#include "lua/modules/player.hpp" #include #include "engine/point.hpp" #include "lua/metadoc.hpp" #include "player.h" namespace devilution { sol::table LuaPlayerModule(sol::state_view &lua) { sol::table table = lua.create_table(); SetDocumented(table, "walk_to", "(x: integer, y: integer)", "Walk to the given coordinates", [](int x, int y) { NetSendCmdLoc(MyPlayerId, true, CMD_WALKXY, Point { x, y }); }); return table; } } // namespace devilution