/** * @file gmenu.h * * Interface of the in-game navigation and interaction. */ #ifndef __GMENU_H__ #define __GMENU_H__ void gmenu_draw_pause(); void FreeGMenu(); void gmenu_init_menu(); BOOL gmenu_is_active(); void gmenu_set_items(TMenuItem *pItem, void (*gmFunc)(TMenuItem *)); void gmenu_draw(); BOOL gmenu_presskeys(int vkey); BOOL gmenu_on_mouse_move(); BOOL gmenu_left_mouse(BOOL isDown); void gmenu_enable(TMenuItem *pMenuItem, BOOL enable); void gmenu_slider_set(TMenuItem *pItem, int min, int max, int gamma); int gmenu_slider_get(TMenuItem *pItem, int min, int max); void gmenu_slider_steps(TMenuItem *pItem, int dwTicks); #endif /* __GMENU_H__ */