#include "utils/paths.h" #include #include "appfat.h" #include "utils/file_util.h" #include "utils/log.hpp" #include "utils/sdl_ptrs.h" #ifdef __IPHONEOS__ #include "platform/ios/ios_paths.h" #endif #ifdef NXDK #define NOMINMAX 1 #define WIN32_LEAN_AND_MEAN #include #endif #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif namespace devilution { namespace paths { namespace { std::optional basePath; std::optional prefPath; std::optional configPath; std::optional assetsPath; #ifdef _WIN32 constexpr char DirectorySeparator = '\\'; #define DIRECTORY_SEPARATOR_STR "\\" #else constexpr char DirectorySeparator = '/'; #define DIRECTORY_SEPARATOR_STR "/" #endif void AddTrailingSlash(std::string &path) { if (!path.empty() && path.back() != DirectorySeparator) path += DirectorySeparator; } std::string FromSDL(char *s) { SDLUniquePtr pinned(s); std::string result = (s != nullptr ? s : ""); if (s == nullptr) { Log("{}", SDL_GetError()); SDL_ClearError(); } return result; } #ifdef NXDK const std::string &NxdkGetPrefPath() { static const std::string Path = []() { const char *path = "E:\\UDATA\\devilutionx\\"; if (CreateDirectoryA(path, nullptr) == FALSE && ::GetLastError() != ERROR_ALREADY_EXISTS) { DirErrorDlg(path); } return path; }(); return Path; } #endif } // namespace const std::string &BasePath() { if (!basePath) { basePath = FromSDL(SDL_GetBasePath()); } return *basePath; } const std::string &PrefPath() { if (!prefPath) { #if defined(__IPHONEOS__) prefPath = FromSDL(IOSGetPrefPath()); #elif defined(NXDK) prefPath = NxdkGetPrefPath(); #else prefPath = FromSDL(SDL_GetPrefPath("diasurgical", "devilution")); if (FileExistsAndIsWriteable("diablo.ini")) { prefPath = std::string("." DIRECTORY_SEPARATOR_STR); } #endif } return *prefPath; } const std::string &ConfigPath() { if (!configPath) { #if defined(__IPHONEOS__) configPath = FromSDL(IOSGetPrefPath()); #elif defined(NXDK) configPath = NxdkGetPrefPath(); #else configPath = FromSDL(SDL_GetPrefPath("diasurgical", "devilution")); if (FileExistsAndIsWriteable("diablo.ini")) { configPath = std::string("." DIRECTORY_SEPARATOR_STR); } #endif } return *configPath; } const std::string &AssetsPath() { if (!assetsPath) { #if __EMSCRIPTEN__ assetsPath.emplace("assets/"); #elif defined(NXDK) assetsPath.emplace("D:\\assets\\"); #elif defined(__3DS__) || defined(__SWITCH__) assetsPath.emplace("romfs:/"); #else assetsPath.emplace(FromSDL(SDL_GetBasePath()) + ("assets" DIRECTORY_SEPARATOR_STR)); #endif } return *assetsPath; } void SetBasePath(const std::string &path) { basePath = path; AddTrailingSlash(*basePath); } void SetPrefPath(const std::string &path) { prefPath = path; AddTrailingSlash(*prefPath); } void SetConfigPath(const std::string &path) { configPath = path; AddTrailingSlash(*configPath); } void SetAssetsPath(const std::string &path) { assetsPath = path; AddTrailingSlash(*assetsPath); } } // namespace paths } // namespace devilution