#include #include #include "drlg_l2.h" #include "engine/load_file.hpp" #include "gendung.h" #include "utils/paths.h" using namespace devilution; namespace { void TestCreateL2Dungeon(int level, uint32_t seed, lvl_entry entry) { pMegaTiles = std::make_unique(160); leveltype = DTYPE_CATACOMBS; currlevel = level; CreateL2Dungeon(seed, entry); std::string path = paths::BasePath(); paths::SetPrefPath(path); std::string dunPath = fmt::format("test/fixtures/diablo/{}-{}.dun", level, seed); auto dunData = LoadFileInMem(dunPath.c_str()); ASSERT_NE(dunData, nullptr) << "Unable to load test fixture " << dunPath; ASSERT_EQ(Size(DMAXX, DMAXY), Size(dunData[0], dunData[1])); const uint16_t *tileLayer = &dunData[2]; for (int y = 0; y < DMAXY; y++) { for (int x = 0; x < DMAXX; x++) { auto tileId = static_cast(SDL_SwapLE16(*tileLayer)); tileLayer++; ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y; } } const uint16_t *transparentLayer = &dunData[2 + DMAXX * DMAXY * 13]; for (int y = 16; y < 16 + DMAXY * 2; y++) { for (int x = 16; x < 16 + DMAXX * 2; x++) { auto sectorId = static_cast(SDL_SwapLE16(*transparentLayer)); transparentLayer++; ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y; } } } TEST(Drlg_l1, CreateL2Dungeon_diablo_5_1677631846) { TestCreateL2Dungeon(5, 1677631846, ENTRY_MAIN); EXPECT_EQ(ViewPosition, Point(27, 28)); TestCreateL2Dungeon(5, 1677631846, ENTRY_PREV); EXPECT_EQ(ViewPosition, Point(26, 62)); } TEST(Drlg_l1, CreateL2Dungeon_diablo_6_2034738122) { TestCreateL2Dungeon(6, 2034738122, ENTRY_MAIN); EXPECT_EQ(ViewPosition, Point(33, 26)); TestCreateL2Dungeon(6, 2034738122, ENTRY_PREV); EXPECT_EQ(ViewPosition, Point(34, 52)); } TEST(Drlg_l1, CreateL2Dungeon_diablo_7_680552750) { TestCreateL2Dungeon(7, 680552750, ENTRY_MAIN); EXPECT_EQ(ViewPosition, Point(27, 26)); TestCreateL2Dungeon(7, 680552750, ENTRY_PREV); EXPECT_EQ(ViewPosition, Point(78, 52)); } TEST(Drlg_l1, CreateL2Dungeon_diablo_8_1999936419) { TestCreateL2Dungeon(8, 1999936419, ENTRY_MAIN); EXPECT_EQ(ViewPosition, Point(39, 74)); TestCreateL2Dungeon(8, 1999936419, ENTRY_PREV); EXPECT_EQ(ViewPosition, Point(48, 46)); } } // namespace