/** * @file effects.h * * Interface of functions for loading and playing sounds. */ #ifndef __EFFECTS_H__ #define __EFFECTS_H__ extern int sfxdelay; extern int sfxdnum; BOOL effect_is_playing(int nSFX); void stream_stop(); void InitMonsterSND(int monst); void FreeMonsterSnd(); void PlayEffect(int i, int mode); void PlaySFX(int psfx); void PlaySfxLoc(int psfx, int x, int y); void sound_stop(); void sound_update(); void effects_cleanup_sfx(); void sound_init(); void ui_sound_init(); void __stdcall effects_play_sound(const char *snd_file); #endif /* __EFFECTS_H__ */