.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk20.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk21.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk22.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk23.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk24.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk25.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk26.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk27.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk28.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk29.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk30.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk31.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk32.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk33.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk34.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Drunk35.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer01.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer02.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer03.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer04.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer05.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer06.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer07.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer08.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer09.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer10.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer11.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer12.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer13.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer14.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer15.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer16.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer17.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer18.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer19.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer20.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer21.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer22.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer23.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer24.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer25.wav", NULL }, { sfx_STREAM, "Sfx\\Towners\\Healer26.wav", NULL }, { sfx_STREAM, 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"Sfx\\Monk\\Monk55.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk56.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk61.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk62.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Monk\\Monk68.wav", NULL }, { sfx_MONK, "Sfx\\Monk\\Monk69.wav", NULL }, { sfx_MONK, "Sfx\\Monk\\Monk69b.wav", NULL }, { sfx_MONK, "Sfx\\Monk\\Monk70.wav", NULL }, { sfx_MONK, "Sfx\\Monk\\Monk71.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_MONK, "Sfx\\Monk\\Monk79.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk80.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk82.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk83.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk87.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk88.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk89.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk91.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk92.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk94.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk95.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk96.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk97.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk98.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk99.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar01.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar02.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar03.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar04.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar05.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar06.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar07.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar08.wav", NULL }, { sfx_STREAM, "Sfx\\Narrator\\Nar09.wav", NULL }, { sfx_STREAM, "Sfx\\Misc\\Lvl16int.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Butcher.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Garbud01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Garbud02.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Garbud03.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Garbud04.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Izual01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Lach01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Lach02.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Lach03.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Laz01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Laz02.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Sking01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Snot01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Snot02.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Snot03.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Warlrd01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Wlock01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Zhar01.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\Zhar02.wav", NULL }, { sfx_STREAM, "Sfx\\Monsters\\DiabloD.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer1.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer2.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer2A.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer3.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer4.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer5.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer6.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer7.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer8.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Farmer9.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR1.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR2.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR3.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR4.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\DEFILER1.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\DEFILER2.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\DEFILER3.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\DEFILER4.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\DEFILER8.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\DEFILER6.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\DEFILER7.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\NAKRUL1.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\NAKRUL2.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\NAKRUL3.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\NAKRUL4.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\NAKRUL5.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\NAKRUL6.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\NARATR3.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT1.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT2.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT3.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT4.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT4A.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT5.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT6.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT7.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT8.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT9.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT10.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT11.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\COWSUT12.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Skljrn1.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Naratr6.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Naratr7.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Naratr8.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Naratr5.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Naratr9.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\Naratr4.wav", NULL }, { sfx_STREAM, "Sfx\\Hellfire\\TRADER1.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\Cropen.wav", NULL }, { sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\Crclos.wav", NULL }, // clang-format on }; BOOL effect_is_playing(int nSFX) { TSFX *sfx = &sgSFX[nSFX]; if (sfx->pSnd) return snd_playing(sfx->pSnd); if (sfx->bFlags & sfx_STREAM) return sfx == sgpStreamSFX; return FALSE; } void stream_stop() { if (sgpStreamSFX != NULL) { sgpStreamSFX->pSnd->DSB->Stop(); sound_file_cleanup(sgpStreamSFX->pSnd); sgpStreamSFX->pSnd = NULL; sgpStreamSFX = NULL; } } static void stream_play(TSFX *pSFX, int lVolume, int lPan) { BOOL success; assert(pSFX); assert(pSFX->bFlags & sfx_STREAM); stream_stop(); lVolume += sound_get_or_set_sound_volume(1); if (lVolume >= VOLUME_MIN) { if (lVolume > VOLUME_MAX) lVolume = VOLUME_MAX; if (pSFX->pSnd == NULL) pSFX->pSnd = sound_file_load(pSFX->pszName); pSFX->pSnd->DSB->Play(lVolume, lPan, 0); sgpStreamSFX = pSFX; } } static void stream_update() { if (sgpStreamSFX != NULL && !sgpStreamSFX->pSnd->DSB->IsPlaying()) { stream_stop(); } } void InitMonsterSND(int monst) { TSnd *pSnd; char name[MAX_PATH]; char *path; int mtype, i, j; if (!gbSndInited) { return; } mtype = Monsters[monst].mtype; for (i = 0; i < 4; i++) { if (MonstSndChar[i] != 's' || monsterdata[mtype].snd_special) { for (j = 0; j < 2; j++) { sprintf(name, monsterdata[mtype].sndfile, MonstSndChar[i], j + 1); path = (char *)DiabloAllocPtr(strlen(name) + 1); strcpy(path, name); pSnd = sound_file_load(path); Monsters[monst].Snds[i][j] = pSnd; if (!pSnd) mem_free_dbg(path); } } } } void FreeMonsterSnd() { int mtype, i, j, k; const char *file; TSnd *pSnd; for (i = 0; i < nummtypes; i++) { mtype = Monsters[i].mtype; for (j = 0; j < 4; ++j) { for (k = 0; k < 2; ++k) { pSnd = Monsters[i].Snds[j][k]; if (pSnd) { Monsters[i].Snds[j][k] = NULL; file = pSnd->sound_path; pSnd->sound_path = NULL; sound_file_cleanup(pSnd); // pSnd->sound_path is malloc'd (but only for monsters). mem_free_dbg(const_cast(file)); } } } } } BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan) { int pan, volume; x -= plr[myplr]._px; y -= plr[myplr]._py; pan = (x - y) * 256; *plPan = pan; if (abs(pan) > 6400) return FALSE; volume = abs(x) > abs(y) ? abs(x) : abs(y); volume *= 64; *plVolume = volume; if (volume >= 6400) return FALSE; *plVolume = -volume; return TRUE; } static void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y) { int lPan, lVolume; if (plr[myplr].pLvlLoad && gbIsMultiplayer) { return; } if (!gbSndInited || !gbSoundOn || gbBufferMsgs) { return; } if (!(pSFX->bFlags & (sfx_STREAM | sfx_MISC)) && pSFX->pSnd != 0 && snd_playing(pSFX->pSnd)) { return; } lPan = 0; lVolume = 0; if (loc && !calc_snd_position(x, y, &lVolume, &lPan)) { return; } if (pSFX->bFlags & sfx_STREAM) { stream_play(pSFX, lVolume, lPan); return; } if (!pSFX->pSnd) pSFX->pSnd = sound_file_load(pSFX->pszName); if (pSFX->pSnd) snd_play_snd(pSFX->pSnd, lVolume, lPan); } void PlayEffect(int i, int mode) { int sndIdx, mi, lVolume, lPan; TSnd *snd; if (plr[myplr].pLvlLoad) { return; } sndIdx = random_(164, 2); if (!gbSndInited || !gbSoundOn || gbBufferMsgs) { return; } mi = monster[i]._mMTidx; snd = Monsters[mi].Snds[mode][sndIdx]; if (!snd || snd_playing(snd)) { return; } if (!calc_snd_position(monster[i]._mx, monster[i]._my, &lVolume, &lPan)) return; snd_play_snd(snd, lVolume, lPan); } static int RndSFX(int psfx) { int nRand; if (psfx == PS_WARR69) nRand = 2; else if (psfx == PS_WARR14) nRand = 3; else if (psfx == PS_WARR15) nRand = 3; else if (psfx == PS_WARR16) nRand = 3; else if (psfx == PS_MAGE69) nRand = 2; else if (psfx == PS_ROGUE69) nRand = 2; else if (psfx == PS_MONK69) nRand = 2; else if (psfx == PS_SWING) nRand = 2; else if (psfx == LS_ACID) nRand = 2; else if (psfx == IS_FMAG) nRand = 2; else if (psfx == IS_MAGIC) nRand = 2; else if (psfx == IS_BHIT) nRand = 2; else if (psfx == PS_WARR2) nRand = 3; else return psfx; return psfx + random_(165, nRand); } void PlaySFX(int psfx) { psfx = RndSFX(psfx); PlaySFX_priv(&sgSFX[psfx], FALSE, 0, 0); } void PlaySfxLoc(int psfx, int x, int y) { TSnd *pSnd; psfx = RndSFX(psfx); if (psfx >= 0 && psfx <= 3) { pSnd = sgSFX[psfx].pSnd; if (pSnd) pSnd->start_tc = 0; } PlaySFX_priv(&sgSFX[psfx], TRUE, x, y); } void sound_stop() { Mix_HaltChannel(-1); } void sound_update() { if (!gbSndInited) { return; } stream_update(); } void effects_cleanup_sfx() { DWORD i; sound_stop(); for (i = 0; i < sizeof(sgSFX) / sizeof(TSFX); i++) { if (sgSFX[i].pSnd) { sound_file_cleanup(sgSFX[i].pSnd); sgSFX[i].pSnd = NULL; } } } static void priv_sound_init(BYTE bLoadMask) { DWORD i; if (!gbSndInited) { return; } for (i = 0; i < sizeof(sgSFX) / sizeof(TSFX); i++) { if (sgSFX[i].pSnd) { continue; } if (sgSFX[i].bFlags & sfx_STREAM) { continue; } if (!(sgSFX[i].bFlags & bLoadMask)) { continue; } if (!gbIsHellfire && sgSFX[i].bFlags & sfx_HELLFIRE) { continue; } sgSFX[i].pSnd = sound_file_load(sgSFX[i].pszName); } } void sound_init() { BYTE mask = sfx_MISC; if (gbIsMultiplayer) { mask |= sfx_WARRIOR; if (!gbIsSpawn) mask |= (sfx_ROGUE | sfx_SORCEROR); if (gbIsHellfire) mask |= sfx_MONK; } else if (plr[myplr]._pClass == PC_WARRIOR) { mask |= sfx_WARRIOR; } else if (plr[myplr]._pClass == PC_ROGUE) { mask |= sfx_ROGUE; } else if (plr[myplr]._pClass == PC_SORCERER) { mask |= sfx_SORCEROR; } else if (plr[myplr]._pClass == PC_MONK) { mask |= sfx_MONK; } else if (plr[myplr]._pClass == PC_BARD) { mask |= sfx_ROGUE; } else if (plr[myplr]._pClass == PC_BARBARIAN) { mask |= sfx_WARRIOR; } else { app_fatal("effects:1"); } priv_sound_init(mask); } void ui_sound_init() { priv_sound_init(sfx_UI); } void effects_play_sound(const char *snd_file) { DWORD i; if (!gbSndInited || !gbSoundOn) { return; } for (i = 0; i < sizeof(sgSFX) / sizeof(TSFX); i++) { if (!strcasecmp(sgSFX[i].pszName, snd_file) && sgSFX[i].pSnd) { if (!snd_playing(sgSFX[i].pSnd)) snd_play_snd(sgSFX[i].pSnd, 0, 0); return; } } } int GetSFXLength(int nSFX) { if (sgSFX[nSFX].pSnd == NULL) sgSFX[nSFX].pSnd = sound_file_load(sgSFX[nSFX].pszName); return sgSFX[nSFX].pSnd->DSB->GetLength(); } DEVILUTION_END_NAMESPACE