#include #include "path.h" // The following headers are included to access globals used in functions that have not been isolated yet. #include "gendung.h" #include "objects.h" namespace devilution { extern int TestPathGetHeuristicCost(Point startPosition, Point destinationPosition); TEST(PathTest, Heuristics) { constexpr Point source { 25, 32 }; Point destination = source; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 0) << "Wrong cost for travelling to the same tile"; destination = source + Direction::NorthEast; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; destination = source + Direction::SouthEast; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; destination = source + Direction::SouthWest; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; destination = source + Direction::NorthWest; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; destination = source + Direction::North; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; destination = source + Direction::East; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; destination = source + Direction::South; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; destination = source + Direction::West; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; destination = source + Direction::SouthWest + Direction::SouthEast; // Effectively the same as Direction::South EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; destination = source + Direction::NorthEast + Direction::North; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 6) << "Wrong cost for travelling to a { 2, 1 } offset"; destination = source + Direction::SouthEast + Direction::SouthEast; EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to a { 2, 0 } offset"; } TEST(PathTest, Solid) { dPiece[5][5] = 0; SOLData[0] = TileProperties::Solid; EXPECT_TRUE(IsTileSolid({ 5, 5 })) << "Solid in-bounds tiles are solid"; EXPECT_FALSE(IsTileNotSolid({ 5, 5 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles"; dPiece[6][6] = 1; SOLData[1] = TileProperties::None; EXPECT_FALSE(IsTileSolid({ 6, 6 })) << "Non-solid in-bounds tiles are not solid"; EXPECT_TRUE(IsTileNotSolid({ 6, 6 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles"; EXPECT_FALSE(IsTileSolid({ -1, 1 })) << "Out of bounds tiles are not solid"; // this reads out of bounds in the current code and may fail unexpectedly EXPECT_FALSE(IsTileNotSolid({ -1, 1 })) << "Out of bounds tiles are also not not solid"; } TEST(PathTest, SolidPieces) { dPiece[0][0] = 0; dPiece[0][1] = 0; dPiece[1][0] = 0; dPiece[1][1] = 0; SOLData[0] = TileProperties::None; EXPECT_TRUE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "A step in open space is free of solid pieces"; EXPECT_TRUE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "A step in open space is free of solid pieces"; EXPECT_TRUE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "A step in open space is free of solid pieces"; EXPECT_TRUE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "A step in open space is free of solid pieces"; SOLData[1] = TileProperties::Solid; dPiece[1][0] = 1; EXPECT_TRUE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can path to a destination which is solid"; EXPECT_TRUE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can path from a starting position which is solid"; EXPECT_TRUE(path_solid_pieces({ 0, 1 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_TRUE(path_solid_pieces({ 1, 0 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_TRUE(path_solid_pieces({ 0, 0 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_TRUE(path_solid_pieces({ 1, 1 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_FALSE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner"; dPiece[0][1] = 1; EXPECT_FALSE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "Can't walk through the boundary between two corners"; EXPECT_FALSE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "Can't walk through the boundary between two corners"; dPiece[1][0] = 0; EXPECT_FALSE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner"; dPiece[0][1] = 0; dPiece[0][0] = 1; EXPECT_FALSE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner"; dPiece[1][1] = 1; EXPECT_FALSE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can't walk through the boundary between two corners"; EXPECT_FALSE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can't walk through the boundary between two corners"; dPiece[0][0] = 0; EXPECT_FALSE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner"; dPiece[1][1] = 0; } void CheckPath(Point startPosition, Point destinationPosition, std::vector expectedSteps) { static int8_t pathSteps[MaxPathLength]; auto pathLength = FindPath([](Point) { return true; }, startPosition, destinationPosition, pathSteps); EXPECT_EQ(pathLength, expectedSteps.size()) << "Wrong path length for a path from " << startPosition << " to " << destinationPosition; // Die early if the wrong path length is returned as we don't want to read oob in expectedSteps ASSERT_LE(pathLength, expectedSteps.size()) << "Path is longer than expected."; for (auto i = 0; i < pathLength; i++) { EXPECT_EQ(pathSteps[i], expectedSteps[i]) << "Path step " << i << " differs from expectation for a path from " << startPosition << " to " << destinationPosition; // this shouldn't be a requirement but... // Path directions are all jacked up compared to the Direction enum. Most consumers have their own mapping definition // startPosition += Direction { path[i] - 1 }; } // Given that we can't really make any assumptions about how the path is actually used. // EXPECT_EQ(startPosition, destinationPosition) << "Path doesn't lead to destination"; } TEST(PathTest, FindPath) { CheckPath({ 8, 8 }, { 8, 8 }, {}); // Traveling in cardinal directions is the only way to get a first step in a cardinal direction CheckPath({ 8, 8 }, { 8, 6 }, { 1, 1 }); CheckPath({ 8, 8 }, { 6, 8 }, { 2, 2 }); CheckPath({ 8, 8 }, { 10, 8 }, { 3, 3 }); CheckPath({ 8, 8 }, { 8, 10 }, { 4, 4 }); // Otherwise pathing biases along diagonals and the diagonal steps will always be first CheckPath({ 8, 8 }, { 5, 6 }, { 5, 5, 2 }); CheckPath({ 8, 8 }, { 4, 4 }, { 5, 5, 5, 5 }); CheckPath({ 8, 8 }, { 12, 20 }, { 7, 7, 7, 7, 4, 4, 4, 4, 4, 4, 4, 4 }); } TEST(PathTest, LongPaths) { // Starting from the middle of the world and trying to path to a border exceeds the maximum path size CheckPath({ 56, 56 }, { 0, 0 }, {}); // Longest possible path is currently 24 steps meaning tiles 24 units away are reachable Point startingPosition { 56, 56 }; CheckPath(startingPosition, startingPosition + Displacement { 24, 24 }, std::vector(24, 7)); // But trying to navigate 25 units fails CheckPath(startingPosition, startingPosition + Displacement { 25, 25 }, {}); } TEST(PathTest, Walkable) { dPiece[5][5] = 0; SOLData[0] = TileProperties::Solid; // Doing this manually to save running through the code in gendung.cpp EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile which is marked as solid should be considered blocked"; EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Solid non-door tiles remain unwalkable when ignoring doors"; SOLData[0] = TileProperties::None; EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Non-solid tiles are walkable"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Non-solid tiles remain walkable when ignoring doors"; dObject[5][5] = 1; Objects[0]._oSolidFlag = true; EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a solid object is unwalkable"; EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a solid non-door object are unwalkable when ignoring doors"; Objects[0]._otype = _object_id::OBJ_L1LDOOR; EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a door which is marked as solid should be considered blocked"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors"; Objects[0]._oSolidFlag = false; EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Tile occupied by an open door is walkable"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors"; SOLData[0] = TileProperties::Solid; EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Solid tiles occupied by an open door remain unwalkable"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Solid tiles occupied by an open door become walkable when ignoring doors"; } TEST(PathTest, FindClosest) { { std::array, 101> searchedTiles {}; std::optional nearPosition = FindClosestValidPosition( [&searchedTiles](Point testPosition) { searchedTiles[testPosition.x][testPosition.y]++; return false; }, { 50, 50 }, 0, 50); EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional"; for (size_t x = 0; x < searchedTiles.size(); x++) { for (size_t y = 0; y < searchedTiles[x].size(); y++) { if ((x == 0 || x == 100) && (y == 0 || y == 100)) { EXPECT_EQ(searchedTiles[x][y], 0) << "Extreme corners should be skipped due to the inset/rounded search space"; } else { EXPECT_EQ(searchedTiles[x][y], 1) << "Position " << x << " " << y << " should have been searched exactly once"; } } } } { std::array, 5> searchedTiles {}; std::optional nearPosition = FindClosestValidPosition( [&searchedTiles](Point testPosition) { searchedTiles[testPosition.x][testPosition.y]++; return false; }, { 2, 2 }, 1, 2); EXPECT_FALSE(nearPosition) << "Still shouldn't find a valid position with no valid tiles"; for (size_t x = 0; x < searchedTiles.size(); x++) { for (size_t y = 0; y < searchedTiles[x].size(); y++) { if (x == 2 && y == 2) { EXPECT_EQ(searchedTiles[x][y], 0) << "The starting tile should be skipped with a min radius of 1"; } else if ((x == 0 || x == 4) && (y == 0 || y == 4)) { EXPECT_EQ(searchedTiles[x][y], 0) << "Corners should be skipped"; } else { EXPECT_EQ(searchedTiles[x][y], 1) << "All tiles in range should be searched exactly once"; } } } } { std::array, 3> searchedTiles {}; std::optional nearPosition = FindClosestValidPosition( [&searchedTiles](Point testPosition) { searchedTiles[testPosition.x][testPosition.y]++; return false; }, { 1, 1 }, 0, 0); EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional"; for (size_t x = 0; x < searchedTiles.size(); x++) { for (size_t y = 0; y < searchedTiles[x].size(); y++) { if (x == 1 && y == 1) { EXPECT_EQ(searchedTiles[x][y], 1) << "Only the starting tile should be searched with max radius 0"; } else { EXPECT_EQ(searchedTiles[x][y], 0) << "Position " << x << " " << y << " should not have been searched"; } } } } { std::array, 7> searchedTiles {}; std::optional nearPosition = FindClosestValidPosition( [&searchedTiles](Point testPosition) { searchedTiles[testPosition.x][testPosition.y]++; return false; }, { 3, 3 }, 3, 3); EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional"; for (size_t x = 0; x < searchedTiles.size(); x++) { for (size_t y = 0; y < searchedTiles[x].size(); y++) { if (((x == 1 || x == 5) && (y == 1 || y == 5)) // inset corners || ((x == 0 || x == 6) && y != 0 && y != 6) // left/right sides || (x != 0 && x != 6 && (y == 0 || y == 6)) // top/bottom sides ) { EXPECT_EQ(searchedTiles[x][y], 1) << "Searching with a fixed radius should make a square with inset corners"; } else { EXPECT_EQ(searchedTiles[x][y], 0) << "Position " << x << " " << y << " should not have been searched"; } } } } { std::optional nearPosition = FindClosestValidPosition( [](Point testPosition) { return true; }, { 50, 50 }, 21, 50); EXPECT_EQ(*nearPosition, (Point { 50, 50 } + Displacement { 0, 21 })) << "First candidate position with a minimum radius should be at {0, +y}"; } } } // namespace devilution