/** * @file sync.cpp * * Implementation of functionality for syncing game state with other players. */ #include #include "gendung.h" #include "monster.h" #include "player.h" namespace devilution { namespace { uint16_t sgnMonsterPriority[MAXMONSTERS]; int sgnMonsters; uint16_t sgwLRU[MAXMONSTERS]; int sgnSyncItem; int sgnSyncPInv; void SyncOneMonster() { for (int i = 0; i < ActiveMonsterCount; i++) { int m = ActiveMonsters[i]; auto &monster = Monsters[m]; sgnMonsterPriority[m] = Players[MyPlayerId].position.tile.ManhattanDistance(monster.position.tile); if (monster._msquelch == 0) { sgnMonsterPriority[m] += 0x1000; } else if (sgwLRU[m] != 0) { sgwLRU[m]--; } } } void SyncMonsterPos(TSyncMonster *p, int ndx) { auto &monster = Monsters[ndx]; p->_mndx = ndx; p->_mx = monster.position.tile.x; p->_my = monster.position.tile.y; p->_menemy = encode_enemy(monster); p->_mdelta = sgnMonsterPriority[ndx] > 255 ? 255 : sgnMonsterPriority[ndx]; sgnMonsterPriority[ndx] = 0xFFFF; sgwLRU[ndx] = monster._msquelch == 0 ? 0xFFFF : 0xFFFE; } bool SyncMonsterActive(TSyncMonster *p) { int ndx = -1; uint32_t lru = 0xFFFFFFFF; for (int i = 0; i < ActiveMonsterCount; i++) { int m = ActiveMonsters[i]; if (sgnMonsterPriority[m] < lru && sgwLRU[m] < 0xFFFE) { lru = sgnMonsterPriority[m]; ndx = ActiveMonsters[i]; } } if (ndx == -1) { return false; } SyncMonsterPos(p, ndx); return true; } bool SyncMonsterActive2(TSyncMonster *p) { int ndx = -1; uint32_t lru = 0xFFFE; for (int i = 0; i < ActiveMonsterCount; i++) { if (sgnMonsters >= ActiveMonsterCount) { sgnMonsters = 0; } int m = ActiveMonsters[sgnMonsters]; if (sgwLRU[m] < lru) { lru = sgwLRU[m]; ndx = ActiveMonsters[sgnMonsters]; } sgnMonsters++; } if (ndx == -1) { return false; } SyncMonsterPos(p, ndx); return true; } void SyncPlrInv(TSyncHeader *pHdr) { pHdr->bItemI = -1; if (ActiveItemCount > 0) { if (sgnSyncItem >= ActiveItemCount) { sgnSyncItem = 0; } pHdr->bItemI = ActiveItems[sgnSyncItem]; sgnSyncItem++; auto &item = Items[pHdr->bItemI]; pHdr->bItemX = item.position.x; pHdr->bItemY = item.position.y; pHdr->wItemIndx = item.IDidx; if (item.IDidx == IDI_EAR) { pHdr->wItemCI = (item._iName[7] << 8) | item._iName[8]; pHdr->dwItemSeed = (item._iName[9] << 24) | (item._iName[10] << 16) | (item._iName[11] << 8) | item._iName[12]; pHdr->bItemId = item._iName[13]; pHdr->bItemDur = item._iName[14]; pHdr->bItemMDur = item._iName[15]; pHdr->bItemCh = item._iName[16]; pHdr->bItemMCh = item._iName[17]; pHdr->wItemVal = (item._iName[18] << 8) | ((item._iCurs - ICURS_EAR_SORCERER) << 6) | item._ivalue; pHdr->dwItemBuff = (item._iName[19] << 24) | (item._iName[20] << 16) | (item._iName[21] << 8) | item._iName[22]; } else { pHdr->wItemCI = item._iCreateInfo; pHdr->dwItemSeed = item._iSeed; pHdr->bItemId = item._iIdentified ? 1 : 0; pHdr->bItemDur = item._iDurability; pHdr->bItemMDur = item._iMaxDur; pHdr->bItemCh = item._iCharges; pHdr->bItemMCh = item._iMaxCharges; if (item.IDidx == IDI_GOLD) { pHdr->wItemVal = item._ivalue; } } } pHdr->bPInvLoc = -1; assert(sgnSyncPInv > -1 && sgnSyncPInv < NUM_INVLOC); const auto &item = Players[MyPlayerId].InvBody[sgnSyncPInv]; if (!item.isEmpty()) { pHdr->bPInvLoc = sgnSyncPInv; pHdr->wPInvIndx = item.IDidx; pHdr->wPInvCI = item._iCreateInfo; pHdr->dwPInvSeed = item._iSeed; pHdr->bPInvId = item._iIdentified ? 1 : 0; } sgnSyncPInv++; if (sgnSyncPInv >= NUM_INVLOC) { sgnSyncPInv = 0; } } void SyncMonster(int pnum, const TSyncMonster *p) { int ndx = p->_mndx; auto &monster = Monsters[ndx]; if (monster._mhitpoints <= 0) { return; } uint32_t delta = Players[MyPlayerId].position.tile.ManhattanDistance(monster.position.tile); if (delta > 255) { delta = 255; } if (delta < p->_mdelta || (delta == p->_mdelta && pnum > MyPlayerId)) { return; } if (monster.position.future.x == p->_mx && monster.position.future.y == p->_my) { return; } if (monster._mmode == MonsterMode::MM_CHARGE || monster._mmode == MonsterMode::MM_STONE) { return; } if (monster.position.tile.WalkingDistance({ p->_mx, p->_my }) <= 2) { if (!monster.IsWalking()) { Direction md = GetDirection(monster.position.tile, { p->_mx, p->_my }); if (DirOK(ndx, md)) { M_ClearSquares(ndx); dMonster[monster.position.tile.x][monster.position.tile.y] = ndx + 1; M_WalkDir(ndx, md); monster._msquelch = UINT8_MAX; } } } else if (dMonster[p->_mx][p->_my] == 0) { M_ClearSquares(ndx); dMonster[p->_mx][p->_my] = ndx + 1; monster.position.tile = { p->_mx, p->_my }; decode_enemy(monster, p->_menemy); Direction md = GetDirection({ p->_mx, p->_my }, monster.enemyPosition); M_StartStand(monster, md); monster._msquelch = UINT8_MAX; } decode_enemy(monster, p->_menemy); } } // namespace uint32_t sync_all_monsters(const byte *pbBuf, uint32_t dwMaxLen) { if (ActiveMonsterCount < 1) { return dwMaxLen; } if (dwMaxLen < sizeof(TSyncHeader) + sizeof(TSyncMonster)) { return dwMaxLen; } auto *pHdr = (TSyncHeader *)pbBuf; pbBuf += sizeof(TSyncHeader); dwMaxLen -= sizeof(TSyncHeader); pHdr->bCmd = CMD_SYNCDATA; pHdr->bLevel = currlevel; pHdr->wLen = 0; SyncPlrInv(pHdr); assert(dwMaxLen <= 0xffff); SyncOneMonster(); for (int i = 0; i < ActiveMonsterCount && dwMaxLen >= sizeof(TSyncMonster); i++) { bool sync = false; if (i < 2) { sync = SyncMonsterActive2((TSyncMonster *)pbBuf); } if (!sync) { sync = SyncMonsterActive((TSyncMonster *)pbBuf); } if (!sync) { break; } pbBuf += sizeof(TSyncMonster); pHdr->wLen += sizeof(TSyncMonster); dwMaxLen -= sizeof(TSyncMonster); } return dwMaxLen; } uint32_t sync_update(int pnum, const byte *pbBuf) { uint16_t wLen; auto *pHdr = (TSyncHeader *)pbBuf; pbBuf += sizeof(*pHdr); if (pHdr->bCmd != CMD_SYNCDATA) { app_fatal("bad sync command"); } assert(gbBufferMsgs != 2); if (gbBufferMsgs == 1) { return pHdr->wLen + sizeof(*pHdr); } if (pnum == MyPlayerId) { return pHdr->wLen + sizeof(*pHdr); } for (wLen = pHdr->wLen; wLen >= sizeof(TSyncMonster); wLen -= sizeof(TSyncMonster)) { if (currlevel == pHdr->bLevel) { SyncMonster(pnum, (TSyncMonster *)pbBuf); } delta_sync_monster((TSyncMonster *)pbBuf, pHdr->bLevel); pbBuf += sizeof(TSyncMonster); } assert(wLen == 0); return pHdr->wLen + sizeof(*pHdr); } void sync_init() { sgnMonsters = 16 * MyPlayerId; memset(sgwLRU, 255, sizeof(sgwLRU)); } } // namespace devilution