/** * @file setmaps.cpp * * Interface of functionality the special quest dungeons. */ #ifndef __SETMAPS_H__ #define __SETMAPS_H__ DEVILUTION_BEGIN_NAMESPACE #ifdef __cplusplus extern "C" { #endif int ObjIndex(int x, int y); void AddSKingObjs(); void AddSChamObjs(); void AddVileObjs(); void DRLG_SetMapTrans(char *sFileName); void LoadSetMap(); /* rdata */ extern BYTE SkelKingTrans1[8]; extern BYTE SkelKingTrans2[8]; extern BYTE SkelKingTrans3[20]; extern BYTE SkelKingTrans4[28]; extern BYTE SkelChamTrans1[20]; extern BYTE SkelChamTrans2[8]; extern BYTE SkelChamTrans3[36]; extern char *quest_level_names[]; #ifdef __cplusplus } #endif DEVILUTION_END_NAMESPACE #endif /* __SETMAPS_H__ */