//HEADER_GOES_HERE #ifndef __PFILE_H__ #define __PFILE_H__ extern BOOL gbValidSaveFile; // idb extern char hero_names[MAX_CHARACTERS][PLR_NAME_LEN]; void __cdecl pfile_cpp_init(); void __cdecl pfile_init_save_directory(); void __fastcall pfile_check_available_space(char *pszDir); void __cdecl pfile_write_hero(); unsigned int __fastcall pfile_get_save_num_from_name(const char *name); void __fastcall pfile_encode_hero(const PkPlayerStruct *pPack); BOOL __fastcall pfile_open_archive(BOOL a1, unsigned int save_num); void __fastcall pfile_get_save_path(char *pszBuf, DWORD dwBufSize, unsigned int save_num); void __fastcall pfile_flush(BOOL is_single_player, unsigned int save_num); bool __fastcall pfile_create_player_description(char *dst, int len); int __fastcall pfile_create_save_file(char *name_1, char *name_2); void __cdecl pfile_flush_W(); void __fastcall game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile); unsigned char __fastcall game_2_ui_class(const PlayerStruct *p); BOOL __stdcall pfile_ui_set_hero_infos(BOOL (__stdcall *ui_add_hero_info)(_uiheroinfo *)); char *__fastcall GetSaveDirectory(char *dst, int dst_size, unsigned int save_num); BOOL __fastcall pfile_read_hero(void *archive, PkPlayerStruct *pPack); HANDLE __fastcall pfile_open_save_archive(int *unused, unsigned int save_num); void __fastcall pfile_SFileCloseArchive(HANDLE hsArchive); BOOL __fastcall pfile_archive_contains_game(HANDLE hsArchive); BOOL __stdcall pfile_ui_set_class_stats(int player_class_nr, _uidefaultstats *class_stats); char __fastcall pfile_get_player_class(unsigned int player_class_nr); BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo); BOOL __stdcall pfile_get_file_name(DWORD lvl, char *dst); BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info); void __cdecl pfile_read_player_from_save(); void __fastcall GetTempLevelNames(char *szTemp); void __fastcall GetPermLevelNames(char *szPerm); void __fastcall pfile_get_game_name(char *dst); void __cdecl pfile_remove_temp_files(); BOOL __stdcall GetTempSaveNames(DWORD dwIndex, char *szTemp); void __cdecl pfile_rename_temp_to_perm(); BOOL __stdcall GetPermSaveNames(DWORD dwIndex, char *szPerm); void __fastcall pfile_write_save_file(char *pszName, void *pbData, int dwLen, int qwLen); void __fastcall pfile_strcpy(char *dst, const char *src); char *__fastcall pfile_read(char *pszName, int *pdwLen); void __fastcall pfile_update(BOOL force_save); /* rdata */ extern const int pfile_inf; // weak #endif /* __PFILE_H__ */