#include "load_file.hpp" #include "diablo.h" #include "storm/storm.h" namespace devilution { size_t GetFileSize(const char *pszName) { HANDLE file; if (!SFileOpenFile(pszName, &file)) { if (!gbQuietMode) app_fatal("GetFileSize - SFileOpenFile failed for file:\n%s", pszName); return 0; } const size_t fileLen = SFileGetFileSize(file); SFileCloseFileThreadSafe(file); return fileLen; } void LoadFileData(const char *pszName, byte *buffer, size_t fileLen) { HANDLE file; if (!SFileOpenFile(pszName, &file)) { if (!gbQuietMode) app_fatal("LoadFileData - SFileOpenFile failed for file:\n%s", pszName); return; } if (fileLen == 0) app_fatal("Zero length SFILE:\n%s", pszName); SFileReadFileThreadSafe(file, buffer, fileLen); SFileCloseFileThreadSafe(file); } } // namespace devilution