#include "all.h" #include "controls/menu_controls.h" #include "DiabloUI/diabloui.h" namespace dvl { std::vector vecTitleScreen; void title_Load() { LoadBackgroundArt("ui_art\\title.pcx"); LoadMaskedArt("ui_art\\logo.pcx", &ArtLogos[LOGO_BIG], 15); } void title_Free() { ArtBackground.Unload(); ArtLogos[LOGO_BIG].Unload(); for (std::size_t i = 0; i < vecTitleScreen.size(); i++) { UiItemBase *pUIItem = vecTitleScreen[i]; delete pUIItem; } vecTitleScreen.clear(); } void UiTitleDialog() { UiAddBackground(&vecTitleScreen); UiAddLogo(&vecTitleScreen, LOGO_BIG, 182); SDL_Rect rect = { PANEL_LEFT + 49, 410, 550, 26 }; vecTitleScreen.push_back(new UiArtText("Copyright \xA9 1996-2001 Blizzard Entertainment", rect, UIS_MED | UIS_CENTER)); title_Load(); bool endMenu = false; Uint32 timeOut = SDL_GetTicks() + 7000; SDL_Event event; while (!endMenu && SDL_GetTicks() < timeOut) { UiRenderItems(vecTitleScreen); UiFadeIn(); while (SDL_PollEvent(&event)) { if (GetMenuAction(event) != MenuAction_NONE) { endMenu = true; break; } switch (event.type) { case SDL_KEYDOWN: case SDL_MOUSEBUTTONDOWN: endMenu = true; break; } UiHandleEvents(&event); } } title_Free(); } void UiSetSpawned(BOOL bSpawned) { gbSpawned = bSpawned; } } // namespace dvl