/** * @file gamemenu.h * * Interface of the in-game menu functions. */ #ifndef __GAMEMENU_H__ #define __GAMEMENU_H__ #ifdef HELLFIRE extern char *jogging_title; extern BOOL jogging_opt; #endif void gamemenu_on(); void gamemenu_off(); void gamemenu_handle_previous(); void gamemenu_previous(BOOL bActivate); void gamemenu_new_game(BOOL bActivate); void gamemenu_quit_game(BOOL bActivate); void gamemenu_load_game(BOOL bActivate); void gamemenu_save_game(BOOL bActivate); void gamemenu_restart_town(BOOL bActivate); void gamemenu_options(BOOL bActivate); void gamemenu_music_volume(BOOL bActivate); void gamemenu_sound_volume(BOOL bActivate); #ifdef HELLFIRE void gamemenu_loadjog(BOOL bActivate); #endif void gamemenu_gamma(BOOL bActivate); #ifndef HELLFIRE void gamemenu_color_cycling(BOOL bActivate); #endif #endif /* __GAMEMENU_H__ */