/** * @file pack.h * * Interface of functions for minifying player data structure. */ #ifndef __PACK_H__ #define __PACK_H__ void UnPackPlayer(PkPlayerStruct *pPack, int pnum, BOOL killok); #ifdef HELLFIRE void PackPlayer(PkPlayerStruct *pPack, int pnum); void PackItem(PkItemStruct *id, ItemStruct *is); void UnPackItem(PkItemStruct *is, ItemStruct *id); #else void PackPlayer(PkPlayerStruct *pPack, int pnum, BOOL manashield); #endif /* rdata */ #endif /* __PACK_H__ */