/** * @file init.cpp * * Implementation of routines for initializing the environment, disable screen saver, load MPQ. */ #include #include "all.h" #include "paths.h" #include "../3rdParty/Storm/Source/storm.h" #include "../DiabloUI/diabloui.h" #include #include #ifdef __vita__ // increase default allowed heap size on Vita int _newlib_heap_size_user = 100 * 1024 * 1024; #endif DEVILUTION_BEGIN_NAMESPACE _SNETVERSIONDATA fileinfo; /** True if the game is the current active window */ int gbActive; /** A handle to an hellfire.mpq archive. */ HANDLE hellfire_mpq; /** The current input handler function */ WNDPROC CurrentProc; /** A handle to the spawn.mpq archive. */ HANDLE spawn_mpq; /** A handle to the diabdat.mpq archive. */ HANDLE diabdat_mpq; /** A handle to the patch_rt.mpq archive. */ HANDLE patch_rt_mpq; /** Indicate if we only have access to demo data */ bool gbIsSpawn; /** Indicate if we have loaded the Hellfire expansion data */ bool gbIsHellfire; HANDLE hfmonk_mpq; HANDLE hfbard_mpq; HANDLE hfbarb_mpq; HANDLE hfmusic_mpq; HANDLE hfvoice_mpq; HANDLE hfopt1_mpq; HANDLE hfopt2_mpq; HANDLE devilutionx_mpq; namespace { HANDLE init_test_access(const char *mpq_name, const char *reg_loc, int dwPriority, int fs) { HANDLE archive; const std::string *paths[2] = { &GetBasePath(), &GetPrefPath() }; std::string mpq_abspath; DWORD mpq_flags = 0; #if !defined(__SWITCH__) && !defined(__AMIGA__) && !defined(__vita__) mpq_flags |= MPQ_FLAG_READ_ONLY; #endif for (int i = 0; i < 2; i++) { mpq_abspath = *paths[i] + mpq_name; if (SFileOpenArchive(mpq_abspath.c_str(), dwPriority, mpq_flags, &archive)) { SFileSetBasePath(paths[i]->c_str()); return archive; } } return NULL; } } // namespace /* data */ char gszVersionNumber[260] = "internal version unknown"; char gszProductName[260] = "Diablo v1.09"; void init_cleanup() { pfile_flush_W(); if (spawn_mpq) { SFileCloseArchive(spawn_mpq); spawn_mpq = NULL; } if (diabdat_mpq) { SFileCloseArchive(diabdat_mpq); diabdat_mpq = NULL; } if (patch_rt_mpq) { SFileCloseArchive(patch_rt_mpq); patch_rt_mpq = NULL; } if (hellfire_mpq) { SFileCloseArchive(hellfire_mpq); hellfire_mpq = NULL; } if (hfmonk_mpq) { SFileCloseArchive(hfmonk_mpq); hfmonk_mpq = NULL; } if (hfbard_mpq) { SFileCloseArchive(hfbard_mpq); hfbard_mpq = NULL; } if (hfbarb_mpq) { SFileCloseArchive(hfbarb_mpq); hfbarb_mpq = NULL; } if (hfmusic_mpq) { SFileCloseArchive(hfmusic_mpq); hfmusic_mpq = NULL; } if (hfvoice_mpq) { SFileCloseArchive(hfvoice_mpq); hfvoice_mpq = NULL; } if (hfopt1_mpq) { SFileCloseArchive(hfopt1_mpq); hfopt1_mpq = NULL; } if (hfopt2_mpq) { SFileCloseArchive(hfopt2_mpq); hfopt2_mpq = NULL; } if (devilutionx_mpq) { SFileCloseArchive(patch_rt_mpq); patch_rt_mpq = NULL; } NetClose(); } static void init_get_file_info() { snprintf(gszProductName, sizeof(gszProductName) / sizeof(char), "%s v%s", PROJECT_NAME, PROJECT_VERSION); snprintf(gszVersionNumber, sizeof(gszVersionNumber) / sizeof(char), "version %s", PROJECT_VERSION); } void init_archives() { HANDLE fh = NULL; memset(&fileinfo, 0, sizeof(fileinfo)); fileinfo.size = sizeof(fileinfo); fileinfo.versionstring = gszVersionNumber; fileinfo.executablefile = ""; fileinfo.originalarchivefile = ""; fileinfo.patcharchivefile = ""; init_get_file_info(); diabdat_mpq = init_test_access("diabdat.mpq", "DiabloCD", 1000, FS_CD); if (diabdat_mpq == NULL) { spawn_mpq = init_test_access("spawn.mpq", "DiabloSpawn", 1000, FS_PC); if (spawn_mpq != NULL) gbIsSpawn = true; } if (!SFileOpenFile("ui_art\\title.pcx", &fh)) InsertCDDlg(); SFileCloseFile(fh); patch_rt_mpq = init_test_access("patch_rt.mpq", "DiabloInstall", 2000, FS_PC); if (patch_rt_mpq == NULL) patch_rt_mpq = init_test_access("patch_sh.mpq", "DiabloSpawn", 2000, FS_PC); hellfire_mpq = init_test_access("hellfire.mpq", "DiabloInstall", 8000, FS_PC); if (hellfire_mpq != NULL) gbIsHellfire = true; hfmonk_mpq = init_test_access("hfmonk.mpq", "DiabloInstall", 8100, FS_PC); hfbard_mpq = init_test_access("hfbard.mpq", "DiabloInstall", 8110, FS_PC); hfbarb_mpq = init_test_access("hfbarb.mpq", "DiabloInstall", 8120, FS_PC); hfmusic_mpq = init_test_access("hfmusic.mpq", "DiabloInstall", 8200, FS_PC); hfvoice_mpq = init_test_access("hfvoice.mpq", "DiabloInstall", 8500, FS_PC); hfopt1_mpq = init_test_access("hfopt1.mpq", "DiabloInstall", 8600, FS_PC); hfopt2_mpq = init_test_access("hfopt2.mpq", "DiabloInstall", 8610, FS_PC); devilutionx_mpq = init_test_access("devilutionx.mpq", "DiabloInstall", 9000, FS_PC); } void init_create_window() { if (!SpawnWindow(PROJECT_NAME)) app_fatal("Unable to create main window"); dx_init(NULL); gbActive = true; gpBufStart = &gpBuffer[BUFFER_WIDTH * SCREEN_Y]; gpBufEnd = (BYTE *)(BUFFER_WIDTH * (SCREEN_HEIGHT + SCREEN_Y)); SDL_DisableScreenSaver(); } void MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { switch (Msg) { case DVL_WM_PAINT: force_redraw = 255; break; case DVL_WM_QUERYENDSESSION: diablo_quit(0); break; } } WNDPROC SetWindowProc(WNDPROC NewProc) { WNDPROC OldProc; OldProc = CurrentProc; CurrentProc = NewProc; return OldProc; } DEVILUTION_END_NAMESPACE