/** * @file path.h * * Interface of the path finding algorithms. */ #pragma once #include #include #include "engine/direction.hpp" #include "engine/point.hpp" namespace devilution { #define MAX_PATH_LENGTH 25 struct PATHNODE { uint8_t f; uint8_t h; uint8_t g; Point position; struct PATHNODE *Parent; struct PATHNODE *Child[8]; struct PATHNODE *NextNode; }; bool IsTileNotSolid(Point position); bool IsTileSolid(Point position); bool IsTileWalkable(Point position, bool ignoreDoors = false); int FindPath(const std::function &posOk, int sx, int sy, int dx, int dy, int8_t path[MAX_PATH_LENGTH]); int path_get_h_cost(int sx, int sy, int dx, int dy); PATHNODE *GetNextPath(); bool path_solid_pieces(PATHNODE *pPath, int dx, int dy); bool path_get_path(const std::function &posOk, PATHNODE *pPath, int x, int y); bool path_parent_path(PATHNODE *pPath, int dx, int dy, int sx, int sy); PATHNODE *path_get_node1(int dx, int dy); PATHNODE *path_get_node2(int dx, int dy); void path_next_node(PATHNODE *pPath); void path_set_coords(PATHNODE *pPath); void path_push_active_step(PATHNODE *pPath); PATHNODE *path_pop_active_step(); PATHNODE *path_new_step(); /* rdata */ extern const Displacement PathDirs[8]; } // namespace devilution