/** * @file misdat.cpp * * Implementation of data related to missiles. */ #include "misdat.h" #include "engine/load_cl2.hpp" #include "missiles.h" #include "mpq/mpq_common.hpp" #include "utils/file_name_generator.hpp" #include "utils/str_cat.hpp" namespace devilution { /** Data related to each missile ID. */ MissileData MissilesData[] = { // clang-format off // id mAddProc, mProc, mDraw, mType, damageType, mFileNum, mlSFX, miSFX, MovementDistribution; /*Arrow*/ { &AddArrow, &ProcessArrow, true, 0, DamageType::Physical, MissileGraphicID::Arrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*Firebolt*/ { &AddFirebolt, &ProcessGenericProjectile, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Blockable }, /*Guardian*/ { &AddGuardian, &ProcessGuardian, true, 1, DamageType::Physical, MissileGraphicID::Guardian, LS_GUARD, LS_GUARDLAN, MissileMovementDistribution::Disabled }, /*Phasing*/ { &AddPhasing, &ProcessTeleport, false, 1, DamageType::Physical, MissileGraphicID::None, LS_TELEPORT, SFX_NONE, MissileMovementDistribution::Disabled }, /*NovaBall*/ { &AddNovaBall, &ProcessNovaBall, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Unblockable }, /*FireWall*/ { &AddFireWall, &ProcessFireWall, true, 1, DamageType::Fire, MissileGraphicID::FireWall, LS_WALLLOOP, LS_FIRIMP2, MissileMovementDistribution::Disabled }, /*Fireball*/ { &AddFireball, &ProcessFireball, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Blockable }, /*LightningControl*/ { &AddLightningControl, &ProcessLightningControl, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Lightning*/ { &AddLightning, &ProcessLightning, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LNING1, LS_ELECIMP1, MissileMovementDistribution::Disabled }, /*MagmaBallExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::MagmaBallExplosion, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*TownPortal*/ { &AddTownPortal, &ProcessTownPortal, true, 1, DamageType::Magic, MissileGraphicID::TownPortal, LS_SENTINEL, LS_ELEMENTL, MissileMovementDistribution::Disabled }, /*FlashBottom*/ { &AddFlashBottom, &ProcessFlashBottom, true, 1, DamageType::Magic, MissileGraphicID::FlashBottom, LS_NOVA, LS_ELECIMP1, MissileMovementDistribution::Disabled }, /*FlashTop*/ { &AddFlashTop, &ProcessFlashTop, true, 1, DamageType::Magic, MissileGraphicID::FlashTop, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*ManaShield*/ { &AddManaShield, nullptr, false, 1, DamageType::Magic, MissileGraphicID::ManaShield, LS_MSHIELD, SFX_NONE, MissileMovementDistribution::Disabled }, /*FlameWave*/ { &AddFlameWave, &ProcessFlameWave, true, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Unblockable }, /*ChainLightning*/ { &AddChainLightning, &ProcessChainLightning, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LNING1, LS_ELECIMP1, MissileMovementDistribution::Disabled }, /*ChainBall*/ { nullptr, nullptr, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*BloodHit*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::BloodHit, LS_BLODSTAR, LS_BLSIMPT, MissileMovementDistribution::Disabled }, /*BoneHit*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::BoneHit, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*MetalHit*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::MetalHit, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Rhino*/ { &AddRhino, &ProcessRhino, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*MagmaBall*/ { &AddMagmaBall, &ProcessGenericProjectile, true, 1, DamageType::Fire, MissileGraphicID::MagmaBall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*ThinLightningControl*/ { &AddLightningControl, &ProcessLightningControl, false, 1, DamageType::Lightning, MissileGraphicID::ThinLightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*ThinLightning*/ { &AddLightning, &ProcessLightning, true, 1, DamageType::Lightning, MissileGraphicID::ThinLightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*BloodStar*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::BloodStar, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*BloodStarExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Magic, MissileGraphicID::BloodStarExplosion, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Teleport*/ { &AddTeleport, &ProcessTeleport, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ELEMENTL, SFX_NONE, MissileMovementDistribution::Disabled }, /*FireArrow*/ { &AddElementalArrow, &ProcessElementalArrow, true, 0, DamageType::Fire, MissileGraphicID::FireArrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*DoomSerpents*/ { nullptr, nullptr, false, 1, DamageType::Magic, MissileGraphicID::DoomSerpents, LS_DSERP, SFX_NONE, MissileMovementDistribution::Disabled }, /*FireOnly*/ { nullptr, nullptr, true, 2, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*StoneCurse*/ { &AddStoneCurse, &ProcessStoneCurse, false, 1, DamageType::Magic, MissileGraphicID::None, LS_SCURIMP, SFX_NONE, MissileMovementDistribution::Disabled }, /*BloodRitual*/ { nullptr, nullptr, true, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Invisibility*/ { nullptr, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, LS_INVISIBL, SFX_NONE, MissileMovementDistribution::Disabled }, /*Golem*/ { &AddGolem, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, LS_GOLUM, SFX_NONE, MissileMovementDistribution::Disabled }, /*Etherealize*/ { nullptr, nullptr, true, 1, DamageType::Physical, MissileGraphicID::Etherealize, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled }, /*Spurt*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::Spurt, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*ApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, true, 2, DamageType::Physical, MissileGraphicID::ApocalypseBoom, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Healing*/ { &AddHealing, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*FireWallControl*/ { &AddFireWallControl, &ProcessFireWallControl, false, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Infravision*/ { &AddInfravision, &ProcessInfravision, false, 1, DamageType::Physical, MissileGraphicID::None, LS_INFRAVIS, SFX_NONE, MissileMovementDistribution::Disabled }, /*Identify*/ { &AddIdentify, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*FlameWaveControl*/ { &AddFlameWaveControl, &ProcessFlameWaveControl, true, 1, DamageType::Fire, MissileGraphicID::FireWall, LS_FLAMWAVE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Nova*/ { &AddNova, &ProcessNova, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_NOVA, SFX_NONE, MissileMovementDistribution::Disabled }, /*Rage*/ { &AddRage, &ProcessRage, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Apocalypse*/ { &AddApocalypse, &ProcessApocalypse, true, 1, DamageType::Magic, MissileGraphicID::ApocalypseBoom, LS_APOC, SFX_NONE, MissileMovementDistribution::Disabled }, /*ItemRepair*/ { &AddItemRepair, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*StaffRecharge*/ { &AddStaffRecharge, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*TrapDisarm*/ { &AddTrapDisarm, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, LS_TRAPDIS, SFX_NONE, MissileMovementDistribution::Disabled }, /*Inferno*/ { &AddInferno, &ProcessInferno, true, 1, DamageType::Fire, MissileGraphicID::Inferno, LS_SPOUTSTR, SFX_NONE, MissileMovementDistribution::Disabled }, /*InfernoControl*/ { &AddInfernoControl, &ProcessInfernoControl, false, 1, DamageType::Fire, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*FireMan*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*Krull*/ { nullptr, nullptr, true, 0, DamageType::Fire, MissileGraphicID::Krull, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*ChargedBolt*/ { &AddChargedBolt, &ProcessChargedBolt, true, 1, DamageType::Lightning, MissileGraphicID::ChargedBolt, LS_CBOLT, SFX_NONE, MissileMovementDistribution::Blockable }, /*HolyBolt*/ { &AddHolyBolt, &ProcessHolyBolt, true, 1, DamageType::Physical, MissileGraphicID::HolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileMovementDistribution::Blockable }, /*Resurrect*/ { &AddResurrect, nullptr, false, 1, DamageType::Magic, MissileGraphicID::None, SFX_NONE, LS_RESUR, MissileMovementDistribution::Disabled }, /*Telekinesis*/ { &AddTelekinesis, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled }, /*LightningArrow*/ { &AddElementalArrow, &ProcessElementalArrow, true, 0, DamageType::Lightning, MissileGraphicID::LightningArrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*Acid*/ { &AddAcid, &ProcessGenericProjectile, true, 1, DamageType::Acid, MissileGraphicID::Acid, LS_ACID, SFX_NONE, MissileMovementDistribution::Blockable }, /*AcidSplat*/ { &AddMissileExplosion, &ProcessAcidSplate, true, 2, DamageType::Acid, MissileGraphicID::AcidSplat, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*AcidPuddle*/ { &AddAcidPuddle, &ProcessAcidPuddle, true, 2, DamageType::Acid, MissileGraphicID::AcidPuddle, LS_PUDDLE, SFX_NONE, MissileMovementDistribution::Disabled }, /*HealOther*/ { &AddHealOther, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Elemental*/ { &AddElemental, &ProcessElemental, true, 1, DamageType::Fire, MissileGraphicID::Elemental, LS_ELEMENTL, SFX_NONE, MissileMovementDistribution::Unblockable }, /*ResurrectBeam*/ { &AddResurrectBeam, &ProcessResurrectBeam, true, 1, DamageType::Physical, MissileGraphicID::Resurrect, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*BoneSpirit*/ { &AddBoneSpirit, &ProcessBoneSpirit, true, 1, DamageType::Magic, MissileGraphicID::BoneSpirit, LS_BONESP, LS_BSIMPCT, MissileMovementDistribution::Blockable }, /*WeaponExplosion*/ { &AddWeaponExplosion, &ProcessWeaponExplosion, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*RedPortal*/ { &AddRedPortal, &ProcessRedPortal, true, 2, DamageType::Physical, MissileGraphicID::RedPortal, LS_SENTINEL, LS_ELEMENTL, MissileMovementDistribution::Disabled }, /*DiabloApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, true, 2, DamageType::Physical, MissileGraphicID::DiabloApocalypseBoom, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*DiabloApocalypse*/ { &AddDiabloApocalypse, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Mana*/ { &AddMana, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Magi*/ { &AddMagi, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*LightningWall*/ { &AddLightningWall, &ProcessLightningWall, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LMAG, LS_ELECIMP1, MissileMovementDistribution::Disabled }, /*LightningWallControl*/ { &AddFireWallControl, &ProcessLightningWallControl, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Immolation*/ { &AddNova, &ProcessImmolation, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Disabled }, /*SpectralArrow*/ { &AddSpectralArrow, &ProcessSpectralArrow, true, 0, DamageType::Physical, MissileGraphicID::Arrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*FireballBow*/ { &AddImmolation, &ProcessFireball, true, 1, DamageType::Fire, MissileGraphicID::Fireball, IS_FBALLBOW, LS_FIRIMP2, MissileMovementDistribution::Blockable }, /*LightningBow*/ { &AddLightningBow, &ProcessLightningBow, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, IS_FBALLBOW, SFX_NONE, MissileMovementDistribution::Disabled }, /*ChargedBoltBow*/ { &AddChargedBoltBow, &ProcessChargedBolt, true, 1, DamageType::Lightning, MissileGraphicID::ChargedBolt, LS_CBOLT, SFX_NONE, MissileMovementDistribution::Blockable }, /*HolyBoltBow*/ { &AddHolyBolt, &ProcessHolyBolt, true, 1, DamageType::Physical, MissileGraphicID::HolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileMovementDistribution::Blockable }, /*Warp*/ { &AddWarp, &ProcessTeleport, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled }, /*Reflect*/ { &AddReflect, nullptr, false, 1, DamageType::Physical, MissileGraphicID::Reflect, LS_MSHIELD, SFX_NONE, MissileMovementDistribution::Disabled }, /*Berserk*/ { &AddBerserk, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*RingOfFire*/ { &AddRingOfFire, &ProcessRingOfFire, false, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*StealPotions*/ { &AddStealPotions, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*StealMana*/ { &AddStealMana, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, IS_CAST7, SFX_NONE, MissileMovementDistribution::Disabled }, /*RingOfLightning*/ { nullptr, nullptr, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Search*/ { &AddSearch, &ProcessSearch, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Aura*/ { nullptr, nullptr, false, 1, DamageType::Magic, MissileGraphicID::FlashBottom, SFX_NONE, LS_ELECIMP1, MissileMovementDistribution::Disabled }, /*Aura2*/ { nullptr, nullptr, false, 1, DamageType::Magic, MissileGraphicID::FlashTop, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*SpiralFireball*/ { nullptr, nullptr, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Disabled }, /*RuneOfFire*/ { &AddRuneOfFire, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*RuneOfLight*/ { &AddRuneOfLight, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*RuneOfNova*/ { &AddRuneOfNova, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*RuneOfImmolation*/ { &AddRuneOfImmolation, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*RuneOfStone*/ { &AddRuneOfStone, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*BigExplosion*/ { &AddBigExplosion, &ProcessBigExplosion, true, 1, DamageType::Fire, MissileGraphicID::BigExplosion, LS_NESTXPLD, LS_NESTXPLD, MissileMovementDistribution::Disabled }, /*HorkSpawn*/ { &AddHorkSpawn, &ProcessHorkSpawn, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*Jester*/ { &AddJester, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*OpenNest*/ { &AddOpenNest, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled }, /*OrangeFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::OrangeFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*BlueFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::BlueFlare2, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*RedFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::RedFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*YellowFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::YellowFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*BlueFlare2*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::BlueFlare2, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable }, /*YellowExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::YellowFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled }, /*RedExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::RedFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled }, /*BlueExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::BlueFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled }, /*BlueExplosion2*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::BlueFlareExplosion2, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled }, /*OrangeExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::OrangeFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled }, // clang-format on }; /** Data related to each missile graphic ID. */ MissileFileData MissileSpriteData[] = { // clang-format off // id name, animFAmt, flags, animDelay[16], animLen[16], animWidth, animWidth2 /*Arrow*/ { "arrows", 1, MissileDataFlags::NotAnimated, { 0 }, { 16 }, 96, 16 }, /*Fireball*/ { "fireba", 16, MissileDataFlags::None, { 0 }, { 14 }, 96, 16 }, /*Guardian*/ { "guard", 3, MissileDataFlags::None, { 1 }, { 15, 14, 3 }, 96, 16 }, /*Lightning*/ { "lghning", 1, MissileDataFlags::None, { 0 }, { 8 }, 96, 16 }, /*FireWall*/ { "firewal", 2, MissileDataFlags::None, { 0 }, { 13, 11 }, 128, 32 }, /*MagmaBallExplosion*/ { "magblos", 1, MissileDataFlags::None, { 1 }, { 10 }, 128, 32 }, /*TownPortal*/ { "portal", 2, MissileDataFlags::None, { 0, 1 }, { 16 }, 96, 16 }, /*FlashBottom*/ { "bluexfr", 1, MissileDataFlags::None, { 0 }, { 19 }, 160, 48 }, /*FlashTop*/ { "bluexbk", 1, MissileDataFlags::None, { 0 }, { 19 }, 160, 48 }, /*ManaShield*/ { "manashld", 1, MissileDataFlags::NotAnimated, { 0 }, { 1 }, 96, 16 }, /*BloodHit*/ { {}, 4, MissileDataFlags::None, { 0 }, { 15 }, 96, 16 }, /*BoneHit*/ { {}, 3, MissileDataFlags::None, { 2 }, { 8 }, 128, 32 }, /*MetalHit*/ { {}, 3, MissileDataFlags::None, { 2 }, { 10 }, 96, 16 }, /*FireArrow*/ { "farrow", 16, MissileDataFlags::None, { 0 }, { 4 }, 96, 16 }, /*DoomSerpents*/ { "doom", 9, MissileDataFlags::MonsterOwned, { 1 }, { 15 }, 96, 16 }, /*Golem*/ { {}, 1, MissileDataFlags::MonsterOwned, { 0 }, { 0 }, 0, 0 }, /*Spurt*/ { {}, 2, MissileDataFlags::None, { 2 }, { 8 }, 128, 32 }, /*ApocalypseBoom*/ { "newexp", 1, MissileDataFlags::None, { 1 }, { 15 }, 96, 16 }, /*StoneCurseShatter*/ { "shatter1", 1, MissileDataFlags::None, { 1 }, { 12 }, 128, 32 }, /*BigExplosion*/ { "bigexp", 1, MissileDataFlags::None, { 0 }, { 15 }, 160, 48 }, /*Inferno*/ { "inferno", 1, MissileDataFlags::None, { 0 }, { 20 }, 96, 16 }, /*ThinLightning*/ { "thinlght", 1, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 }, /*BloodStar*/ { "flare", 1, MissileDataFlags::None, { 0 }, { 16 }, 128, 32 }, /*BloodStarExplosion*/ { "flareexp", 1, MissileDataFlags::None, { 0 }, { 7 }, 128, 32 }, /*MagmaBall*/ { "magball", 8, MissileDataFlags::MonsterOwned, { 1 }, { 16 }, 128, 32 }, /*Krull*/ { "krull", 1, MissileDataFlags::MonsterOwned, { 0 }, { 14 }, 96, 16 }, /*ChargedBolt*/ { "miniltng", 1, MissileDataFlags::None, { 1 }, { 8 }, 64, 0 }, /*HolyBolt*/ { "holy", 16, MissileDataFlags::None, { 1, 0 }, { 14 }, 96, 16 }, /*HolyBoltExplosion*/ { "holyexpl", 1, MissileDataFlags::None, { 0 }, { 8 }, 160, 48 }, /*LightningArrow*/ { "larrow", 16, MissileDataFlags::None, { 0 }, { 4 }, 96, 16 }, /*FireArrowExplosion*/ { {}, 1, MissileDataFlags::None, { 0 }, { 6 }, 64, 0 }, /*Acid*/ { "acidbf", 16, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 }, /*AcidSplat*/ { "acidspla", 1, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 }, /*AcidPuddle*/ { "acidpud", 2, MissileDataFlags::MonsterOwned, { 0 }, { 9, 4 }, 96, 16 }, /*Etherealize*/ { {}, 1, MissileDataFlags::None, { 0 }, { 1 }, 96, 16 }, /*Elemental*/ { "firerun", 8, MissileDataFlags::None, { 1 }, { 12 }, 96, 16 }, /*Resurrect*/ { "ressur1", 1, MissileDataFlags::None, { 0 }, { 16 }, 96, 16 }, /*BoneSpirit*/ { "sklball", 9, MissileDataFlags::None, { 1 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8 }, 96, 16 }, /*RedPortal*/ { "rportal", 2, MissileDataFlags::None, { 0 }, { 16 }, 96, 16 }, /*DiabloApocalypseBoom*/ { "fireplar", 1, MissileDataFlags::MonsterOwned, { 1 }, { 17 }, 160, 48 }, /*BloodStarBlue*/ { "scubmisb", 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 }, /*BloodStarBlueExplosion*/ { "scbsexpb", 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 }, /*BloodStarYellow*/ { "scubmisc", 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 }, /*BloodStarYellowExplosion*/ { "scbsexpc", 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 }, /*BloodStarRed*/ { "scubmisd", 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 }, /*BloodStarRedExplosion*/ { "scbsexpd", 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 }, /*HorkSpawn*/ { "spawns", 8, MissileDataFlags::MonsterOwned, { 0 }, { 9 }, 96, 16 }, /*Reflect*/ { "reflect", 1, MissileDataFlags::NotAnimated, { 0 }, { 1 }, 160, 64 }, /*OrangeFlare*/ { "ms_ora", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 }, /*BlueFlare*/ { "ms_bla", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 }, /*RedFlare*/ { "ms_reb", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 }, /*YellowFlare*/ { "ms_yeb", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 }, /*Rune*/ { "rglows1", 1, MissileDataFlags::None, { 0 }, { 10 }, 96, 8 }, /*YellowFlareExplosion*/ { "ex_yel2", 1, MissileDataFlags::MonsterOwned, { 0 }, { 10 }, 220, 78 }, /*BlueFlareExplosion*/ { "ex_blu2", 1, MissileDataFlags::MonsterOwned, { 0 }, { 10 }, 212, 86 }, /*RedFlareExplosion*/ { "ex_red3", 1, MissileDataFlags::MonsterOwned, { 0 }, { 7 }, 292, 114 }, /*BlueFlare2*/ { "ms_blb", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 }, /*OrangeFlareExplosion*/ { "ex_ora1", 1, MissileDataFlags::MonsterOwned, { 0 }, { 13 }, 96, -12 }, /*BlueFlareExplosion2*/ { "ex_blu3", 1, MissileDataFlags::MonsterOwned, { 0 }, { 7 }, 292, 114 }, /*None*/ { {}, 0, MissileDataFlags::None, { }, { }, 0, 0 }, // clang-format on }; namespace { template std::array maybeAutofill(std::initializer_list list) { assert(list.size() <= 16); std::array ret = {}; if (list.size() == 1) { ret.fill(*list.begin()); } else { int i = 0; for (T x : list) ret[i++] = x; } return ret; } } // namespace MissileFileData::MissileFileData(string_view name, uint8_t animFAmt, MissileDataFlags flags, std::initializer_list animDelay, std::initializer_list animLen, uint16_t animWidth, int16_t animWidth2) : name(name) , animFAmt(animFAmt) , flags(flags) , animDelay(maybeAutofill(animDelay)) , animLen(maybeAutofill(animLen)) , animWidth(animWidth) , animWidth2(animWidth2) { } void MissileFileData::LoadGFX() { if (sprites) return; if (name.empty()) return; if (animFAmt == 1) { char path[MaxMpqPathSize]; *BufCopy(path, "missiles\\", name) = '\0'; sprites.emplace(OwnedClxSpriteListOrSheet { LoadCl2(path, animWidth) }); } else { FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT); sprites.emplace(OwnedClxSpriteListOrSheet { LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth) }); } } void InitMissileGFX(bool loadHellfireGraphics) { if (HeadlessMode) return; for (size_t mi = 0; MissileSpriteData[mi].animFAmt != 0; mi++) { if (!loadHellfireGraphics && mi > static_cast(MissileGraphicID::BloodStarRedExplosion)) break; if (MissileSpriteData[mi].flags == MissileDataFlags::MonsterOwned) continue; MissileSpriteData[mi].LoadGFX(); } } void FreeMissileGFX() { for (auto &missileData : MissileSpriteData) { missileData.FreeGFX(); } } } // namespace devilution