/** * @file appfat.cpp * * Implementation of error dialogs. */ #include #include #include "diablo.h" #include "multi.h" #include "storm/storm_net.hpp" #include "utils/language.h" #include "utils/sdl_thread.h" #include "utils/str_cat.hpp" #include "utils/ui_fwd.h" namespace devilution { namespace { /** Set to true when a fatal error is encountered and the application should shut down. */ bool Terminating = false; /** Thread id of the last callee to FreeDlg(). */ SDL_threadID CleanupThreadId; /** * @brief Cleans up after a fatal application error. */ void FreeDlg() { if (Terminating && CleanupThreadId != this_sdl_thread::get_id()) SDL_Delay(20000); Terminating = true; CleanupThreadId = this_sdl_thread::get_id(); if (gbIsMultiplayer) { if (SNetLeaveGame(3)) SDL_Delay(2000); } SNetDestroy(); } } // namespace void app_fatal(std::string_view str) { FreeDlg(); UiErrorOkDialog(_("Error"), str); diablo_quit(1); } #ifdef _DEBUG void assert_fail(int nLineNo, const char *pszFile, const char *pszFail) { app_fatal(StrCat("assertion failed (", pszFile, ":", nLineNo, ")\n", pszFail)); } #endif void ErrDlg(const char *title, std::string_view error, std::string_view logFilePath, int logLineNr) { FreeDlg(); std::string text = fmt::format(fmt::runtime(_(/* TRANSLATORS: Error message that displays relevant information for bug report */ "{:s}\n\nThe error occurred at: {:s} line {:d}")), error, logFilePath, logLineNr); UiErrorOkDialog(title, text); diablo_quit(1); } void InsertCDDlg(std::string_view archiveName) { std::string text = fmt::format( fmt::runtime(_("Unable to open main data archive ({:s}).\n" "\n" "Make sure that it is in the game folder.")), archiveName); UiErrorOkDialog(_("Data File Error"), text); diablo_quit(1); } void DirErrorDlg(std::string_view error) { std::string text = fmt::format(fmt::runtime(_(/* TRANSLATORS: Error when Program is not allowed to write data */ "Unable to write to location:\n{:s}")), error); UiErrorOkDialog(_("Read-Only Directory Error"), text); diablo_quit(1); } } // namespace devilution