/** * @file sound.h * * Interface of functions setting up the audio pipeline. */ #ifndef __SOUND_H__ #define __SOUND_H__ extern BOOLEAN gbSndInited; void snd_update(BOOL bStopAll); void snd_stop_snd(TSnd *pSnd); BOOL snd_playing(TSnd *pSnd); void snd_play_snd(TSnd *pSnd, int lVolume, int lPan); TSnd *sound_file_load(const char *path); void sound_file_cleanup(TSnd *sound_file); void snd_init(HWND hWnd); void sound_cleanup(); void music_stop(); void music_start(int nTrack); void sound_disable_music(BOOL disable); int sound_get_or_set_music_volume(int volume); int sound_get_or_set_sound_volume(int volume); /* data */ extern BOOLEAN gbMusicOn; extern BOOLEAN gbSoundOn; extern BOOLEAN gbDupSounds; #endif /* __SOUND_H__ */